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Carlos Lizarraga Celaya

Top 50 Undergraduate Game Design Programs - 0 views

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    The Princeton Review
Carlos Lizarraga Celaya

Open Source and Games | Armin Ronacher's Thoughts and Writings - 0 views

  • A few days ago the Humble Indie Bundle 2 released. It contains five independently developed games including the universally acclaimed “Braid” puzzle and “Machinarium” adventure games. As with last year they upgraded the bundle after a certain amount of revenue was made. This year they included last year's bundle in its entirety for all people that bought it before a certain time and for everyone that pays more than the average.
Carlos Lizarraga Celaya

The Educational Uses of Digital Storyteling - 0 views

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    Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories can vary in length, but most of the stories used in education typically last between two and ten minutes. The topics that are used in Digital Storytelling range from personal tales to the recounting of historical events, from exploring life in one's own community to the search for life in other corners of the universe, and literally, everything in between. A great way to begin learning about Digital Storytelling is by watching the following video introduction to Digital Storytelling.
Carlos Lizarraga Celaya

Ian Bogost Blog - Videogame Theory, criticism and design - 0 views

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    Hi, I'm Ian Bogost. I am a designer, philosopher, critic, and researcher who focuses on computational media-videogames in particular. I'm also an author and an entrepreneur. I am a professor at Georgia Tech (a university), a Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher).
Carlos Lizarraga Celaya

MadebyEwan - 0 views

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    Evan Wallace, a programmer from Massachusetts. I program for both Windows and Mac (a lot of Win32 and Cocoa, .NET and Carbon not so much). I'm currently working through a Computer Science degree at Brown University. Graphics and computer vision are definitely a top interest at the moment, so we'll see where that takes me. Anyway, this site is where I put projects when I finish them.
Carlos Lizarraga Celaya

CSI: The Experience - Web Adventures - 0 views

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    Cases 1, 2, and 3 were supported by a grant from the National Science Foundation. Partners include the Fort Worth Museum of Science and History, the American Academy of Forensic Sciences, CBS, and Rice University Center for Technology in Teaching and Learning. CSI: Web Adventures © 2011 All Rights Reserved.
Carlos Lizarraga Celaya

Alice - Carnegie Mellon University - 3 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.
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