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Carlos Lizarraga Celaya

Psychology of Cartoons - Part 1: Scooby-Doo - 0 views

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    Cartoons are an ingrained part of our culture. We grew up on cartoons, and the lessons found therein. Cartoons have exponentially changed over the past 30 years in that they have morphed into basic insanity. There are still cartoons that present certain lessons to take away, but nothing compared to the cartoons of our youth in the 1980s. Clearly I represent a particular generation, and those older than me might not share the same sentiment, while those younger have probably already lost interest and are chasing the sunlight coming in through the window.
Carlos Lizarraga Celaya

Serious Games Ning - Facebook group - 0 views

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    Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education.
Carlos Lizarraga Celaya

Robocode Home - 0 views

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    Robocode is a programming game, where the goal is to develop a robot battle tank to battle against other tanks in Java or .NET. The robot battles are running in real-time and on-screen.
Carlos Lizarraga Celaya

HAL College of Technology & Design - 0 views

  • HAL is an institution focusing mainly on the development of high technology games and 3DCG. It also offers courses in: Car, Robot, Multimedia, Music and General information processing. It has an original educational system and is supported by the industrial world. A variety of courses are provided to meet the demands of different business styles: for instance there are both daytime courses and nighttime courses. HAL is tied in a cooperative relationship with leading high-tech companies such as Nintendo, Microsoft, etc.
Carlos Lizarraga Celaya

Game Design: Designing Games, Levels, Characters, and Stories using Digital Software - 1 views

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    The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Carlos Lizarraga Celaya

Ten Surprising Truths about Video Games and Learning | MindShift - 2 views

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    What we'd assumed about the importance of brain functions - following rules and logic and calculating - are no longer relevant. There's been a revolution in the learning sciences and the new theories say that human beings learn from experiences - that our brains can store every experience we've had, and that's what informs our learning process.
Carlos Lizarraga Celaya

Web X-ray goggles - 0 views

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    These goggles provide a simple, easy way for non-technical people to inspect Web pages, learn about how they are put together, and remix them. They are part of the Hackasaurus backpack.
Carlos Lizarraga Celaya

Bill Gates Takes On Education's Biggest Bureaucratic Beast With Video Games | Fast Company - 0 views

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    "Around the country, a new career-minded education standard is slowly edging out the old academic focus on Lord Of the Flies book summaries and five-paragraph essays. So far 42 states have pledged to adopt the (coercively) voluntary standards championed by President Obama, the National Governors Association, and billionaire education crusader, Bill Gates. While educators are slowly dipping their feet into the pool of critical thinking, persuasive communications, and exploratory learning, the Gates foundation is looking to swing the direction of the standards with a mega-investment in digital learning."
Carlos Lizarraga Celaya

How to become a game programmer, Shaun Presser - 0 views

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    On the Heroes of Newerth forums, a player asked: "Could you show me a few games that you have developed? A link or two maybe? I'm not asking you this with any reference to this thread, I want to learn game development and so I want a starting point." Since I am one of the Heroes of Newerth programmers, others might be interested in how I got to this point. Here are the steps I followed. Anyone who knows me will tell you the same thing: I'm not exactly Einstein, if you know what I mean. :) If I can follow these steps, then so can you. Yes, you. The only reason you personally can't become a game developer right now, just like you dream about, is because you choose not to.
Carlos Lizarraga Celaya

Main Page - OpenKinect - 2 views

  • OpenKinect is an open community of people interested in making use of the amazing Xbox Kinect hardware with our PCs and other devices. We are working on free, open source libraries that will enable the Kinect to be used with Windows, Linux, and Mac.
Carlos Lizarraga Celaya

EZFLAR Augmented reality software code - 2 views

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    EZFlar code was developed by Eduardo Malpeli, a.k.a. "Tcha-Tcho", with the help of Daniel Roda and Alex Freitas. Everyone involved in the project work in the daily O Estado de São Paulo, a Brazilian newspaper and one of the biggest in Latin America. In March 2009, came the idea of using augmented reality in news content, made unprecedented in the world, but an idea of great potential for infographists as us.
Carlos Lizarraga Celaya

The Educational Uses of Digital Storyteling - 0 views

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    Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories can vary in length, but most of the stories used in education typically last between two and ten minutes. The topics that are used in Digital Storytelling range from personal tales to the recounting of historical events, from exploring life in one's own community to the search for life in other corners of the universe, and literally, everything in between. A great way to begin learning about Digital Storytelling is by watching the following video introduction to Digital Storytelling.
Carlos Lizarraga Celaya

The Escapist : Video Galleries : Extra Credits - 0 views

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    Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better. Games You Might Not Have Tried (…or Heard Of)
Carlos Lizarraga Celaya

Digital Storytelling - 32 Resources | EDUCAUSE - 0 views

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    EDUCAUSE publications address a diverse range of professional challenges in higher education IT, from updates on current developments to explorations of important overarching issues. Listed below are the full range of research, reports and other publications that EDUCAUSE and its members have written about Digital Storytelling.
Carlos Lizarraga Celaya

MadebyEwan - 0 views

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    Evan Wallace, a programmer from Massachusetts. I program for both Windows and Mac (a lot of Win32 and Cocoa, .NET and Carbon not so much). I'm currently working through a Computer Science degree at Brown University. Graphics and computer vision are definitely a top interest at the moment, so we'll see where that takes me. Anyway, this site is where I put projects when I finish them.
Carlos Lizarraga Celaya

VideoJuegos y Educación - 0 views

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    Documento del Ministerio de Educación y Ciencia de España. DIRECCIÓN DE LA SERIE Dirección: Francisco García García Coordinación: Manuel Gértrudix Barrio AUTORES .....Grupo de Investigación sobre Videojuegos de la Universidad de Málaga .....Coordinadores Miguel de Aguilera Moyano Alfonso Méndiz Noguero .....Equipo de investigación Miguel de Aguilera Moyano Silvia Gómez Esther Mena Alfonso Méndiz Diana Pérez Julián Pindado Inmaculada Postigo José Mª Pulido Javier Ruiz Ana Sedeño Isabel Turci PUBLICACIÓN Coordinación y revisión: Francisco García García, Manuel Gértrudix Barrio, María del Carmen Gálvez de la Cuesta, Sergio Álvarez García, Antonio Galisteo del Valle. Diseño Gráfico y Maquetación: Aurelio Lorenzo Pérez. Edición e Integración: Enrique Maroto Robledo
Carlos Lizarraga Celaya

Psychology of Cartoons - Part 2: Sociology of The Smurfs - 0 views

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    Growing up in my generation (1980s) and prior, going back to the advent of the television, it was inevitable that our young minds would be shaped by the world around us, including the technicolor world of television. While what we learned wasn't always the most beneficial to our development (Roadrunners recognize and can escape elaborate traps funded by the ACME Corporation) there were plenty of items that weaseled their way into our general psychology and helped shape our views of the world. It couldn't be helped. You are a product of your environment; how you disseminate that information is a whole different topic. Since a huge part of our childhood was cartoons, I've chosen another childhood classic to geekily hyper-analyze today: The Smurfs.
Carlos Lizarraga Celaya

Augmented Reality Examples and Tools - 1 views

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    From Primary Schools Tools
Carlos Lizarraga Celaya

Beginners guide to Augmented Reality - 0 views

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    Augmented Reality has been judged as one of 2010's hottest trends. The concept behind it is pretty simple, over lay the physical world with cool graphics that appear to occupy the same space as you.
Carlos Lizarraga Celaya

Scott Kim - Puzzle Master - 1 views

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    Since 1990 I have been a full-time independent designer of visual puzzles and games for the web, computer games, magazines and toys. My puzzles are in the spirit of Tetris and M.C. Escher - visually stimulating, thought provoking, broadly appealing, and highly original. I have created hundreds of puzzles for magazines, and thousands for computer games. I am especially interested in daily, weekly and monthly puzzles for the web and portable devices.
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