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Michelle A. Hoyle

News: Gaming as Teaching Tool - Inside Higher Ed - 0 views

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    "That is what Sarah Smith-Robbins, director of emerging technologies at the Indiana University at Bloomington, told a somewhat wary audience here at the 2010 Educause conference on Thursday. "Games are absolutely the best way to learn," she said. "They are superior to any other instructional model." Smith-Robbins prefaced her remarks by reminding the audience that she was taking an intentionally strong position in order to stoke debate. But she nevertheless argued that games - as simple as tag or as complex as World of Warcraft - can accomplish an array of teaching goals that more traditional pedagogy says it wants to achieve, but often does not."
Michelle A. Hoyle

Lessons for Entrepreneurs from World of Warcraft - ReadWriteStart - 0 views

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    "According to John Seely Brown, former director of Xerox PARC, massive multiplayer online games demonstrate ways in which groups can manage information and maximize learning. At a recent lecture as part of Stanford University's Entrepreneurial Thought Leaders series, Brown said that World of Warcraft guilds can serve as models for entrepreneurs in understanding how to succeed in a knowledge-based economy. "
Jody Smith

IBM Research | IBM Innovation | Gaming and Leadership Report - 0 views

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    "In the realm of online games, specifically massively multiplayer online role playing games (MMORPGs), leaders emerge that deftly navigate the motivational, emotional and social needs of their direct reports in a highly competitive, distributed, virtual environment. And there are many lessons to be learned."
Jody Smith

IGN: World of Warcraft Interview - 0 views

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    "Jeffrey Kaplan: I think World of Warcraft has captured much of our original vision for the game. Like all Blizzard games, we wanted something that was easy to learn, yet hard to master. The demographics of our player base are proof that we succeeded in accomplishing this goal. We have some very dedicated, skilled, hardcore MMO veterans logging in nightly. Yet at the same time, there are thousands of players who have never played an MMO who are playing right there alongside of the vets."
Jody Smith

Wired 14.06: World of Warcrack - 0 views

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    "The quality and the popularity of World of Warcraft has propelled MMORPGs from a subculture into the mainstream; some call it the new golf. But it's more than that: World of Warcraft is millions of people with diverse backgrounds collaborating, socializing, and learning while having fun."
Jody Smith

RPG Vault: World of Warcraft Interview #2 - 0 views

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    "We quiz Producer Mark Kern to learn the very latest on Blizzard's persistent state title, its biggest project ever."
Jody Smith

Blizzard's Frank Pearce // Interview - 0 views

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    "During this year's Games Convention GamesIndustry.biz was fortunate enough to be able to spend some time with Frank Pearce, now senior VP at Blizzard, to talk about the progress of Starcraft II, working with online communities, the lessons learned from World of Warcraft's success, and how to keep secrets."
Jody Smith

How World of Warcraft Promotes Innovation - BusinessWeek - 0 views

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    "WoW matters because it creates a powerful platform for learning, without a training program in sight. Many of the approaches used by WoW could be very helpful to business executives as they strive to improve performance more rapidly in their own organizations."
Michelle A. Hoyle

SCVNGR's Secret Game Mechanics Playdeck - 0 views

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    "SCVNGR, which makes a mobile game with real-world challenges, has a playdeck. It is a deck of cards listing nearly 50 different game mechanics that can be mixed and matched to create the foundation for different types of games. I've republished the accompanying document below, which should be interesting to anybody trying to inject a gaming dimension into their products."
Michelle A. Hoyle

Mark Danger Chen » Dissertation ready for download - 0 views

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    "Here's the PDF (4MB) of my dissertation:, submitted to the graduate school on September 2, 2010: Leet Noobs: Expertise and Collaboration in a World of Warcraft Player Group as Distributed Sociomaterial Practice" Mark was "… a PhD student in Ed Tech at the University of Washington looking at digital games as a way to promote active participation in social contexts as well as my own personal narrative with games."
Jody Smith

Wired 14.04: You Play World of Warcraft? You're Hired! - 0 views

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    "In this way, the process of becoming an effective World of Warcraft guild master amounts to a total-immersion course in leadership."
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