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Carlos Lizarraga Celaya

Game Design: Designing Games, Levels, Characters, and Stories using Digital Software - 1 views

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    The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Carlos Lizarraga Celaya

Video Game Programmer | Choosing A Career In The Video Gaming Industry - 0 views

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    If you unequivocally suffer personification video games and you find them a severe form of entertainment because not ponder a vocation in the video gaming industry. If you are going to be working at something for 40 years or so do not you regard it sounds similar to a great thought to select something you suffer doing?
Carlos Lizarraga Celaya

MIT Creates The One Video Game You'll Be Thrilled To See Your Kid Get Hooked On | Fast ... - 0 views

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    ""As game designers," MIT's Scot Osterweil says, "we're convinced that game playing is a lot like science: There is problem-solving, exploration, collaboration, hypothesizing, testing and learning from your failures.""
Carlos Lizarraga Celaya

JCCC::Game Development, A.A.S. (Spring 2011) - 1 views

  • The game development associate of applied science degree provides students with the focused knowledge and understanding of game design and development useful in qualifying for entry level industry positions as game programmers, tool builders, collision detection developers, engine builders and interface programmers as well as video and online training developers, Q/A (Question/Answer) Testers, customer supporters and simulations developers. Completion of this degree program will greatly enhance students’ ability to create code for 2D/3D graphics and real time virtual environments. Additional skills will include an understanding of game ethics, of the proper presentation of “game bibles” and of math and physics required to model a realistic game world.
Carlos Lizarraga Celaya

Serious Games Ning - Facebook group - 0 views

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    Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education.
Carlos Lizarraga Celaya

The Escapist : Video Galleries : Extra Credits - 0 views

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    Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better. Games You Might Not Have Tried (…or Heard Of)
Carlos Lizarraga Celaya

Ten Surprising Truths about Video Games and Learning | MindShift - 2 views

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    What we'd assumed about the importance of brain functions - following rules and logic and calculating - are no longer relevant. There's been a revolution in the learning sciences and the new theories say that human beings learn from experiences - that our brains can store every experience we've had, and that's what informs our learning process.
Carlos Lizarraga Celaya

El Chigüire Literario » De la cultura local del videojuego, un video por Paol... - 0 views

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    Paolo Pedercini, conocido también como Molleindustria, es el desarrollador de juegos como Run, Jesus, Run, Faith Fighter, Oiligarchy, y MacDonald's videogame. Como ven, un chamo con ideas bien lejanas del videojuego mainstream. De origen italiano, y viviendo en Estados Unidos, ha lanzado este video, para el Game Jam en Italia y para la IGDA, en el que le habla a los italianos acerca del estado de la industria del videojuego en su propio país. Bytejacker tuvo a bien ponernos una traducción al inglés, y sobre el cual me basé para traducirlo al español. Cualquier parecido con lo que ha pasado por acá es pura coincidencia ;-)
Carlos Lizarraga Celaya

Alice - Carnegie Mellon University - 3 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.
Carlos Lizarraga Celaya

Bill Gates Takes On Education's Biggest Bureaucratic Beast With Video Games | Fast Company - 0 views

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    "Around the country, a new career-minded education standard is slowly edging out the old academic focus on Lord Of the Flies book summaries and five-paragraph essays. So far 42 states have pledged to adopt the (coercively) voluntary standards championed by President Obama, the National Governors Association, and billionaire education crusader, Bill Gates. While educators are slowly dipping their feet into the pool of critical thinking, persuasive communications, and exploratory learning, the Gates foundation is looking to swing the direction of the standards with a mega-investment in digital learning."
Carlos Lizarraga Celaya

Ludology - 3 views

  • LUDOLOGY MEETS NARRATOLOGY: Similitude and differences between (video)games and narrative.
Carlos Lizarraga Celaya

Futuro de videojuegos - Realidad Aumentada - 4 views

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    Video en Youtube
Beatriz Marcano

www.revistacomunicar.com/index.php?contenido=detalles&numero=34&articulo=34-2010-09 - 1 views

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    comentar para el blog
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