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Sean McHugh

11 Ways Finland's Education System Shows Us that "Less is More". | Filling My Map - 0 views

  • Finland follows the basic formula that has been performed by math teachers for centuries: The teachers go over homework, they present a lesson (some of the kids listen and some don’t), and then they assign homework.
  • What if we didn’t force students who know that their talents reside outside of the world of formal academics to take three years of high school classes that they found boring and useless?  What if we allowed them to train in and explore vocations they found fascinating and in which they were gifted?
  • This system allows the Finnish teacher more time to plan and think about each lesson.  It allows them to create great, thought provoking lessons.
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  • Elementary students in Finland often have the SAME teacher for up to SIX YEARS of their education.
  • Finland understands that the ability to teach isn’t something that can be gained from studying. It is usually a gift and passion.  Some have it, some don’t.
  • They do not try to interfere or usurp their authority and decisions.
  • Study after study
  • Imagine all of the exciting things you could do with your students if there wasn’t a giant state test looming over your head every year.  Imagine the freedom you could have if your pay wasn’t connected to your student’s test scores.  Imagine how much more fun and engaging your lessons would be!
  • teachers take their time.  They look deeper into the topic and don’t panic if they are a little behind or don’t cover every topic in the existence of mathematics in a single year.
  • math ONCE a week
  • The students get to actually understand the material before they are forced on to a new topic.
  • Finnish students have the least amount of homework in the world.  They average under half an hour of homework a night.  Finnish students typically do not have outside tutors or lessons either.
  • I won’t give you homework if you work on this while you are in my classroom.”
  • Trust is key
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    ...why are Finnish students succeeding and ours are failing?  The difference is not the instruction. Good teaching is good teaching and it can be found in both Finland and in the US.   (The same can be said for bad teaching.)  The difference is less tangible and more fundamental.  Finland truly believes "Less is More."  This national mantra is deeply engrained into the Finnish mindset and is the guiding principal to Finland's educational philosophy.
Sean McHugh

Digital media can enhance family life, says LSE study - 1 views

  • engaging in digital media activities together such as watching films, playing video games and keeping in touch via calls and messaging apps brings families together rather than dividing them
  • rather than displacing established ways of interacting, playing and communicating – digital media sit alongside them
  • the report’s authors highlighted parents’ concerns about “screen time”, which is a source of conflict in homes, though sleep and behaviour cause more disagreement. They also flag up a lack of support for parents who may face particular challenges regarding their child or family’s digital media use. Whereas on other issues they might turn to their own parents for advice, the digital generation gap means they are unlikely to be able to help
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  • traditional, shared activities persist in families, alongside newer digital activities
  • Rather than worrying about the overall amount of screen time children get, it might be better to support parents, many of whom are digital natives themselves, in deciding whether, when and why particular digital activities help or harm their child, and what to do about it
Sean McHugh

Girls and Games: What's the Attraction? | MindShift - 0 views

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    Girls and Games: What's the Attraction? Games are increasingly recognized by educators as a way to get kids excited about learning. While the stereotype of a "gamer" may evoke the image of a high school boy holed up in a dark room playing on a console, in reality 62 percent of gamers play with other people either in person or online, and 47 percent of all gamers are girls. Game developers and academics who have been studying the elements that go into making games more attractive to girls found that those very same qualities are also important components of learning. For instance, girls are more drawn to games that require problem solving in context, that are collaborative (played through social media) and that produce what's perceived to be a social good. They also like games that simulate the real word and are particularly drawn to "transmedia" content that draws on characters from books, movies, or toys.
Louise Phinney

Free Technology for Teachers: Create a Text Message Exchange Between Fictional Characters - 0 views

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    Good for any class doing a character study The ever clever Russel Tarr has developed a new neat tool for creating fictional text message exchanges between fictional and or historical characters. The Classtools SMS Generator is free to use and does not require students to log-in. To use the SMS Generator just click the left speech bubble icon and enter a message. Then to create a reply just click the right speech bubble icon and enter a new message. You can make the exchange as long as you like.
Keri-Lee Beasley

Trouble Multitasking? Try Playing First Person Shooters - Forbes - 0 views

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    Study showing multitasking improved by playing first person shooter games
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Jeffrey Plaman

Center for Collaborative Action Research - 0 views

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    Action research is a process of deep inquiry into one's practices in service of moving towards an envisioned future, aligned with values. Action research is the systematic, reflective study of one's actions, and the effects of these actions, in a workplace context. As such, it involves deep inquiry into one's professional practice. The researchers examine their work and seek opportunities for improvement.
Keri-Lee Beasley

When Gaming Is Good for You - WSJ.com - 0 views

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    An interesting study on benefits of gaming
Katie Day

Welcome | First World War Poetry Digital Archive - 1 views

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    "The First World War Poetry Digital Archive is an online repository of over 7000 items of text, images, audio, and video for teaching, learning, and research. The heart of the archive consists of collections of highly valued primary material from major poets of the period, including Wilfred Owen, Isaac Rosenberg, Robert Graves, Vera Brittain, and Edward Thomas. This is supplemented by a comprehensive range of multimedia artefacts from the Imperial War Museum, a separate archive of over 6,500 items contributed by the general public, and a set of specially developed educational resources. These educational resources include an exciting new exhibition in the three-dimensional virtual world Second Life. Freely available to the public as well as the educational community, the First World War Poetry Digital Archive is a significant resource for studying the First World War and the literature it inspired."
Keri-Lee Beasley

Bringing Up a Young Reader on E-Books - NYTimes.com - 1 views

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    "The most important thing is sitting and talking with your children," said Gabrielle Strouse, an adjunct assistant professor at Vanderbilt who has studied e-books. "Whether you're reading a book, whether you're reading an e-book, whether you're watching a video. Co-interacting, co-viewing, is the best way for them to learn."
Katie Day

Great Websites for Kids - a project of the American Library Association - 2 views

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    categories include: animals, the arts, history & biography, literature & languages, mathematics & computers, reference desk, science, social studies
Mary van der Heijden

Stenhouse Publishers: Author Biographies - 0 views

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    When it comes to professional development, Kathy thinks of it in two ways: from her perspective as a classroom teacher and from her perspective as a staff developer. "As a teacher, I was eager for professional development and opportunities to think and talk about how to improve my work and craft....I want to find an environment where professional sharing is the norm rather than the exception," Kathy explains. "As a staff developer, my first instinct is to try to figure out where teachers are with regard to their knowledge-base and their attitudes towards the topics we are studying together. I try to build a relationship with teachers characterized by trust and mutual respect so that we all feel comfortable taking risks and asking questions of each other."
Katie Day

Next Vista for Learning - An online library of free videos for learners everywhere - 0 views

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    << Next Vista works to make learning more engaging, with a focus on helping students start strong with any topic they study. Its central project is a free, online library of teacher- and student-made short videos for learners everywhere.>> -- Rushton Hurley's site
Louise Phinney

The Discovernator : Discovery News - 0 views

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    Discovery News' "Discovernator" - generates a series of interesting facts.  Just reload the page to see what crazy fact comes up next.  This would be great for generating discussions in science and social studies.  Mind the comments below the generator - as with all sites that allow commenting, there is little control over what people contribute.
Katie Day

8 Must-Have Google Chrome Apps For Students | Edudemic - 1 views

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    "Below are some of the top web apps for students looking for helpful tools to focus while online, as selected by Google's Chrome Web Apps Guru, Rahul Roy-Chowdhury. StayFocusd - StayFocusd is a productivity extension that helps you focus on work by restricting the amount of time you can spend on time-wasting websites.  You can restrict entire sites or just parts of them for as long or short of a time as necessary. Todo.ly- Todo.ly is an intuitive and easy to use online to-do list and task manager. It helps you get organized and get things done by organizing your tasks into projects and subprojects, adding customized icons and labels, and assigning due dates to your tasks. Read Later Fast - This app lets you save pages to read later - online or offline, and fast. All you have to do is right click and save the page for later to avoid having too many open tabs on your browser. Write Space - Write Space is a customizable, full-screen text editor that lives in your browser. It is designed to minimize the distractions that come between you and your writing.  This app also auto saves your work and works offline. StudyStack - StudyStack helps students memorize anything with millions of flashcards that have already been added to the site or the ability to create your own.  There are dozens of flashcard categories including foreign languages, math, LSAT and GRE. Graph.tk - An app for math majors, Graph.tk is an app that brings the graphing capabilities of your calculator to the browser. It's easy to use and good for plotting graphs based on equations. WordReference - For anyone taking a foreign language course or studying abroad, this extension gets you the translations you need in a fast and easy way.  Since it's an extension and placed right next to the address bar, you don't even have to leave the site you're on for a quick translation. BONUS APP: Panic Button - Ok, this app won't help you pass your class, but it might just come in handy during
Luke Whitehouse

Michael Gove scraps homework rules - 0 views

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    Schools have been given the go-ahead to reduce the amount of homework they set for pupils after complaints from parents that studies are cutting in to family time.
Keri-Lee Beasley

ifaketext.com | The first iPhone text message screenshot generator. - 1 views

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    Create fake text message conversations. Useful for Social Studies and English
Jeffrey Plaman

How The Mind Really Works: 10 Counterintuitive Psychology Studies - PsyBlog - 2 views

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    Interesting tidbits about how we learn.
Jeffrey Plaman

▶ The Social Interview Case Study - YouTube - 1 views

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    This experiment asked summer internship candidates to allow the organization to post three questions to their friends on their Facebook wall. 
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