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Carlos Lizarraga Celaya

How to become a game programmer, Shaun Presser - 0 views

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    On the Heroes of Newerth forums, a player asked: "Could you show me a few games that you have developed? A link or two maybe? I'm not asking you this with any reference to this thread, I want to learn game development and so I want a starting point."

    Since I am one of the Heroes of Newerth programmers, others might be interested in how I got to this point. Here are the steps I followed.

    Anyone who knows me will tell you the same thing: I'm not exactly Einstein, if you know what I mean. :) If I can follow these steps, then so can you. Yes, you. The only reason you personally can't become a game developer right now, just like you dream about, is because you choose not to.
Carlos Lizarraga Celaya

GameDev Net - 0 views

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    From our humble beginning in June of 1999, GameDev.net has emerged as the leading online community for game developers of all levels, from the green beginner to the seasoned industry veteran. Over 350,000 developers from around the world return here regularly to take advantage of our frequently updated developer news, thousands of articles and other resources, amazingly active forums, and most importantly to be a part of the growing international community of game developers.
Carlos Lizarraga Celaya

Serious Games Ning - Facebook group - 0 views

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    Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education.
Carlos Lizarraga Celaya

Serious Games Blog - 0 views

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    The Intersection Of Serious Games, Virtual Worlds, Mobile Tech, AI, CAD/CAM, The Real-Time Web, Conversational Marketing and Cloud Computing
Carlos Lizarraga Celaya

Serious Games - 2 views

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    The Serious Games Initiative was founded at the Woodrow Wilson Center for International Scholars in Washington, D.C.

    The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.
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