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Carlos Lizarraga Celaya

A Quick Buck by Copy and Paste. A review of Gamification by Design - 0 views

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    Gabe Zichermann and Christopher Cunningham: Gamification by Design. Implementing Game Mechanics in Web and Mobile Apps. O'Reilly, Sebastopol 2011, 169+xix pages.

    In the course of but one year, "gamification", the use of game design elements in non-game contexts, has managed to grow from a self-description used by some vendors and proponents to a placement on the Gartner hype cycle - and in the IT business, it doesn't get much more 'official' than that. Yet the term still stirs hot debate. On one side, game designers and scholars despise the whole notion as an "inadvertent con" (Margaret Robertson). On the other side, proponents counter that gamification already 'delivers' (in terms of numbers), yet is still in its infancy. Hence it would be premature to call foul on something so young, with no time to learn from failure and sort wheat from chaff. So who's right, who's wrong?

    For one answer to this question, let's have a look at the new book by Gabe Zichermann, Gamification by Design. Zichermann is one of the most public gamification proponents today, and chair of the Gamification Summit, now in its second iteration this September 15-16 in New York, where the book will be officially launched.
Carlos Lizarraga Celaya

Homepage, interactive surfaces on floors, walls and tables - vertigo-systems.com - 0 views

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    living surface - beyond HD: Imagine an interactive digital experience that combines a megapixel display of impressive screen sizes and superb image resolution with real-time interactive digital content at an extremely high level of detail - far beyond HD.
Carlos Lizarraga Celaya

Videojuegos: Manual para profesores y su implementación en el aula - 0 views

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    La European Schoolnet, a través de su proyecto Games in school o juegos en los centros educativos en castellano, ha desarrollado un manual para que los docentes, interesados en el tema, implementen el uso de videojuegos en sus clases. Si bien, estas indicaciones son de enero del 2008, elaboradas a partir de un análisis de la situación videojuegos - aprendizaje de 8 países de la UE, creemos que sus objetivos siguen siendo vigentes y extrapolables a la realidad educativa chilena.
Carlos Lizarraga Celaya

Shuffle Brain - Smart Games for a Connected World - 1 views

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    At Shufflebrain, we design smart games for a connected world. We're passionate about creating games that keep you sharp and socially connected, and inspired by new opportunities to apply game design thinking to business, education and health. We've been working at the intersection of the Web and Games industries for a decade; we've helped design top casual games and Web services including Bejewelled 2, The Sims, Ultima Online, eBay, Moshi Monsters, Family.com, Rock Band, and Netflix.
Carlos Lizarraga Celaya

Bill Gates Takes On Education's Biggest Bureaucratic Beast With Video Games | Fast Company - 0 views

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    "Around the country, a new career-minded education standard is slowly edging out the old academic focus on Lord Of the Flies book summaries and five-paragraph essays. So far 42 states have pledged to adopt the (coercively) voluntary standards championed by President Obama, the National Governors Association, and billionaire education crusader, Bill Gates. While educators are slowly dipping their feet into the pool of critical thinking, persuasive communications, and exploratory learning, the Gates foundation is looking to swing the direction of the standards with a mega-investment in digital learning."
Carlos Lizarraga Celaya

MIT Creates The One Video Game You'll Be Thrilled To See Your Kid Get Hooked On | Fast ... - 0 views

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    ""As game designers," MIT's Scot Osterweil says, "we're convinced that game playing is a lot like science: There is problem-solving, exploration, collaboration, hypothesizing, testing and learning from your failures.""
Carlos Lizarraga Celaya

Jay is Games - Indie Games, Browser Games and Casual Game reviews, walkthroughs, room e... - 0 views

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    Welcome! We review, discuss and recommend only the best Flash and Casual games available on the Web
Carlos Lizarraga Celaya

Ten Surprising Truths about Video Games and Learning | MindShift - 2 views

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    What we'd assumed about the importance of brain functions - following rules and logic and calculating - are no longer relevant. There's been a revolution in the learning sciences and the new theories say that human beings learn from experiences - that our brains can store every experience we've had, and that's what informs our learning process.
Carlos Lizarraga Celaya

Ludology - 3 views

  • LUDOLOGY MEETS NARRATOLOGY:
    Similitude and differences between (video)games and narrative.

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