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Michelle A. Hoyle

The Future of Gaming: a Portrait of the New Gamers | Latitude Research° - 0 views

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    The study offers 3 key insights into the evolution of gaming (explained in more detail below): Games go beyond the screen Life becomes play Social matures into societal The study included a Web survey amongst 290 smartphone owners between the ages of 15-54 who self-identified as at least "casual gamers," with nearly half labeling themselves "game enthusiasts."* The survey assessed technology usage and future orientation, attitudes and behaviors around gaming, and possible interest areas for new game experiences.
Michelle A. Hoyle

News: Gaming as Teaching Tool - Inside Higher Ed - 0 views

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    "That is what Sarah Smith-Robbins, director of emerging technologies at the Indiana University at Bloomington, told a somewhat wary audience here at the 2010 Educause conference on Thursday. "Games are absolutely the best way to learn," she said. "They are superior to any other instructional model." Smith-Robbins prefaced her remarks by reminding the audience that she was taking an intentionally strong position in order to stoke debate. But she nevertheless argued that games - as simple as tag or as complex as World of Warcraft - can accomplish an array of teaching goals that more traditional pedagogy says it wants to achieve, but often does not."
Michelle A. Hoyle

Welfare Epics? The Rhetoric of Rewards in World of Warcraft -- Paul 5 (2): 158 -- Games... - 0 views

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    "After the Lead Content Designer of World of Warcraft (WoW), Tigole, deemed a new set of rewards ''welfare'' epics, the WoW player community responded in a multitude of fascinating ways. Using rhetorical analysis, gaming studies literature, and a critical analysis of welfare discourse, four rhetorical strategies can be seen in the discourse produced by the playing community. From directly confronting Tigole's statements to lamenting a loss of avatar capital and analyzing the role the changes have on the multiplayer aspects of the game, the rhetoric of ''welfare'' epics offers unique insights into the importance of balance and scarcity in the normative structures of WoW, how players accept and perpetuate the belief that rewards in online games should be ''earned,'' and how WoW's system of rewards has been fundamentally altered since the game's launch."
Michelle A. Hoyle

MMOGCHART.COM - 0 views

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    "MMOGCHART.COM is dedicated to my research in tracking the growth of subscription-based Massively Multiplayer Online Games (MMOGs). The menu on the left is updated each version with new figures, charts, graphs, and my analysis. My work is wholly independent and free; if you find it useful please consider making a donation via PayPal. If you have any questions, desire an interview, wish to provide numbers, or would like to hire me to consult on a MMOG project, please feel free to contact me."
Jody Smith

WoW.com: The new WoW Insider - 0 views

shared by Jody Smith on 07 Oct 09 - Cached
Jody Smith

WoW -> Community -> Player Stories - 0 views

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    "We would like to invite those with inspirational personal stories to share them for consideration in our new series. We want to hear about the positive impact World of Warcraft has had on you and your life."
Jody Smith

Wired 14.06: World of Warcrack - 0 views

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    "The quality and the popularity of World of Warcraft has propelled MMORPGs from a subculture into the mainstream; some call it the new golf. But it's more than that: World of Warcraft is millions of people with diverse backgrounds collaborating, socializing, and learning while having fun."
Jody Smith

China restricts 'virtual' economies - CNN.com - 0 views

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    "China has announced new rules that prevent "virtual currencies" like Linden Dollars and QQ coins from being traded for real cash."
Jody Smith

Leveraging virtual omniscience: mixed methodologies for studying social life in persist... - 0 views

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    "Massively multiplayer online worlds (e.g., EverQuest or SecondLife) constitute a new form of social life that is ripe for social scientific study. Inhabitants of persistent virtual environments spend on average more than twenty hours per week logged on."
Jody Smith

Terra Nova: Blizzard Goes to War - 0 views

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    "It's not going to be news to anyone who follows this page, but World of Warcraft has of course already spawned an active external market. What's different is that Blizzard, the developer, has announced [text below] that it will attempt to shut the thing down."
Jody Smith

WarCry Network : World of Warcraft: Interview with Lead Designer Jeffrey Kaplan - 0 views

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    "World of Warcraft Lead Designer Jeffrey Kaplan talks to us today about the upcoming Wrath of the Lich King expansion in this new WarCry Q&A. Jason Rice finds out about raids, story, reputation and more."
Jody Smith

What's next for Blizzard? - World of Warcraft: Wrath of the Lich King for PC News - Vid... - 0 views

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    "Executive vice-president of product development Frank Pearce talks WoW 2, StarCraft 2 and Diablo 3."
Jody Smith

Blizzard outlines massive effort behind World of Warcraft - News at GameSpot - 0 views

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    "Austin GDC 2009: Frank Pearce explains what it takes to craft 7,650 quests, 70,000 spells, 40,000 NPCs, 1.5 million assets, and 5.5 million lines of code; some 4,000 employees, 13,250 server blades, and 75,000 CPU cores keep MMORPG running."
Jody Smith

BlizzCon: Frank Pearce Interview News Item | IncGamers - 0 views

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    "Interview session with Blizzard's Frank Pearce, co-founder of Blizzard Entertainment, about WoW, Starcraft, Diablo 3 and StarCraft 2."
seth kutcher

Excellent Computer Repair Service - 1 views

My work relies heavily on computer. That is why I cannot afford to delay my report just because I am having computer problems. I bought this computer unit 5 years ago and maybe because it is alread...

computer repair

started by seth kutcher on 02 Nov 11 no follow-up yet
Michelle A. Hoyle

Virtual Denial: My Interview with Dan Bustard from Second Skin | MMORPG Games & MMO New... - 0 views

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    "Needless to say I was intrigued by the indie movie Second Skin and the people that were portrayed in the film. A benefit of the wonder of the internet is the ability to actually locate people that you would never know how to get a hold of. It works wonderfully to reunite old family members, rekindle old relationships and even get in touch with old school members. bustardIt also works great for journalists, luckily I ran into Dan Bustard on Facebook. When I approached him asking if it was who I thought it was he was very apprehensive, he first asked me if he owed me money. After awhile he opened up and he agreed to an interview. And here it is"
Michelle A. Hoyle

Review: The Guild Leader's Handbook - The Globe and Mail - 0 views

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    "Regular readers know that I don't play many massively multiplayer online games, but it turns out you don't need to be a fan of the genre to get something out of Mr. Andrews' book. In addition to providing advice on how to forge a guild's identity, offering guidance in recruiting reliable people who are a good match for your guild, and giving tips on how to equitably distribute loot gained from raids, he also delivers insight into the people who invest significant chunks of their lives playing online games and the communities they create for themselves. "
Michelle A. Hoyle

Sociologists invade World of Warcraft, see humanity's future - 0 views

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    "In their continued quest to plumb the mysterious depths of human interactions, some sociologists have stopped watching people-and started watching their avatars. And the US government is paying them to do it. While playing World of Warcraft and traipsing through Second Life might not sound like traditional academic disciplines, they are increasingly important for research into virtual communities. This burgeoning subdiscipline even has its own publication, the Journal of Virtual Worlds Research. What gets studied? Gold farming, "goon culture," griefing, entrepreneurial activity, intimacy, even "The Visual Language of Virtual BDSM Photographs in Second Life," which appeared in the most recent issue of the journal. "
Michelle A. Hoyle

Professors hold class in 'World of Warcraft' | ASU News | The State Press | Arizona Sta... - 0 views

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    "Instead of logging onto Blackboard to complete homework this spring, students in one class will enter the "World of Warcraft" and "Second Life" to study the culture of online virtual environments. "Discourses, Community, and Power in Virtual Worlds," or ENG 654, is open to students of all majors and interests. The course intends to adapt to an increasingly technological environment. "We want them to get the experience of playing together with different characters that have to take on different roles to really get an experiential sense of how complex game play is in that environment," said English professor Elisabeth Hayes, who will teach the class with law professor John McKnight. The class will meet in a physical classroom for half of its sessions and the rest will be held virtually in "World of Warcraft" and "Second Life.""
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