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lkryder

Adaptive Learning System - The Role of Adaptive Learning in Math - 0 views

  • Pedagogically and research-based intelligent adaptive learning technology accesses and stays in the Zone of Proximal Development (ZPD) for each learner. That means it provides the right next lesson at the right level of difficulty at the right time. When work is easy, learners can do the work on their own without any help. It’s in their "comfort zone." If all the work a learner is asked to do is always in the comfort zone, no real learning will take place and the learner will eventually lose interest. Conversely, when the work is too hard, the learner becomes frustrated and will likely give up. The area between the comfort zone and the frustration zone is the one where true learning will take place – the optimal learning zone. It’s the area where a learner will need some help or will need to work hard to understand a concept or complete a task. By keeping the challenge appropriate, the learner is guided to be a mathematical ‘doer’ — someone who thinks and strategizes in ways they can apply in school and in their real life experience. This is optimal teaching and optimal learning.
    • lkryder
       
      This has been my thinking all along on the gamefying and my weekly really hard quizzes. Now I hope to build on it.
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    This is a page offering a product BUT what I found fascinating was their use of ZPD as the learning opportunity in adaptive technologies. I recall as a child having programmed learning guides that I loved and I did them for hours ( I recall they were about logic and problem solving- very cool). They were printed in a book. Now that kind of thing is frowned upon as low on Bloom but all the publishers are creating these adaptive supplements and students love them.
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    This is a page offering a product BUT what I found fascinating was their use of ZPD as the learning opportunity in adaptive technologies. I recall as a child having programmed learning guides that I loved and I did them for hours ( I recall they were about logic and problem solving- very cool). They were printed in a book. Now that kind of thing is frowned upon as low on Bloom but all the publishers are creating these adaptive supplements and students love them.
lkryder

Zone of Proximal Development - Scaffolding | Simply Psychology - 0 views

  • "the distance between the actual developmental level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance, or in collaboration with more capable peers"
    • lkryder
       
      Here is where to look for the classroom activities vs the home activities in a flipped or hybrid classroom
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    Nice simple explanation of ZPD
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    This is a nice write up of the ZPD which I find is becoming a hot topic in Higher Ed as colleges finally start examining how students learn in as much depth as K-12 has been
diane hamilton

ZPD - Google Search - 0 views

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    this site contains various visual representations of Vygotsky's Zone of Proximal Development
Diane Gusa

Scaffolding - Emerging Perspectives on Learning, Teaching and Technology - 0 views

  • The term ‘scaffolding’ comes from the works of Wood, Bruner and Ross (1976). The term ‘scaffolding’ was developed as a metaphor to describe the type of assistance offered by a teacher or peer to support learning. In the process of scaffolding, the teacher helps the student master a task or concept that the student is initially unable to grasp independently. The teacher offers assistance with only those skills that are beyond the student’s capability. Of great importance is allowing the student to complete as much of the task as possible, unassisted. The teacher only attempts to help the student with tasks that are just beyond his current capability. Student errors are expected, but, with teacher feedback and prompting, the student is able to achieve the task or goal. When the student takes responsibility for or masters the task, the teacher begins the process of “fading”, or the gradual removal of the scaffolding, which allows the student to work independently. “Scaffolding is actually a bridge used to build upon what students already know to arrive at something they do not know. If scaffolding is properly administered, it will act as an enabler, not as a disabler” (Benson, 1997).
  • The ‘more knowledgeable other’, or MKO, shares knowledge with the student to bridge the gap between what is known and what is not known. Once the student has expanded his knowledge, the actual developmental level has been expanded and the ZPD has shifted. The ZPD is always changing as the student expands and gains knowledge, so scaffolded instruction must constantly be individualized to address the changing ZPD of each student.
    • Diane Gusa
       
      Learning is a process, and scaffolding supports that process
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    Fading is a key component of instructional scaffolding.
lkryder

Gamification Shows the Learner Visible Signs of Their Learning | Faculty Focus - 0 views

  • One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Too often in an instructional setting, the learner doesn’t know whether or not he or she really understands or can apply the knowledge they are learning. There is often no visible sign of mastery of the content or application of the content.
  • Gamification should orient the learner to where they are in the instructional process, where they are going, and how much further they have to go until the end. The concept is that the learner is able to “see” progress. The progress might be in the form of a character moving up a mountain or an image of how close the learner is to the next level (Kapp, 2013).
  • Gamification uses criterion and mastery to advance the learner from one element of the instruction to the next.
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  • Mastery learning provides an approach that recognizes that aptitude for learning may be more closely linked to time and perseverance than to ability (Bloom, 1971; Melton, 2008)
  • The technique of scaffolding and the use of levels in games provides visual progress to the student and maintain interest in the instruction as the student moves from level to level having different experiences and achieving success as they progress toward the ultimate goal. In gamification, the levels usually become more difficult and challenging as the student moves toward the end and the skills they exhibit at the final level would not be possible without the experience of playing the preceding levels. This idea is embodied in Merrill’s application principle that “instruction should provide coaching, which should be gradually withdrawn to enhance application” (Merrill, 2009, pp. 42).
    • lkryder
       
      coaching in this case can be automated if the tools are deployed well
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    gamefying and use of visual signs of learning, ZPD
Heather Kurto

The zone of proximal development in Vygotsky's analysis of learning and instruction - 0 views

    • Heather Kurto
       
      For ease of reference, the three aspects will be named generality assumption (i.e., applicable to learning all kinds of subject matter), assistance assumption (learning is dependent on interventions by a more competent other), and potential assumption (property of learner, which enables best and easiest learning).
diane hamilton

Cognitive Apprenticeship - 0 views

  • Definition
  • ownload annotated Powerpoint slides
  • problem solving activities should not be "neat" and pre-defined, but rather, complex with students required to discover relevant procedures
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  • Coaching and scaffolding is a key part of situated materials
  • Perhaps the most critical component of situated learning is communication among peers
diane hamilton

Self Efficacy - What Is Self Efficacy - 0 views

  • self-efficacy is a person’s belief in his or her ability to succeed in a particular situation
  • four major sources of self-efficacy
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    describes Bandura's definition of self-efficacy, it's development through social experiences and reactions to those experiences, and outlines four sources of self-efficacy
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