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Michelle A. Hoyle

Review: The Guild Leader's Handbook - The Globe and Mail - 0 views

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    "Regular readers know that I don't play many massively multiplayer online games, but it turns out you don't need to be a fan of the genre to get something out of Mr. Andrews' book. In addition to providing advice on how to forge a guild's identity, offering guidance in recruiting reliable people who are a good match for your guild, and giving tips on how to equitably distribute loot gained from raids, he also delivers insight into the people who invest significant chunks of their lives playing online games and the communities they create for themselves. "
Michelle A. Hoyle

Lessons for Entrepreneurs from World of Warcraft - ReadWriteStart - 0 views

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    "According to John Seely Brown, former director of Xerox PARC, massive multiplayer online games demonstrate ways in which groups can manage information and maximize learning. At a recent lecture as part of Stanford University's Entrepreneurial Thought Leaders series, Brown said that World of Warcraft guilds can serve as models for entrepreneurs in understanding how to succeed in a knowledge-based economy. "
Michelle A. Hoyle

Dealing with real-life tragedy in an online world - 0 views

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    "Recently, the guild All Good Things on Kargath lost one of their longtime players. Feelan, one of their guild's holy priests, passed away from cancer in early December -- shortly after he was finally able to meet his online friends. Now the guildmates are wondering what they can do to remember their friend in-game. Kesryth suggests that Blizzard add Feelan's character to one of the floating islands in Nagrand, where he can stand and watch the sunset in his favorite zone."
Jody Smith

Wired 14.04: You Play World of Warcraft? You're Hired! - 0 views

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    "In this way, the process of becoming an effective World of Warcraft guild master amounts to a total-immersion course in leadership."
Jody Smith

Terra Nova: Alone Together in World of Warcraft? - 0 views

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    "For the past 8 months, we have been collecting and analyzing data from WoW. We use "bots" on 5 different servers (covering PvP, PvE and RP realms) and take snapshots of the population every 10 minutes or so (more detail here), capturing data about each present character's level, location, grouped status, and guild affiliation (among other things). So far, we have observed about 150,000 unique characters. While this data is far from perfect (after all, we are only getting what Blizzard is willing to let transpire through their API), it can still yield a surprising amount of insight into the social dimensions of multiplayer games."
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