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Louise Phinney

Free Technology for Teachers: 3 Ways To Quickly Share Bunches of Links With Your Students - 0 views

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    "If you have ever tried to get all of your students to the same set of websites at the same time, you know that just a couple of mistyped characters can create a frustrating experience. One solution is to post all of the links on your course blog. Another solution is to use a link bundling service that will group all of your links together into one package. Then instead of sending out a bunch of individual links you can just send one link that will open all of the bundled links for your students. Here are three services that you can use for just that purpose."
Katie Day

Re the ethics of reproducing whole poems in blog posts -- from A Year of Reading: Poetr... - 0 views

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    "The short answer to that question is that no, a person should never publish a poem on one's own blog/site that's not in the public domain unless permission has been secured (and is included in the post). The true answer is the one you've discovered for yourself -- people do it all the time. The grey space between the short answer and the true answer is the digital citizenship that many Poetry Friday bloggers try to teach by example. If we can't get permission for the poem, we post part of it and link to the site where we found it. Or we link to the book it is from, so that our reproduction of the poem is a form of advertising for the author."
Keri-Lee Beasley

Being a Better Online Reader - The New Yorker - 2 views

  • Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention. (Interestingly, Coiro found that gamers were often better online readers: they were more comfortable in the medium and better able to stay on task.)
  • no difference in accuracy between students who edited a six-hundred-word paper on the screen and those who worked on paper. Those who edited on-screen did so faster, but their performance didn’t suffer.
  • It wasn’t the screen that disrupted the fuller synthesis of deep reading; it was the allure of multitasking on the Internet and a failure to properly mitigate its impact.
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  • students performed equally well on a twenty-question multiple-choice comprehension test whether they had read a chapter on-screen or on paper. Given a second test one week later, the two groups’ performances were still indistinguishable.
  • “We cannot go backwards. As children move more toward an immersion in digital media, we have to figure out ways to read deeply there.”
  • Maybe her letter writers’ students weren’t victims of digitization so much as victims of insufficient training—and insufficient care—in the tools of managing a shifting landscape of reading and thinking.
  • In a new study, the introduction of an interactive annotation component helped improve comprehension and reading strategy use in a group of fifth graders. It turns out that they could read deeply. They just had to be taught how.
  • multitasking while reading on a computer or a tablet slowed readers down, but their comprehension remained unaffected.
  • Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention.
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    Really interesting information on being a better online reader. The author suggests the following: "Maybe the decline of deep reading isn't due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention. (Interestingly, Coiro found that gamers were often better online readers: they were more comfortable in the medium and better able to stay on task.)"
Keri-Lee Beasley

Teaching Library | Discover teaching ideas and lesson resources linked to children's bo... - 2 views

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    Teaching ideas and lesson resources linked to popular books. Lots of books we have in our library here...
Katie Day

Joyce Valenza at Hands on Literacy, Nov 2012, Singapore - 2 views

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    If you missed Hands on Literacy, here are the slides (and links) from Joyce Valenza, one of the keynote speakers.  Well worth going through her slides. 
Louise Phinney

12 Excellent Creativity Resources for Teachers - 1 views

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    This blog post pulls together links to articles about creativity 
Louise Phinney

19 handy Google tricks that you weren't aware of - The Next Web - 0 views

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    "visiting this link"
Katie Day

Say Goodbye to Creativity Awards - Werner Reinartz and Peter Saffert - Harvard Business... - 0 views

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    measuring creativity.... "A metric that we have applied is originally based on the famous Torrance Tests of Creative Thinking (TTCT). We compared 437 ad campaigns from 90 leading brands in 10 different FMCG categories in Germany. Using an advertising creativity scale developed from communications researchers at Indiana University in 2007 we evaluated and indexed each campaign's creativity levels. Specifically, we measured five dimensions of advertising creativity: (1) originality (was the ad original, rare, surprising, unique?); (2) flexibility (does the ad link the product to different ideas, concepts, or subjects?); (3) elaboration (does the ad contain intricate or numerous details?); (4) synthesis (does the ad blend normally unrelated objects or ideas?); and (5) artistic value (does the ad excel visually, verbally, or graphically?). "
Katie Day

Watch a poetry movie- Poets.org - Poetry, Poems, Bios & More - 1 views

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    A list of films about poets and films featuring poetry -- and see their list of "Poetry in Movies: A Partial List" - the link is on the sidebar of this starting page
Keri-Lee Beasley

How Might Video Games Be Good for Us? - 0 views

  • What is it about games that is transcendent? Perhaps it’s the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
  • There is something transcendent about playing games that lifts us up and out of the tedium and pain of everyday life.
  • When we ask “Are games good for us?” we should take more seriously the idea that games helps us feel better, in the moment, and that this is important work. Reducing the time we spend experiencing negative emotions and increasing the time we spend experiencing positive emotions is a fundamental good in and of itself. Even if games don’t change anything else in our lives, the power to change how we feel in the moment is a very good thing indeed.
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  • Parents who spend more time playing games with their kids have better relationships with them
  • improve children’s ability to manage difficult emotions
  • Children who spend more time playing videogames score higher on tests of creativity.
  • Gamers of all ages perform better than non-gamers on tests of attention, speed, accuracy, and multi-tasking.
  • Scientists have found a wide variety of cognitive, emotional and social benefits to gaming
  • Is gameplay good for us?
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    Based on research not just opinion. What is it about games that is transcendent? Perhaps it's the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
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    Article with lots of links to research around the subject of games being good for us.
Louise Phinney

A Teacher's Perspective On Pinterest - Edudemic - 0 views

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    For those who aren't familiar with Pinterest, it is essentially a virtual pin board, where users can pin any visual or audio link from the internet; so anything from photographs and product images to video clips and articles can be captured in one place. It's been around since 2008, but has really taken the social media world by storm over the past 12 months.
Katie Day

Our 'Deep Reading' Brain: Its Digital Evolution Poses Questions -- by Maryanne Wolf - 0 views

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    Maryanne Wolf, author of "Proust and the Squid", discusses deep reading. The page also shows links to other great articles related to the digital landscape. From the Nieman Foundation for Journalism at Harvard.
Keri-Lee Beasley

How Might Video Games Be Good for Us? | Big Questions Online - 0 views

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    Fascinating article by Jane McGonigal on How Might Video Games be Good for us. Includes links to research in support of each of her claims. 
Keri-Lee Beasley

Ms. Pana Says - Ms. Pana Says - 0 views

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    Pana's website with links to support coding and computational thinking in the Early Years
Keri-Lee Beasley

Link between video games and aggression untrue: study - Ingame on msnbc.com - 1 views

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    Swedish study finds no correlation between video games and violence.
Katie Day

Space Time Travel - Relativity Visualized - 0 views

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    Summary via the Scout Report (May 2012): "This site was created by two German physicists (Ute Kraus and Corvin Zahn) and it offers a "visual and intuitive approach to the theory of relativity." The site does not offer the basics dealing with the theory of relativity, but rather a novel approach to understanding what an object might look like while moving near the speed of light or what it might be like to "travel to the vicinity of a black hole and take a look-around." As the site notes, "Part of the difficulties in understanding relativity are due to the fact that relativistic effects contradict everyday experience." On the homepage, visitors can learn more in the Content area. Here they can watch remarkable visualizations such as Rolling Wheels, Sights that Einstein Could Not Yet See, and Accelerated Motion. The site also offers brief explanations of each visualization, along with links to additional resources. Finally, the site also includes a gallery of images and an FAQ area. [KMG]"
Katie Day

Nature Outlook : Malaria - 0 views

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    Summary via The Scout Report (May 2012): "The journal Nature provides a range of peer-reviewed scientific works on a weekly basis, along with science updates and materials aimed at the general public. This particular feature on malaria is available at no charge to the curious public, and as the homepage asks, "What will it take to finally subdue this deadly disease?" Visitors will find a collection of recent articles in the Outlook area, such as "The Numbers Game" and "Vaccines: The Take Home Lesson." Moving on, the Collection area brings together peer-reviewed pieces on the story behind the efforts to eradicate the disease, along with some nice pieces about how the disease is transmitted. It's easy to see how this collection could be used in a public health course, or in another classroom setting. Finally, the site also includes links to popular articles from Nature, along with other open access materials. [KMG]"
Louise Phinney

50 resources for iPad use in the classroom | ZDNet - 4 views

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    Summary: A roundup of educational articles, apps and tutorials for educators looking to integrate iPads into the classroom. A whole heap of lists and links to explore
Louise Phinney

Professional Learning Networks (PLNs) - Miles' Tomes: Teaching and Learning - 0 views

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    I've been using Twitter on the iPad and selecting the READ LATER option for links to sites. The InstaPaper app lets me read these longer articles when I have time and off line, which is convenient.
Keri-Lee Beasley

The Ultimate Twitteraholic's Guide to tweets, hashtags, and all things Twitter | The Ed... - 0 views

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    Sue Waters' guide to hashtags & Twitter etc Great links.
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