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steve t

Help on driver setup please (basic 101?) - Trainz Discussion Forums - 0 views

  • I finally got back to this one. Here's what I did, you can adapt it to your requirements. BTW this is in TRS2004 but all later versions should be identical or very similar. Layout: One baseboard, one straight track. In order: Where the loco starts Trigger TR1 Trackmark TM1 Trackmark TM2 Trackmark TM3 (It helps to put a building alongside each trigger/trackmark so you know where they are when driving) Place a loco at the starting position The objective is to make the loco drive to TM1, then drive back and forth between TM2 and TM3 forever. Rules (where each > represents one level of indent): Startup options - as normal Driver Setup - Drive to TM1 Driver Command - as normal Trigger Rule - Trigger TR1 > Ordered List - This process will be repeated 1 time > > Driver Setup - Drive to TM2, Drive to TM3, Repeat I hope you can copy this and get it going, and that it's of some help to you. I find one of the trickiest things is to keep the difference between Rules and Driver Commands clear in my head. John
steve t

Trains stopping at stations - Trainz Discussion Forums - 0 views

  • if you use the copy command from (library) it's one command per lap if you will. you have to set this up in surveyor under edit session. download schedule library command, then add this to your list of driver commands for the session(copy commands from). add schedule library to the main list then edit this with a list of commands as per your question. very handy if you've got 5-6 different sets of commands that you use often. _______________
steve t

how do i print out drivers orders? - Trainz Discussion Forums - 0 views

  • Unfortunately there is no way to print a list of drivers orders. The best way for a session you want to re-use is to use the driver schedule library. Put your driver's orders in the library, give it a name you will recognise and save. Then in surveyor call up the saved schedule for a driver, allocate him to a train, then when you go into driver he will carry out the given schedule.
steve t

Creating & Saving a Scedule in Driver - Trainz Discussion Forums - 0 views

  • Top left of screen, in dropdown surveyor menu select edit session, then in new window select driver commands, in next new window click on add then scroll down till you find schedule library select it and click on the green tick. You will also need the (copy commands from) command found the same way. Don't forget to name and save your schedule so you can recognise it next time you want to use it
  • Append attaches commands after commands that are already in the driver's command line, insert places a whole string of new commands.
  • I don't have TS2009 yet but since no one else has tried to help yet i'll give it a go. Once you have loaded the map you want you will have to place at least one loco before you can start a schedule. Placing the loco should aut
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  • May I add a little note re the "append" and "insert" selection. I have used this method a few times and found some interesting results when applied to different types of Schedules.
steve t

How to set up drive schedule - Trainz Discussion Forums - 0 views

  • Hi DonVrx, Simple realy when you think about it, a drive command is one off. A drive schedule is a series of drive commands strung together one after the other. When the AI driver completes one command he will look for the next command, if there is no more commands he will stop. If you have a continuous track i.e. a loop you can place a repeat after the last command, this will cause a completed command to be added at the end of the list and used again after all the others have been completed. Cheers, Bill69
  • I have used the Schedule Library and the Copy Schedule command to build a schedule for my AI drivers. The Schedule Library lets you setup a schedule of commands all at once and then share the set of command with more than one driver using the Copy Schedule command. This is easier than setting up each command again for multiple drivers. The schedule command its self is more work. I've used that for passenger trains once, but it was hard to calculate how long a train would take to get between stations because the AI are so unpredictable. John
  • Having a schedule is great for passenger service. Trains leave and arrive at particular times day and night on a consistent basis in real life. By doing this in Trainz, we can make the running more realistic, and have to work the freights in between the scheduled passenger trains as the freights can't get in the way of the highballers. John
steve t

Trigger Help - Trainz Discussion Forums - 0 views

  • I have two sw engines. Each one operates on a trigger. The first goes into the yard, couples to a consist and then takes the consist to a factory and loads. It returns the cars to another spur and uncouples and returns to the stall and waits for the trigger. A portal train brings empties and leaves them on the first track and then goes to the spur and picks up the fulls and takes them to the portal. On the exit it trips the trigger and the process starts over. The second sw operates much the same with a 10 minute wait before it begins. This system works great but you have to state in the trigger rule the name of the loco. You might call the trigger train "Chem-Train" or "Milk-Train" and then that is the only loco that can trip the trigger.
  • The best way to learn about triggers is het up a new track and draw a line of track that goes from one side of the start grid to the other side, -Then pick a train and make sure it has a driver.
  • In the cases of Accipiter777 and Mr_D using the post message and the wait for message and clear commands would eliminate the need for the trigger being set of by another train and would not require Double engined trains to have the AI at the front. These commands dont need to know what engine is being used it has its own tags that the driver sends out and any driver set up to wait for it will then carry out the next task. __________
steve t

Couple Command Problem - Trainz Discussion Forums - 0 views

  • Have you looked at the Couplez command? I think this allows for a longer list.
  • Atilabarut's 'Couple to vehicle facing trackmark' allows any distance between the vehicle and the trackmark. I have found it near bombproof... Andy
  • CoupleToVFacingTrackmark. The trackmark does have to be the correct way around, but otherwise never a hint of a problem in 06, though I guess there could be an issue if you are using a later version. Andy...
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  • CoupleToVehicle,<kuid:131986:210003> Driver command that couples the train to a vehicle in the scene. This command is exactly the same as the original couple command except that it allows coupling to any vehicle in the scene, provided that the vehicle allows coupling and that it is free for coupling at the time this command is issued.
steve t

Operations:Car Movement & Traffic Management - TrainzDev - 0 views

  • Operations:Car Movement & Traffic Management This is a User's Manual for a new Car Movement & Traffic Management (CMTM) System.
steve t

Switching to Surveyer from driver - Trainz Discussion Forums - 0 views

  • If you open the route using QuickDrive Mode in Driver and place your consists using both the Global Consist Library and the QuickDrive panel you can save a driver session and then re-open it again and make changes using GCL and QuickDrive to the saved session. You can do this over and over again. You don't have to make changes in surveyor to rolling stock if you have upgraded to a version that has QuickDrive available. Sorry I don't remember where it was added but it is in SP2. There are only a couple of gotchas: 1. You should stop all trains before saving a Driver session. 2. Interactive industries may not work correctly after opening a saved Driver session
steve t

SP2 Quick Drive Quick Start Guide. - Trainz Discussion Forums - 0 views

  • SP2 introduces a new feature for placing rolling stock from within Driver. Among its other uses it is quite handy for running a route like a model railroad operating session since you can save your Driver session and restart it again and by using Quick Drive you can make changes to the saved session and continue the session.
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    consist
steve t

Anyway around this issue??? - Trainz Discussion Forums - 0 views

  • Yes What I do and it actually works!! is open up the 2006 CMP manually it then downloads from the DLS to that version. I found that to download to CMP2 in 2009 again you also had to open the CMP2 manually first. PS you can close it and it will still default to the one you had open last including TC3 if you open it. Hope this helps Ron
  • See my thread " A tip from me. Transfering content ;-)" or whatever its called. Basically, the same thing applies here. Just make sure you know the name of the things you download, so you can find them. __________________ http://www.urbantrainzrailroad.webs.com/
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    switch dnld from cmp to cmp2
steve t

Recommended routes? - Page 2 - Trainz Discussion Forums - 0 views

  • Not to sure why the routes you are downloading have so many "missing assets". I rarely have this problem. One solution might be to change your settings in CMP. In CMP go to FILE - SETTINGS - MICELLANEOUS and untick "Suppress Asset Warning in Trainz" Make sure "Automatically commit" is ticked also. Next time you try an run a route that you know has missing assets, make sure you are connected to the internet. Before the route loads you should get a screen that give you the opportunity to "find missing assets". Click on that and your system will open CMD and try and find the missing assets. If those missing assets are on the download station it should find them, and you should be able to download them. If they not on the download station/CMP you will then have to try and find them on third party sites. Which can be very frustrating.............. Cheers, Mac.
  • The small G&D is mine. I don't remember if I put a run around in Daphetid. I don't think so because the prototype didn't have one, and there's no turntable up there anyway. I assure you, if you put some track there for a runaround, you won't hurt my feelings. Enjoy yourself. If you download a layout and you don't like it, you can delete it in Content Manager. You should also get Trainz Object. It works great for TRS04. I'm not sure how I lived without it. Click on my link below and check out my toys. I also did the Minato Railway, which was the first Japanese prototype on the DLS. We didn't have nearly as much Japanese content back then, but I think it came out okay. I'm also still fond of the Furuya layout and Makatini Junction. (both fictional) Claude
  • c. a centerpiece of all but the Mad River route is the 16 portals and the opportunities they give for introducing plenty of challenge in operations against a steady movement of trains that have priority over yours.
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  • I find the Niddertalbahn one of the best routes made for the simulator.
  • "Ffestiniog Railway." Narrow gauge, very enjoyable to operate.
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    tokkyu40
steve t

World of Trainz - TRS2006 CMP Importing Content Tutorial - 0 views

  • CMP Importing Content Tutorial In this tutorial you will learn how to use CMP to import content from TRS2004 for use in TRS2006  
steve t

Splitting a train automatically - Trainz Discussion Forums - 0 views

  • Ive been doing this for years, dont use a trigger as another train can sometimes set it off. You need a spare driveable asset (I use a car parked in the station car park), it will need a driver which you set up with all the commands for the tasks he will do as the second train. You need two trackmarks at each end of station named say P1 Dn and P1 Up. You will need the commands Post Message and Wait for Message and clear also the move to train at trackmark. Dont use move to train as the commands dont go with the driver. Add to the start of spare drive the command Wait for Message.
steve t

more realistic AI-driver attitude - Trainz Discussion Forums - 0 views

  • more realistic AI-driver attitude I would like to see (as an update to all Trainz-Versions or at least as part of any new Trainz-Version) more realistic artifical inteligenced drivers in Trainz.
  • As for the "Ball and Flag" system given in this and another thread, we have the "Wait for Trigger..." driver command, which, I admit, is hidden by default. Go into the driver commands rule to make it visible. With enough forethought, it behaves in exactly the same way, Just on triggers and has to be inserted for every driver using that single track. Though that only works with AI. Us humans have the layout map. Having these automated systems would be a help, but there are already driver commands that work the same way.
  • I agree that the shortest route thing is annoying as well. I've gotten around it by by placing a trackmark on the main track, and I use that when I'm programming the drivers. Another thing I've done is to place a freight car or two on the sidings to force the AI to take the mainline instead of driving through the yard. I agree with Stefan. The routing should be based on locale rather than built-in short-distance seeking algorithms, which I think cause a lot of overhead on the program because the AI system is constantly seeking for an open path. John
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  • Similarly the idea of operating a train through a series of switch backs, switching industries, or turning a locomotive on a Wye (all referred to in item 4 in Stefan's original post) can be handled by way of trackmarks. In the case of a switchbacks, simply put a trackmark at each deadend point, so that setting up an AI driver on route with switchbacks becomes "drive to trackmarK 1" followed by "Drive to Trackmark 2", &c. Same way for industry switching and turning trains: assigning trackmarks allows for the dispatcher to provide directions to AI drivers to Drive to the Trackmark for Stefan's Warehouse and uncouple car 123456" then Driver to Trackmark for JCitron's warehouse via trackmark 3, and uncouple car 125789."
  • That remote control system (changing a junction from three miles away) can already be done with triggers or trackmarks (depending on which rule you use).
steve t

TSO - Trainz Discussion Forums - 0 views

  • Hi Segy, The NEW USERS REFERENCE MANUAL explains that on chapter 8 in the APPENDIX Look on the TPR site here: http://www.trainzproroutes.org/forum...pic.php?t=4558 So long
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    tso files
steve t

Switch Tower Lisa Scenario - Trainz Discussion Forums - 0 views

  • Cascade: In several of my scenarios, the automated ones of course, the view is from the ground actually from the perspective of the brakeman relining the switches and uncoupling. I have tried over the years to vary things so the scenarios would not get boring. That was the thought behind the tower view. Believe me scenario creation is no easy task but once in a while I get some very positive comments and that makes it worth while. Enjoy your hobby, I sure do. Gary
  • From the Uk perspective, try this post, you may of seen it already, it relates to someone suspected in trying to steal IP belonging to a member in the MSTS community: http://forums.auran.com/trainz/showp...2&postcount=12 And for the whole story: http://forums.auran.com/trainz/showt...179#post409179 (note, I am not an expert at law, so don't take my word as 100% true.) __________________
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    gary evans
steve t

Determining Industry Input/Output - Trainz Discussion Forums - 0 views

  • I figured this one out. I could see the functions, but I just couldn't see how they were to be used - There always seemed to be some information missing. The function use is Industry.GetProcessIOProduct(string processname, bool wantinput, int ioindex) I couldn 't figure out where to get ioindex from. But the code below works in all my tests so far
steve t

Making the impossible possible. Multiple Multiple Industries. - Trainz Discussion Forums - 0 views

  • Not done it for quite a while but it is fairly easy Best thing is to goto trainzproroutes forum, check lars forum for the protolars manual. It's all to do with the properties i.e ? click on industry then in produce? make it EXTERNAL and link to industry you want to. Manual explains it better than I can . Paul
  • such industries exist for one year ago in Vol4 LaFrance en Trains: there are multiple tracks multi industries with 3 releases : 2, 3 or 4 tracks. On each track you can define "out" or "in" products and between theses queues how and under which rate some products are made... You can also define a "transitionnal" product made by the industry and linked with a first product supplied on one track and this product can be defined as an enter in another queue combined with another product supplied to made a final one ready to load.... Such industries are supllied as "basic"(only tracks are supplied) or as "neutral" with some buildings around each tracks. These industries are compatible with any products even if some of FET are not used...you can make yours...and use them with this system... Name of tracks are editable for scheduling...Ten queues available, Five different process ...on each industry. Here some beer made with water, alcool and hops...
  • On the DLS: "Industry Link" (kuid: 122381:10007) by MiZi. Regards Swordfish PS: There are a lot of other intersting rules made by MiZi on the DLS
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    Not done it for quite a while but it is fairly easy Best thing is to goto trainzproroutes forum, check lars forum for the protolars manual. It's all to do with the properties i.e ? click on industry then in produce? make it EXTERNAL and link to industry you want to. Manual explains it better than I can . Paul
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