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Carlos Lizarraga Celaya

Ten Surprising Truths about Video Games and Learning | MindShift - 2 views

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    What we'd assumed about the importance of brain functions - following rules and logic and calculating - are no longer relevant. There's been a revolution in the learning sciences and the new theories say that human beings learn from experiences - that our brains can store every experience we've had, and that's what informs our learning process.
Carlos Lizarraga Celaya

Bill Gates Takes On Education's Biggest Bureaucratic Beast With Video Games | Fast Company - 0 views

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    "Around the country, a new career-minded education standard is slowly edging out the old academic focus on Lord Of the Flies book summaries and five-paragraph essays. So far 42 states have pledged to adopt the (coercively) voluntary standards championed by President Obama, the National Governors Association, and billionaire education crusader, Bill Gates. While educators are slowly dipping their feet into the pool of critical thinking, persuasive communications, and exploratory learning, the Gates foundation is looking to swing the direction of the standards with a mega-investment in digital learning."
Carlos Lizarraga Celaya

GDC Europe | August 16-18, 2010, Cologne, Germany - 0 views

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    The Game Developers Conference™ Europe (GDC Europe) is the largest professionals-only game industry event in Europe. The GDC Europe will be held in conjunction with gamescom, the leading European consumer and industry show. This allows the conference to address the development community at a central location in the heart of Europe and command the critical mass of the European games sector. GDC Europe is the essential platform for learning, inspiration and networking for the creators of computer, console, handheld, mobile and online games in Europe. GDC Europe is hosted by the UBM TechWeb Game Network. UBM TechWeb Game Network-formerly known as the Think Services Game Group-offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services, including Game Developer Magazine and Gamasutra.com.
Carlos Lizarraga Celaya

Game Design: Designing Games, Levels, Characters, and Stories using Digital Software - 1 views

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    The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Carlos Lizarraga Celaya

9 Incredible Developments for Kinect in Education | KinectEDucation - 0 views

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    For those of us raised in typical school settings, the memory of straight-row desks with little activity is all too familiar. As we're all aware, the Kinect has the potential to evolve classrooms beyond this 18th century model of learning to a structure that's aligned with brain research and the benefits of active learning.
Carlos Lizarraga Celaya

Scratch - MIT Media Labs - 1 views

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    Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
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    Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web. As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Carlos Lizarraga Celaya

MIT Creates The One Video Game You'll Be Thrilled To See Your Kid Get Hooked On | Fast ... - 0 views

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    ""As game designers," MIT's Scot Osterweil says, "we're convinced that game playing is a lot like science: There is problem-solving, exploration, collaboration, hypothesizing, testing and learning from your failures.""
Carlos Lizarraga Celaya

How to become a game programmer, Shaun Presser - 0 views

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    On the Heroes of Newerth forums, a player asked: "Could you show me a few games that you have developed? A link or two maybe? I'm not asking you this with any reference to this thread, I want to learn game development and so I want a starting point." Since I am one of the Heroes of Newerth programmers, others might be interested in how I got to this point. Here are the steps I followed. Anyone who knows me will tell you the same thing: I'm not exactly Einstein, if you know what I mean. :) If I can follow these steps, then so can you. Yes, you. The only reason you personally can't become a game developer right now, just like you dream about, is because you choose not to.
Carlos Lizarraga Celaya

Los videojuegos como herramienta educativa | 9 Modalidades Alternativas de Fo... - 0 views

  • Tres estudiosos de los videojuegos: un experto en comunicación, un músico y un desarrollador de videojuegos fueron consultados por Learning Review y brindaron un panorama general de la materia. El análisis de los videojuegos desde el diseño, la música y su implementación en educación son algunas de las reflexiones de Salvador Gómez (Profesor de Videojuegos, Cultura Visual y Tecnologías de la Información y la Comunicación), Pedro Antonio González Calero (Máster Videojuegos UCM) y José Sánchez Sanz (Profesor y compositor de Música para Cine).
Carlos Lizarraga Celaya

Rock-Paper-Scissors: You vs. the Computer - Interactive Feature - NYTimes.com - 2 views

  • Rock-Paper-Scissors: You vs. the Computer .ledeStory .module { margin-bottom: 6px; } div.col { float: left; } div.col_1 { width: 570px; margin: 0px 35px 10px 10px; } div.col_2 { width: 330px; margin: 0px 0px 10px 0px; } .lead { font-family:georgia,'times new roman',times,serif; font-size: 14px; line-height: 18px !important; color: #333333; } .lead2 { font-family:arial; font-size: 11px; color: #808080; line-spacing:14px; } Computers mimic human reasoning by building on simple rules and statistical averages. Test your strategy against the computer in this rock-paper-scissors game illustrating basic artificial intelligence. Choose from two different modes: novice, where the computer learns to play from scratch, and veteran, where the computer pits over 200,000 rounds of previous experience against you.
Carlos Lizarraga Celaya

Web X-ray goggles - 0 views

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    These goggles provide a simple, easy way for non-technical people to inspect Web pages, learn about how they are put together, and remix them. They are part of the Hackasaurus backpack.
Carlos Lizarraga Celaya

The Educational Uses of Digital Storyteling - 0 views

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    Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories can vary in length, but most of the stories used in education typically last between two and ten minutes. The topics that are used in Digital Storytelling range from personal tales to the recounting of historical events, from exploring life in one's own community to the search for life in other corners of the universe, and literally, everything in between. A great way to begin learning about Digital Storytelling is by watching the following video introduction to Digital Storytelling.
Carlos Lizarraga Celaya

CSI: The Experience - Web Adventures - 0 views

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    Cases 1, 2, and 3 were supported by a grant from the National Science Foundation. Partners include the Fort Worth Museum of Science and History, the American Academy of Forensic Sciences, CBS, and Rice University Center for Technology in Teaching and Learning. CSI: Web Adventures © 2011 All Rights Reserved.
Carlos Lizarraga Celaya

Astronaut: Moon, Mars and Beyond - 0 views

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    Breaking news about Astronaut: Moon, Mars and Beyond can be found on the News Page of the Forum Have a visit, and don't forget don't check out the latest from NASA as well, including the Twitter #NASAMMO The NASA Learning Technologies (LT) project supports the development of projects that deliver NASA content through innovative applications of technologies to enhance education in the areas of science, technology, engineering and mathematics (STEM).
Carlos Lizarraga Celaya

Game Maker - 0 views

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    Win, Mac, HTML Do you want to develop computer games without spending countless hours learning how to become a programmer? Then you've come to the right place. GameMaker allows you to make exciting computer games, without the need to write a single line of code. Making games with GameMaker is a lot of fun!
Carlos Lizarraga Celaya

Alice - Carnegie Mellon University - 3 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.
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