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Jody Smith

PC News: Roper: 'We hoped WoW would sell a million' - ComputerAndVideoGames.com - 0 views

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    "No one at Blizzard ever expected World of Warcraft to become the phenomenon it has, according to Bill Roper.\n\nI remember a meeting at Blizzard where we were hoping we'd be able to sell a million copies of the game", Roper, former Blizzard North employee and now Flagship Studios CEO, has told CVG in an interview."
Jody Smith

Blizzard Talks The Business of 'World of Warcraft,' Subscription Rate Not Cha... - 0 views

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    "Last week, during the midnight launch of the "World of Warcraft" expansion "Wrath of the Lich King," I spoke with Blizzard CEO Mike Morhaime. We talked about the business model of Blizzard and "World of Warcraft," and what we can expect next."
Michelle A. Hoyle

Blizzard Entertainment: Press Releases - 0 views

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    "PARIS, France - October 7, 2010 - Blizzard Entertainment, Inc. announced today that the subscriber base for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 12 million players worldwide. This milestone was reached in the wake of the mainland Chinese launch of World of Warcraft's second expansion, Wrath of the Lich King®, and also as global anticipation continues to mount for the December 7 release of the game's third expansion, Cataclysm™. "
Jody Smith

Terra Nova: Blizzard Goes to War - 0 views

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    "It's not going to be news to anyone who follows this page, but World of Warcraft has of course already spawned an active external market. What's different is that Blizzard, the developer, has announced [text below] that it will attempt to shut the thing down."
Jody Smith

Gamasutra - Features - The State Of Blizzard's Union: Pearce, Sigaty Talk Warcraft, Sta... - 0 views

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    "Blizzard can also be publicity shy at times - which is why Gamasutra was fortunate to catch up with Senior Vice President Frank Pearce, one of the three founders of the original Blizzard (then called Silicon & Synapse) in 1991."
Michelle A. Hoyle

VG247 » Blog Archive » Blizzard's Pearce: WoW will return to growth - 0 views

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    "Blizzard EVP of product development Frank Pearce has told VG247 that World of Warcraft will return to growth this year, moving beyond the 11.5 million subs it's been stuck at since 2008. Speaking with Adam Hartley in an interview in London yesterday, Pearce told us that the launch of Cataclysm later this year, as well as the release of Wrath of the Lich King in China, will bring increased numbers to the MMO. When asked if it had hit its peak as far as the number of players went, Pearce said: "No, I don't think that at all."
Jody Smith

Blizzard's Frank Pearce // Interview - 0 views

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    "During this year's Games Convention GamesIndustry.biz was fortunate enough to be able to spend some time with Frank Pearce, now senior VP at Blizzard, to talk about the progress of Starcraft II, working with online communities, the lessons learned from World of Warcraft's success, and how to keep secrets."
Jody Smith

Blizzard's Mike Morhaime Interview in Eurogamer - 0 views

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    "Mike Morhaime is the chief executive of Blizzard Entertainment, co-founded with his college buddies Allen Adham and Frank Pearce under the name Silicon & Synapse in 1991."
Michelle A. Hoyle

Dealing with real-life tragedy in an online world - 0 views

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    "Recently, the guild All Good Things on Kargath lost one of their longtime players. Feelan, one of their guild's holy priests, passed away from cancer in early December -- shortly after he was finally able to meet his online friends. Now the guildmates are wondering what they can do to remember their friend in-game. Kesryth suggests that Blizzard add Feelan's character to one of the floating islands in Nagrand, where he can stand and watch the sunset in his favorite zone."
Michelle A. Hoyle

World of Warcraft(R) Subscriber Base Reaches 12 Million Worldwide - MarketWatch - 0 views

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    "Blizzard Entertainment, Inc. announced today that the subscriber base for World of Warcraft(R), its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 12 million players worldwide. This milestone was reached in the wake of the mainland Chinese launch of World of Warcraft's second expansion, Wrath of the Lich King(R), and also as global anticipation continues to mount for the December 7 release of the game's third expansion, Cataclysm(TM). "
Jody Smith

IGN: World of Warcraft Interview - 0 views

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    "Jeffrey Kaplan: I think World of Warcraft has captured much of our original vision for the game. Like all Blizzard games, we wanted something that was easy to learn, yet hard to master. The demographics of our player base are proof that we succeeded in accomplishing this goal. We have some very dedicated, skilled, hardcore MMO veterans logging in nightly. Yet at the same time, there are thousands of players who have never played an MMO who are playing right there alongside of the vets."
Jody Smith

UCI tackles 'World of Warcraft' mystery - Sciencedude - OCRegister.com - 0 views

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    The National Science Foundation has given UC Irvine $100,000 to figure out why Americans go to greater lengths than the Chinese to modify "World of Warcraft," the hugely popular multiplayer online game produced by Blizzard Entertainment of Irvine.
Jody Smith

Game Maker to Put Product on Big Screen - New York Times - 0 views

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    "On Tuesday, Blizzard Entertainment, a leading game developer, hopes to reverse that trend as it plans to announces a deal with Legendary Pictures, a major Warner Brothers affiliate, to make a big-budget "Lord of the Rings"-style live-action film based on Blizzard's wildly popular Warcraft series."
Jody Smith

BlizzCon: Frank Pearce Interview News Item | IncGamers - 0 views

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    "Interview session with Blizzard's Frank Pearce, co-founder of Blizzard Entertainment, about WoW, Starcraft, Diablo 3 and StarCraft 2."
Jody Smith

Terra Nova: Alone Together in World of Warcraft? - 0 views

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    "For the past 8 months, we have been collecting and analyzing data from WoW. We use "bots" on 5 different servers (covering PvP, PvE and RP realms) and take snapshots of the population every 10 minutes or so (more detail here), capturing data about each present character's level, location, grouped status, and guild affiliation (among other things). So far, we have observed about 150,000 unique characters. While this data is far from perfect (after all, we are only getting what Blizzard is willing to let transpire through their API), it can still yield a surprising amount of insight into the social dimensions of multiplayer games."
Jody Smith

WoW Gold Price research: A World of Warcraft Gold study. - 0 views

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    "Together with some students from the University of Sheffield, we've done some research into World of Warcraft Gold USA, and what that tells us about the realm-by-realm economies of the European and American servers. What came out of the study was astonishing- and seems to indicate a phenomenal bias on behalf of Blizzard towards their American clients."
Jody Smith

Gamasutra - News - GDC Austin: An Inside Look At The Universe Of Warcraft - 0 views

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    "Thursday morning's GDC Austin keynote was met with a large crowd as Blizzard Entertainment's J. Allen Brack and Frank Pearce took the stage to offer a detailed look into the inner workings of the genre-dominating World of Warcraft."
Jody Smith

World of Warcraft : Chatting With Blizzard - World of Warcraft for Mac and PC at MMORPG... - 0 views

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    "When interviewing and talking with Production Director J. Allen Brack about the upcoming additions to World of Warcraft there were a lot of ideas that look great for the game. The MMO market is changing and WoW is set to change with it."
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