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Carlos Lizarraga Celaya

Free Technology for Teachers: 77 Educational Games and Game Builders - 0 views

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    I'm often asked if I know of any games for subject "x," "y," or "z" for a particular grade level or age group. My answer is usually yes, but I need to search my archives. Therefore, I've gone through my archives and dug up many of games that I've mentioned over the last four years that are still active online.
Carlos Lizarraga Celaya

PlanetInAction.com - Games - 1 views

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    Welcome to PlanetInAction.com where the world is your playground. Google Earth is a highly detailed 3D representation of our entire planet. Rather than just looking at it, why not play on it! PlanetInAction.com brings you top quality ideas, applications and concepts that will let you experience your planet in a whole new way.
Carlos Lizarraga Celaya

Brain Games, Brain Training & Brain Fitness - Fitbrains.com - 0 views

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    Play over 30 Brain Games, start brain training today and improve your memory with scientifically designed Brain Fitness Games at Fitbrains.com!
Carlos Lizarraga Celaya

Zombies, Run! could be the app that gets you exercising again, thanks to Kickstarter - 1 views

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    The Zombies, Run! story sounds like a fairytale. A group of people come up with a great idea for an app, and get some funding to build it. Except this fairytale doesn’t go like most Silicon Valley stories. This time, the funding came from people who really want to use the app, not from an angel investor or VC firm.
Carlos Lizarraga Celaya

Draw a Stickman - Juego con dibujos - 2 views

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    Draw a custom stickman and watch him come to life in this interactive stickman adventure.
Carlos Lizarraga Celaya

A Quick Buck by Copy and Paste. A review of Gamification by Design - 0 views

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    Gabe Zichermann and Christopher Cunningham: Gamification by Design. Implementing Game Mechanics in Web and Mobile Apps. O'Reilly, Sebastopol 2011, 169+xix pages.

    In the course of but one year, "gamification", the use of game design elements in non-game contexts, has managed to grow from a self-description used by some vendors and proponents to a placement on the Gartner hype cycle - and in the IT business, it doesn't get much more 'official' than that. Yet the term still stirs hot debate. On one side, game designers and scholars despise the whole notion as an "inadvertent con" (Margaret Robertson). On the other side, proponents counter that gamification already 'delivers' (in terms of numbers), yet is still in its infancy. Hence it would be premature to call foul on something so young, with no time to learn from failure and sort wheat from chaff. So who's right, who's wrong?

    For one answer to this question, let's have a look at the new book by Gabe Zichermann, Gamification by Design. Zichermann is one of the most public gamification proponents today, and chair of the Gamification Summit, now in its second iteration this September 15-16 in New York, where the book will be officially launched.
Carlos Lizarraga Celaya

Game Maker - 0 views

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    Win, Mac, HTML
    Do you want to develop computer games without spending countless hours learning how to become a programmer? Then you've come to the right place. GameMaker allows you to make exciting computer games, without the need to write a single line of code. Making games with GameMaker is a lot of fun!
Carlos Lizarraga Celaya

Game Salad - Game creation for everyone - 0 views

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    Make games with GameSalad Creator

    Create games for iPhone, iPad, Mac, and HTML5. No coding required
Carlos Lizarraga Celaya

Alice - Carnegie Mellon University - 3 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.
Carlos Lizarraga Celaya

Alessandro Schiassi - Visual effects artist - 1 views

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    Ejemlplos de efectos especiales en animación digital y realidad aumentada
Carlos Lizarraga Celaya

Futuro de videojuegos - Realidad Aumentada - 4 views

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    Video en Youtube
Carlos Lizarraga Celaya

Astronaut: Moon, Mars and Beyond - 0 views

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    Breaking news about Astronaut: Moon, Mars and Beyond can be found on the News Page of the Forum Have a visit, and don't forget don't check out the latest from NASA as well, including the Twitter #NASAMMO The NASA Learning Technologies (LT) project supports the development of projects that deliver NASA content through innovative applications of technologies to enhance education in the areas of science, technology, engineering and mathematics (STEM).
Carlos Lizarraga Celaya

Codeflow - 0 views

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    WebGL Programming examples in physics
Carlos Lizarraga Celaya

Ian Bogost Blog - Videogame Theory, criticism and design - 0 views

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    Hi, I'm Ian Bogost. I am a designer, philosopher, critic, and researcher who focuses on computational media-videogames in particular. I'm also an author and an entrepreneur. I am a professor at Georgia Tech (a university), a Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher).
Carlos Lizarraga Celaya

#AltDevBlogADay - 1 views

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    What is #AltDevBlogADay?
    #AltDevBlogADay is a group of game developers (generally found on Twitter) that want to blog more regularly. An idea inspired by iDevBlogADay.

    It's simple! Each day people will be assigned to blog. Each person has contributor access and can post his original writing on to this site directly. Or provide a summary and link to his original writing on his own blog.
Carlos Lizarraga Celaya

The Escapist : Video Galleries : Extra Credits - 0 views

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    Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better. Games You Might Not Have Tried (…or Heard Of)
Carlos Lizarraga Celaya

Improv Everywhere | We Cause Scenes - 0 views

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    Improv Everywhere is a New York City-based prank collective that causes scenes of chaos and joy in public places. Created in August of 2001 by Charlie Todd, Improv Everywhere has executed over 100 missions involving tens of thousands of undercover agents.
    (View on YouTube) Edited by Keith Haskel / music by Tyler Walker For our latest mission, over 3,500 people downloaded an MP3 file and pressed play simultaneously. The event began at sunset in two starting points by the Hudson River.
Carlos Lizarraga Celaya

Homepage, interactive surfaces on floors, walls and tables - vertigo-systems.com - 0 views

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    living surface - beyond HD: Imagine an interactive digital experience that combines a megapixel display of impressive screen sizes and superb image resolution with real-time interactive digital content at an extremely high level of detail - far beyond HD.
Carlos Lizarraga Celaya

Motor de Juegos - 1 views

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    Somos un portal en internet conformado por un equipo de especialistas y entusiastas dedicados al desarrollo de videojuegos en México.

    Nuestro objetivo es apoyar y promover a la creación de juegos en el país, con un enfoque en el mejoramiento de la educación orientada al desarrollo y crear una plataforma sólida de networking para el crecimiento de la industria local.

    Si desean comunicarse con nosotros: contacto@motordejuegos.net
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