A few days ago the Humble Indie Bundle 2
released. It contains five independently developed games including the
universally acclaimed “Braid” puzzle and “Machinarium” adventure games.
As with last year they upgraded the bundle after a certain amount of
revenue was made. This year they included last year's bundle in its
entirety for all people that bought it before a certain time and for
everyone that pays more than the average.
How to become a game programmer, Shaun Presser - 0 views
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On the Heroes of Newerth forums, a player asked: "Could you show me a few games that you have developed? A link or two maybe? I'm not asking you this with any reference to this thread, I want to learn game development and so I want a starting point." Since I am one of the Heroes of Newerth programmers, others might be interested in how I got to this point. Here are the steps I followed. Anyone who knows me will tell you the same thing: I'm not exactly Einstein, if you know what I mean. :) If I can follow these steps, then so can you. Yes, you. The only reason you personally can't become a game developer right now, just like you dream about, is because you choose not to.
GDC Europe | August 16-18, 2010, Cologne, Germany - 0 views
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The Game Developers Conference™ Europe (GDC Europe) is the largest professionals-only game industry event in Europe. The GDC Europe will be held in conjunction with gamescom, the leading European consumer and industry show. This allows the conference to address the development community at a central location in the heart of Europe and command the critical mass of the European games sector. GDC Europe is the essential platform for learning, inspiration and networking for the creators of computer, console, handheld, mobile and online games in Europe. GDC Europe is hosted by the UBM TechWeb Game Network. UBM TechWeb Game Network-formerly known as the Think Services Game Group-offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services, including Game Developer Magazine and Gamasutra.com.
Open Source and Games | Armin Ronacher's Thoughts and Writings - 0 views
Beginners guide to Augmented Reality - 0 views
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