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Sean McHugh

The Overprotected Kid - The Atlantic - 0 views

  • Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called “Children’s Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences.” Children, she concluded, have a sensory need to taste danger and excitement; this doesn’t mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the “bird’s perspective,” as she calls it—“high enough to evoke the sensation of fear.” (2) Handling dangerous tools—using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements—playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play—wrestling, play-fighting—so kids learn to negotiate aggression and cooperation. (5) Speed—cycling or skiing at a pace that feels too fast. (6) Exploring on one’s own.
  • This last one Sandseter describes as “the most important for the children.” She told me, “When they are left alone and can take full responsibility for their actions, and the consequences of their decisions, it’s a thrilling experience.”
  • the final irony is that our close attention to safety has not in fact made a tremendous difference in the number of accidents children have.
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  • sometimes it seems as if children don’t get the space to grow up at all; they just become adept at mimicking the habits of adulthood. As Hart’s research shows, children used to gradually take on responsibilities, year by year. They crossed the road, went to the store; eventually some of them got small neighborhood jobs. Their pride was wrapped up in competence and independence, which grew as they tried and mastered activities they hadn’t known how to do the previous year. But these days, middle-class children, at least, skip these milestones. They spend a lot of time in the company of adults, so they can talk and think like them, but they never build up the confidence to be truly independent and self-reliant.
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    Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called "Children's Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences." Children, she concluded, have a sensory need to taste danger and excitement; this doesn't mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the "bird's perspective," as she calls it-"high enough to evoke the sensation of fear." (2) Handling dangerous tools-using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements-playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play-wrestling, play-fighting-so kids learn to negotiate aggression and cooperation. (5) Speed-cycling or skiing at a pace that feels too fast. (6) Exploring on one's own.
Keri-Lee Beasley

Psychology of Color [Infographic] | WebpageFX Blog - 2 views

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    This would be great to show to kids - the second half - where they explain the different colours and what they represent from a personality/emotions perspective, a marketing perspective, politics and chakras. 
Mary van der Heijden

Stenhouse Publishers: Author Biographies - 0 views

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    When it comes to professional development, Kathy thinks of it in two ways: from her perspective as a classroom teacher and from her perspective as a staff developer. "As a teacher, I was eager for professional development and opportunities to think and talk about how to improve my work and craft....I want to find an environment where professional sharing is the norm rather than the exception," Kathy explains. "As a staff developer, my first instinct is to try to figure out where teachers are with regard to their knowledge-base and their attitudes towards the topics we are studying together. I try to build a relationship with teachers characterized by trust and mutual respect so that we all feel comfortable taking risks and asking questions of each other."
Jeffrey Plaman

http://web.media.mit.edu/~kbrennan/files/Brennan_Resnick_AERA2012_CT.pdf - 0 views

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    Computational thinking is a phrase that has received considerable attention over the past several years - but there is little agreement about what computational thinking encompasses, and even less agreement about strategies for assessing the development of computational thinking in young people. We are interested in the ways that design-based learning activities - in particular, programming interactive media - support the development of computational thinking in young people. Over the past several years, we have developed a computational thinking framework that emerged from our studies of the activities of interactive media designers. Our context is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. The first part of the paper describes the key dimensions of our computational thinking framework: computational concepts (the concepts designers engage with as they program, such as iteration, parallelism, etc.), computational practices (the practices designers develop as they engage with the concepts, such as debugging projects or remixing others' work), and computational perspectives (the perspectives designers form about the world around them and about themselves). The second part of the paper describes our evolving approach to assessing these dimensions, including project portfolio analysis, artifact-based interviews, and design scenarios. We end with a set of suggestions for assessing the learning that takes place when young people engage in programming.
Sean McHugh

Sustainable Perspectives on Video Games: Andy Robertson at TEDxExeter - YouTube - 0 views

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    Andy Robertson presents his call for a new "Priesthood of Player-Critics" who nurture fresh perspectives on videogames that enable more people to benefit from their emergent ways of telling stories about being human.
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Louise Phinney

A Teacher's Perspective On Pinterest - Edudemic - 0 views

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    For those who aren't familiar with Pinterest, it is essentially a virtual pin board, where users can pin any visual or audio link from the internet; so anything from photographs and product images to video clips and articles can be captured in one place. It's been around since 2008, but has really taken the social media world by storm over the past 12 months.
Keri-Lee Beasley

Guardian open journalism: Three Little Pigs advert - video | Media | guardian.co.uk - 1 views

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    Awesome video by Guardian open Journalism: 3 Little Pigs advert. Great for perspective, suitable for upper primary onwards. Covers the role social media can play in current events. Must watch!
Louise Phinney

zella said purple: grab an iPad, hit Pause, then Draw: a 4-year-old IN ACTION - 1 views

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    interesting blog post from an early childhood perspective - also interesting reply to the blog post at the bottom of the page
Katie Day

Project Syndicate - 1 views

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    Articles from newspapers around the world - Project Syndicate brings original, engaging, and thought-provoking commentaries by esteemed leaders and thinkers from around the world to readers everywhere. By offering incisive perspectives on our changing world from those who are shaping its economics, politics, science, and culture, Project Syndicate has created an unrivaled venue for informed public debate.
Louise Phinney

Millennial Students and Middle-aged Faculty: A Learner-centered Approach | Faculty Focus - 0 views

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    "The problem is my age. It relentlessly advances while the faces staring back at me in the classroom remain the same, fixed between late adolescence and early adulthood. In short, I grow old while my students do not. And the increasing gap between our ages causes me some concern, pedagogically speaking." Perhaps figuring out how to honor the two perspectives in the classroom can offer us the best of both worlds: a learner-centered classroom for both teacher and student.
Keri-Lee Beasley

The Many Benefits, for Kids, of Playing Video Games | Psychology Today - 2 views

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    Interesting perspective on the benefits of playing video games. 
Louise Phinney

The Relationship Status of Teachers and Educational Technology: It's Complicated - Rick... - 2 views

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    Interesting perspective
Katie Day

Richard Dawkins Plays the Piano: "Earth History in C Major" - Open Culture - Part 2 - 0 views

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    "Oxford's renowned biologist Richard Dawkins puts the history of life on earth in perspective, using simply a piano. This short video is a great jumping off point for this brilliant lecture Dawkins gave back in 1991. It's called "Waking Up in the Universe, Growing Up in the Universe," and the 57-minute video pulls you deeper into some big questions. What's the origin of life? Where do we fall in the scheme of life on planet Earth? What's our role in the larger universe? And how lucky are we to have the brains and tools to understand the awesome wonders that surround us? "
Keri-Lee Beasley

Urban Dwelling Mammals | Intrepid Teacher - 0 views

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    A blogpost from Jabiz Raisdana about whether or not students should unplug or disconnect from tech use. Very interesting perspectives, and a huge lot of comments, which all bring up interesting points
Keri-Lee Beasley

YouTube - Third Culture Kids - 1 views

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    A video about 3rd Culture Kids - seems a little dark - would love to see another with a more positive perspective!
Louise Phinney

At Waldorf School in Silicon Valley, Technology Can Wait - NYTimes.com - 3 views

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    interesting perspective - thanks KDa for the link
Jeffrey Plaman

Why Teacher Coaching Can Fail - Julie Boyd - 2 views

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    Coaching is a highly sophisticated form of reflective practice. When done well, it can transform a person's professional, and often personal, life, and provides many benefits to the employer in sustaining high performance and morale. The question is, however, whether it's the coaching itself that produces the results, or if it's down to an enlightened management team, which believes in people's development and so encourages coaching, which in turn produces results. When coaching is done badly, though, it has the power to decimate a person's sense of professional worth for years into the future and to incur substantial cost while returning no benefits, or worse, significant professional damage. Leadership can become cynical about the coaching process.  Money is wasted.  Time and attention are frittered away.  Ineffective coaching is counterproductive and should be stopped as soon as it is recognized.
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    If we value coaching, and we do, the question then becomes: "what are the elements of effective coaching that we can train, support, measure, and improve" - especially those that have the highest leverage for shifting those being coached perspectives and practices. The more I come to understand the power of coaching the more I appreciate that the best leaders see their primary role within an organisation as an influencer and coaching as the structure behind the myriad of interactions. I think an enlightened management team would not only be encouraging coaches but utilizing coaching strategies themselves on a regular basis.
Keri-Lee Beasley

Yes, and… Thoughts on print versus digital reading by Kristin Ziemke | Nerdy ... - 0 views

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    Brilliant perspective in the need to broaden our understanding of literacy.
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    Take a moment to reflect: How many minilessons have you taught this year that guide students to become effective digital readers? Do you have anchor charts or scaffolds in place that will support them as they attempt to read digitally with independence? Have you provided ample time for them to read diverse genres or self-select their onscreen reading material?
Katie Day

Rebecca Blood :: Weblogs: A History And Perspective - 0 views

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    "We are being pummeled by a deluge of data and unless we create time and spaces in which to reflect, we will be left with only our reactions. I strongly believe in the power of weblogs to transform both writers and readers from "audience" to "public" and from "consumer" to "creator." Weblogs are no panacea for the crippling effects of a media-saturated culture, but I believe they are one antidote."
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