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Beatriz Marcano

Récord de ventas para última edición de Call of Duty: Black Ops II - 0 views

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    Superando Harry Potter y Star war! Un vez más Récord de ventas para última edición de Call of Duty: Black Ops II http://www.vadejuegos.com/noticias/record-de-ventas-para-ultima-edicion-de-call-of-duty-black-ops-ii--20121116.html :-O
Beatriz Marcano

Efectos de los videojuegos en las marcas emplazadas: la transmisión de emociones - 0 views

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    videojuegos y Marketing
Beatriz Marcano

COD4 - El origen de todo - YouTube - 0 views

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    ver y analizar
Beatriz Marcano

www.revistacomunicar.com/index.php?contenido=detalles&numero=34&articulo=34-2010-09 - 1 views

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    comentar para el blog
Carlos Lizarraga Celaya

Free Technology for Teachers: 77 Educational Games and Game Builders - 1 views

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    I'm often asked if I know of any games for subject "x," "y," or "z" for a particular grade level or age group. My answer is usually yes, but I need to search my archives. Therefore, I've gone through my archives and dug up many of games that I've mentioned over the last four years that are still active online.
Carlos Lizarraga Celaya

Aviary - 1 views

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    Powering the world's creativity. Aviary makes an easy-to-use photo editing API for web and mobile apps which allows developers to focus exclusively on making great apps, while enabling their users to make their photos amazing.
Carlos Lizarraga Celaya

Enrique Sahagun - Animación digital - 1 views

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    I've made a DemoReel with my first works, mainly made with PovRay and Gimp. The video has been arranged with Blender and the music is mine.
Carlos Lizarraga Celaya

PlanetInAction.com - Games - 2 views

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    Welcome to PlanetInAction.com where the world is your playground. Google Earth is a highly detailed 3D representation of our entire planet. Rather than just looking at it, why not play on it! PlanetInAction.com brings you top quality ideas, applications and concepts that will let you experience your planet in a whole new way.
Carlos Lizarraga Celaya

CSI: The Experience - Web Adventures - 0 views

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    Cases 1, 2, and 3 were supported by a grant from the National Science Foundation. Partners include the Fort Worth Museum of Science and History, the American Academy of Forensic Sciences, CBS, and Rice University Center for Technology in Teaching and Learning. CSI: Web Adventures © 2011 All Rights Reserved.
Carlos Lizarraga Celaya

Brain Games, Brain Training & Brain Fitness - Fitbrains.com - 0 views

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    Play over 30 Brain Games, start brain training today and improve your memory with scientifically designed Brain Fitness Games at Fitbrains.com!
Carlos Lizarraga Celaya

Zombies, Run! could be the app that gets you exercising again, thanks to Kickstarter - 1 views

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    The Zombies, Run! story sounds like a fairytale. A group of people come up with a great idea for an app, and get some funding to build it. Except this fairytale doesn’t go like most Silicon Valley stories. This time, the funding came from people who really want to use the app, not from an angel investor or VC firm.
Carlos Lizarraga Celaya

9 Incredible Developments for Kinect in Education | KinectEDucation - 0 views

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    For those of us raised in typical school settings, the memory of straight-row desks with little activity is all too familiar. As we're all aware, the Kinect has the potential to evolve classrooms beyond this 18th century model of learning to a structure that's aligned with brain research and the benefits of active learning.
Carlos Lizarraga Celaya

Bfxr. Make sound effects for your games. - 1 views

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    Sound-effects generation for your games in flash.
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    Esto me interesa!
Carlos Lizarraga Celaya

Disney Mobile's Bart Decrem shows off Cars hybrid iPad app and toy - 1 views

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    VentureBeat's Dean Takahashi interviews Disney Mobile chief Bart Decrem about Appmates Disney Pixar Cars + iPad game
Carlos Lizarraga Celaya

as3sfxr - 0 views

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    A simple, open source, online in-browser sound effect generator for games. Based on sfxr.
Carlos Lizarraga Celaya

DrPetter's homepage - sfxr - 0 views

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    Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this. The idea was that they could just hit a few buttons in this application and get some largely randomized effects that were custom in the sense that the user could accept/reject each proposed sound.
Carlos Lizarraga Celaya

Draw a Stickman - Juego con dibujos - 2 views

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    Draw a custom stickman and watch him come to life in this interactive stickman adventure.
Carlos Lizarraga Celaya

A Quick Buck by Copy and Paste. A review of Gamification by Design - 0 views

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    Gabe Zichermann and Christopher Cunningham: Gamification by Design. Implementing Game Mechanics in Web and Mobile Apps. O'Reilly, Sebastopol 2011, 169+xix pages. In the course of but one year, "gamification", the use of game design elements in non-game contexts, has managed to grow from a self-description used by some vendors and proponents to a placement on the Gartner hype cycle - and in the IT business, it doesn't get much more 'official' than that. Yet the term still stirs hot debate. On one side, game designers and scholars despise the whole notion as an "inadvertent con" (Margaret Robertson). On the other side, proponents counter that gamification already 'delivers' (in terms of numbers), yet is still in its infancy. Hence it would be premature to call foul on something so young, with no time to learn from failure and sort wheat from chaff. So who's right, who's wrong? For one answer to this question, let's have a look at the new book by Gabe Zichermann, Gamification by Design. Zichermann is one of the most public gamification proponents today, and chair of the Gamification Summit, now in its second iteration this September 15-16 in New York, where the book will be officially launched.
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