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Michelle A. Hoyle

The Future of Gaming: a Portrait of the New Gamers | Latitude Research° - 0 views

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    The study offers 3 key insights into the evolution of gaming (explained in more detail below): Games go beyond the screen Life becomes play Social matures into societal The study included a Web survey amongst 290 smartphone owners between the ages of 15-54 who self-identified as at least "casual gamers," with nearly half labeling themselves "game enthusiasts."* The survey assessed technology usage and future orientation, attitudes and behaviors around gaming, and possible interest areas for new game experiences.
Michelle A. Hoyle

Gamers Today Are More Social Than You'd Think - 0 views

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    "The findings come from a Web survey amongst 290 smartphone owners between the ages of 15-54 who self-identified as at least "casual gamers," with nearly half labeling themselves "game enthusiasts.""
Jody Smith

Making Real Money In Virtual Worlds - Forbes.com - 0 views

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    "As the popularity and sophistication of MMORPGs has skyrocketed, enterprising gamers have found ways to make real money playing them--to the point where experts say that it has become common to run across gamers who make their entire income with virtual jobs."
Michelle A. Hoyle

15 Minutes of Fame: Cory Doctorow on gold farming - 0 views

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    A conversation with Cory Doctorow plunges into the matter at hand so quickly that it's almost impossible not to imagine yourself falling through an internet-era rabbit hole of pop culture and technology. Doctorow is all about synthesizing ideas and spitting them out in as accessible a fashion as possible, and the ground he manages to cover in a single stride can be mind-boggling; he's a science fiction author, activist, journalist and blogger, father, gamer ... A former WoW player and husband of gaming standout Alice Taylor (also previously profiled here in 15 Minutes of Fame), he's widely known as the co-editor of Boing Boing and author of the bestselling young adult novel Little Brother.
Jody Smith

Virtual Games Create A Real World Market - washingtonpost.com - 0 views

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    "Kellen's auction is just one example of how increasingly popular online role-playing games have created a shadow economy in which the lines between the real world and the virtual world are getting blurred. More than 20 million people play these games worldwide, according to Edward Castronova, an economics professor at Indiana University who has written a book on the subject, and he thinks such gamers spend more than $200 million a year on virtual goods. One site, GameUSD.com, even tracks the latest value of computer-game currency against the U.S. dollar, an exchange-rate calculator for the virtual world."
Jody Smith

Ogre to Slay? Outsource It to Chinese - New York Times - 0 views

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    "For 12 hours a day, 7 days a week, my colleagues and I are killing monsters," said a 23-year-old gamer who works here in this makeshift factory and goes by the online code name Wandering. "I make about $250 a month, which is pretty good compared with the other jobs I've had. And I can play games all day."
Jody Smith

Inside World of Warcraft Gold Farm, Future of Work by Wagner James Au - 1 views

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    B"y the segment's estimate, an astounding half million Chinese now make a living - about $100 a month - from the acquisition and sale of WoW gold to US and EU gamers."
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