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Carlos Lizarraga Celaya

Free Technology for Teachers: 77 Educational Games and Game Builders - 0 views

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    I'm often asked if I know of any games for subject "x," "y," or "z" for a particular grade level or age group. My answer is usually yes, but I need to search my archives. Therefore, I've gone through my archives and dug up many of games that I've mentioned over the last four years that are still active online.
Carlos Lizarraga Celaya

9 Incredible Developments for Kinect in Education | KinectEDucation - 0 views

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    For those of us raised in typical school settings, the memory of straight-row desks with little activity is all too familiar. As we're all aware, the Kinect has the potential to evolve classrooms beyond this 18th century model of learning to a structure that's aligned with brain research and the benefits of active learning.
Carlos Lizarraga Celaya

A Quick Buck by Copy and Paste. A review of Gamification by Design - 0 views

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    Gabe Zichermann and Christopher Cunningham: Gamification by Design. Implementing Game Mechanics in Web and Mobile Apps. O'Reilly, Sebastopol 2011, 169+xix pages.

    In the course of but one year, "gamification", the use of game design elements in non-game contexts, has managed to grow from a self-description used by some vendors and proponents to a placement on the Gartner hype cycle - and in the IT business, it doesn't get much more 'official' than that. Yet the term still stirs hot debate. On one side, game designers and scholars despise the whole notion as an "inadvertent con" (Margaret Robertson). On the other side, proponents counter that gamification already 'delivers' (in terms of numbers), yet is still in its infancy. Hence it would be premature to call foul on something so young, with no time to learn from failure and sort wheat from chaff. So who's right, who's wrong?

    For one answer to this question, let's have a look at the new book by Gabe Zichermann, Gamification by Design. Zichermann is one of the most public gamification proponents today, and chair of the Gamification Summit, now in its second iteration this September 15-16 in New York, where the book will be officially launched.
Carlos Lizarraga Celaya

Eyes on the Solar System - 3 views

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    "Eyes on the Solar System" is a 3-D environment full of real NASA mission data. Explore the cosmos from your computer. Hop on an asteroid. Fly with NASA's Voyager 2 spacecraft. See the entire solar system moving in real time. It's up to you. You control space and time.
Carlos Lizarraga Celaya

Astronaut: Moon, Mars and Beyond - 0 views

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    Breaking news about Astronaut: Moon, Mars and Beyond can be found on the News Page of the Forum Have a visit, and don't forget don't check out the latest from NASA as well, including the Twitter #NASAMMO The NASA Learning Technologies (LT) project supports the development of projects that deliver NASA content through innovative applications of technologies to enhance education in the areas of science, technology, engineering and mathematics (STEM).
Carlos Lizarraga Celaya

Ian Bogost Blog - Videogame Theory, criticism and design - 0 views

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    Hi, I'm Ian Bogost. I am a designer, philosopher, critic, and researcher who focuses on computational media-videogames in particular. I'm also an author and an entrepreneur. I am a professor at Georgia Tech (a university), a Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher).
Carlos Lizarraga Celaya

The Escapist : Video Galleries : Extra Credits - 0 views

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    Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better. Games You Might Not Have Tried (…or Heard Of)
Carlos Lizarraga Celaya

Improv Everywhere | We Cause Scenes - 0 views

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    Improv Everywhere is a New York City-based prank collective that causes scenes of chaos and joy in public places. Created in August of 2001 by Charlie Todd, Improv Everywhere has executed over 100 missions involving tens of thousands of undercover agents.
    (View on YouTube) Edited by Keith Haskel / music by Tyler Walker For our latest mission, over 3,500 people downloaded an MP3 file and pressed play simultaneously. The event began at sunset in two starting points by the Hudson River.
Carlos Lizarraga Celaya

Homepage, interactive surfaces on floors, walls and tables - vertigo-systems.com - 0 views

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    living surface - beyond HD: Imagine an interactive digital experience that combines a megapixel display of impressive screen sizes and superb image resolution with real-time interactive digital content at an extremely high level of detail - far beyond HD.
Carlos Lizarraga Celaya

Motor de Juegos - 1 views

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    Somos un portal en internet conformado por un equipo de especialistas y entusiastas dedicados al desarrollo de videojuegos en México.

    Nuestro objetivo es apoyar y promover a la creación de juegos en el país, con un enfoque en el mejoramiento de la educación orientada al desarrollo y crear una plataforma sólida de networking para el crecimiento de la industria local.

    Si desean comunicarse con nosotros: contacto@motordejuegos.net
Carlos Lizarraga Celaya

Cursos en Red Tecnológica: Diseño y efectos digitales - 0 views

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    Oferta educativa en Argentina. Universidad Tecnologica Nacional. Facultad Regional La Rioja.
Carlos Lizarraga Celaya

Educar Chile: Especial: Juegos en línea - 0 views

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    Especial: Juegos en línea
Carlos Lizarraga Celaya

Por qué los videojuegos fomentan aprendizajes efectivos - 0 views

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    Descubre por qué los videojuegos, orientados pedagógicamente, pueden fomentar el desarrollo de aprendizajes efectivos.

    Por Javier Mondaca Wyman

    En el estudio de las llamadas "escuelas efectivas" se han estudiado diversas características de escuelas que promueven aprendizajes de calidad de forma equitativa en sus alumnos.

    Dentro de ellas, se consideran características o recursos afectivos que la escuela promueve en sus alumnos. Estos recursos ayudan a los alumnos a consolidar aprendizajes efectivos.

    Estas habilidades no se desarrollan únicamente en el la escuela, sino que pueden desarrollarse en un gran número de contextos. Creo yo que los videojuegos son una buena plataforma para desarrollarlas. A continuación intentaré explicar el porqué.
Carlos Lizarraga Celaya

Create your own Cartoon Strip - 1 views

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    Herramienta en línea para crear historietas y narrativas digitales
Carlos Lizarraga Celaya

EZFLAR Augmented reality software code - 2 views

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    EZFlar code was developed by Eduardo Malpeli, a.k.a. "Tcha-Tcho", with the help of Daniel Roda and Alex Freitas. Everyone involved in the project work in the daily O Estado de São Paulo, a Brazilian newspaper and one of the biggest in Latin America. In March 2009, came the idea of using augmented reality in news content, made unprecedented in the world, but an idea of great potential for infographists as us.
Carlos Lizarraga Celaya

Digital Storytelling - 0 views

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    Digital Storytelling is the modern expression of the ancient art of storytelling. Digital stories derive their power by weaving images, music, narrative and voice together, thereby giving deep dimension and vivid color to characters, situations, experiences, and insights. Tell your story now digitally.
    - Leslie Rule, Digital Storytelling Association
Carlos Lizarraga Celaya

Digital Storytelling. Using Technology to Tell Stories - 0 views

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    This website has been developed for educators seeking to infuse traditional writing instruction with new emerging technologies in such a way as to excite young writers through the composition of personal narrative stories, integration of family photographs, recorded voice narration and multi-media productio
Carlos Lizarraga Celaya

The Educational Uses of Digital Storyteling - 0 views

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    Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories can vary in length, but most of the stories used in education typically last between two and ten minutes. The topics that are used in Digital Storytelling range from personal tales to the recounting of historical events, from exploring life in one's own community to the search for life in other corners of the universe, and literally, everything in between. A great way to begin learning about Digital Storytelling is by watching the following video introduction to Digital Storytelling.
Carlos Lizarraga Celaya

Web X-ray goggles - 0 views

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    These goggles provide a simple, easy way for non-technical people to inspect Web pages, learn about how they are put together, and remix them. They are part of the Hackasaurus backpack.
Carlos Lizarraga Celaya

Videojuegos: Manual para profesores y su implementación en el aula - 0 views

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    La European Schoolnet, a través de su proyecto Games in school o juegos en los centros educativos en castellano, ha desarrollado un manual para que los docentes, interesados en el tema, implementen el uso de videojuegos en sus clases. Si bien, estas indicaciones son de enero del 2008, elaboradas a partir de un análisis de la situación videojuegos - aprendizaje de 8 países de la UE, creemos que sus objetivos siguen siendo vigentes y extrapolables a la realidad educativa chilena.
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