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Carlos Lizarraga Celaya

9 Incredible Developments for Kinect in Education | KinectEDucation - 0 views

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    For those of us raised in typical school settings, the memory of straight-row desks with little activity is all too familiar. As we're all aware, the Kinect has the potential to evolve classrooms beyond this 18th century model of learning to a structure that's aligned with brain research and the benefits of active learning.
Carlos Lizarraga Celaya

Astronaut: Moon, Mars and Beyond - 0 views

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    Breaking news about Astronaut: Moon, Mars and Beyond can be found on the News Page of the Forum Have a visit, and don't forget don't check out the latest from NASA as well, including the Twitter #NASAMMO The NASA Learning Technologies (LT) project supports the development of projects that deliver NASA content through innovative applications of technologies to enhance education in the areas of science, technology, engineering and mathematics (STEM).
Carlos Lizarraga Celaya

ToonDoo - World's fastest way to create cartoons! - 1 views

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    ToonDoo is a cool, comic-creating tool from Jambav, a fun site for kids. Jambav is devoted to creating a unique array of free and customizable online games of educational value for children of all abilities. This effort is backed by the US-based software powerhouse Zoho Corp Inc., a highly successful and profitable organization that has several successful brand names to its credit. ToonDoo was the happy result of brainstorming session that was aimed at creating a new way of expression for those who do not have the talent to draw. You can now just drag-drop or click to create comic strips that express your views, opinions, angst or to just have fun, loads of it!
Carlos Lizarraga Celaya

Inform - Interactive Fiction - 1 views

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    Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.
Carlos Lizarraga Celaya

VideoJuegos y Educación - 0 views

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    Documento del Ministerio de Educación y Ciencia de España. DIRECCIÓN DE LA SERIE Dirección: Francisco García García Coordinación: Manuel Gértrudix Barrio AUTORES .....Grupo de Investigación sobre Videojuegos de la Universidad de Málaga .....Coordinadores Miguel de Aguilera Moyano Alfonso Méndiz Noguero .....Equipo de investigación Miguel de Aguilera Moyano Silvia Gómez Esther Mena Alfonso Méndiz Diana Pérez Julián Pindado Inmaculada Postigo José Mª Pulido Javier Ruiz Ana Sedeño Isabel Turci PUBLICACIÓN Coordinación y revisión: Francisco García García, Manuel Gértrudix Barrio, María del Carmen Gálvez de la Cuesta, Sergio Álvarez García, Antonio Galisteo del Valle. Diseño Gráfico y Maquetación: Aurelio Lorenzo Pérez. Edición e Integración: Enrique Maroto Robledo
Carlos Lizarraga Celaya

VideoJuegos Accesibles - 0 views

Carlos Lizarraga Celaya

Psychology of Cartoons - Part 1: Scooby-Doo - 0 views

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    Cartoons are an ingrained part of our culture. We grew up on cartoons, and the lessons found therein. Cartoons have exponentially changed over the past 30 years in that they have morphed into basic insanity. There are still cartoons that present certain lessons to take away, but nothing compared to the cartoons of our youth in the 1980s. Clearly I represent a particular generation, and those older than me might not share the same sentiment, while those younger have probably already lost interest and are chasing the sunlight coming in through the window.
Carlos Lizarraga Celaya

Psychology of Cartoons - Part 2: Sociology of The Smurfs - 0 views

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    Growing up in my generation (1980s) and prior, going back to the advent of the television, it was inevitable that our young minds would be shaped by the world around us, including the technicolor world of television. While what we learned wasn't always the most beneficial to our development (Roadrunners recognize and can escape elaborate traps funded by the ACME Corporation) there were plenty of items that weaseled their way into our general psychology and helped shape our views of the world. It couldn't be helped. You are a product of your environment; how you disseminate that information is a whole different topic. Since a huge part of our childhood was cartoons, I've chosen another childhood classic to geekily hyper-analyze today: The Smurfs.
Carlos Lizarraga Celaya

Por qué los videojuegos fomentan aprendizajes efectivos - 0 views

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    Descubre por qué los videojuegos, orientados pedagógicamente, pueden fomentar el desarrollo de aprendizajes efectivos. Por Javier Mondaca Wyman En el estudio de las llamadas "escuelas efectivas" se han estudiado diversas características de escuelas que promueven aprendizajes de calidad de forma equitativa en sus alumnos. Dentro de ellas, se consideran características o recursos afectivos que la escuela promueve en sus alumnos. Estos recursos ayudan a los alumnos a consolidar aprendizajes efectivos. Estas habilidades no se desarrollan únicamente en el la escuela, sino que pueden desarrollarse en un gran número de contextos. Creo yo que los videojuegos son una buena plataforma para desarrollarlas. A continuación intentaré explicar el porqué.
Beatriz Marcano

www.revistacomunicar.com/index.php?contenido=detalles&numero=34&articulo=34-2010-09 - 1 views

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    comentar para el blog
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