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steve t

Couple Command Problem - Trainz Discussion Forums - 0 views

  • Have you looked at the Couplez command? I think this allows for a longer list.
  • Atilabarut's 'Couple to vehicle facing trackmark' allows any distance between the vehicle and the trackmark. I have found it near bombproof... Andy
  • CoupleToVFacingTrackmark. The trackmark does have to be the correct way around, but otherwise never a hint of a problem in 06, though I guess there could be an issue if you are using a later version. Andy...
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  • CoupleToVehicle,<kuid:131986:210003> Driver command that couples the train to a vehicle in the scene. This command is exactly the same as the original couple command except that it allows coupling to any vehicle in the scene, provided that the vehicle allows coupling and that it is free for coupling at the time this command is issued.
steve t

Wales and West - 0 views

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    Why not boot up Google Earth and try the first bit. Zoom into the start of your area at 500m and then place a placemark, and name it "1", hit CTRL+S to save the current screen, and then hit ALT+CTRL+S to save the Placemark. That part of the task takes 10-20 seconds, so it's not too bad. The next part of the stage you'd need to purchase TransDem. In TransDem you'd then hit: SHIFT+O (Load the Google Earth image) - couple of seconds ALT+R ( Load the Google Earth placemark) - couple of seconds SHIFT+U ( Convert to UTM) - between 5 and 10 seconds to complete ALT+S (Saves 2 files that TransDem uses in the final stage when it creates your route in Trainz) - couple of seconds As you can see, converting to UTM takes the longest, and when you have a load of them to do, that's the one that becomes the bottle-neck. I did all the Google Earth stuff first and only when I had all the pictures and placemarks I needed did I start the TransDem part. You can get free Dem data from http://netgis.geo.uw.edu.pl/srtm/Europe/ If the site is down, try searching on Google for "srtm dem" and you should find a link to the official Nasa site for Dem. Have fun. Smiley.
steve t

AI Sorting yard. How? - Trainz Discussion Forums - 0 views

  • Hi PikeWake, Yes it is possible so long as you have enough patience, it will take quite a lot of commands. Extra commands you will need are "Couple At Trackmark" kuid 57145 81100 "UcouplezFrom" kuid 66277 80005 "Uncouplez" kuid 66277 80000"Hornz" kuid 66277 80001 You will also need trackmarks on each siding both the pick up sidings and the drop off sidings and one on the main exit line.
  • Bill69 has already said what is needed. You need to add to the track two trackmarks, one at the buffer end (not to near the buffer as the buffer stop will effect it) and one just inside the junction. Do this for each spur and name the trackmarks (say 101B at buffer end and 101J for junction end). Commands would be :- couple at trackmark 101J uncouplez from two couple at trackmark 102J uncouplez from four couple at trackmark 103J uncouplez from six drive to trackmark 001B uncouplez Then repeat the above using the names of the next spur.
steve t

Editing the Driver schedule while in session - Trainz Discussion Forums - 0 views

  • I have setup one of my AI drivers to drive a schedule which consists on "coupling" to freight car and then driving to the freight car then hauling to to unload and then i have it set to repeat. My question: Is there away or a rule to remove the "couple" command from the schedule during the session., besides doing it manually?
  • I would set up in the schedule library two sets of commands: the first with the couple/uncouple command and the second one omitting it. Use the 'copy commands from' and insert the first library command, then 'enable repeat' and then finally the second library command. What this does is the first time the train will perform the couple/uncouple action and then in the future repeats of the route this action will not be performed.
steve t

Trigger Help - Trainz Discussion Forums - 0 views

  • I have two sw engines. Each one operates on a trigger. The first goes into the yard, couples to a consist and then takes the consist to a factory and loads. It returns the cars to another spur and uncouples and returns to the stall and waits for the trigger. A portal train brings empties and leaves them on the first track and then goes to the spur and picks up the fulls and takes them to the portal. On the exit it trips the trigger and the process starts over. The second sw operates much the same with a 10 minute wait before it begins. This system works great but you have to state in the trigger rule the name of the loco. You might call the trigger train "Chem-Train" or "Milk-Train" and then that is the only loco that can trip the trigger.
  • The best way to learn about triggers is het up a new track and draw a line of track that goes from one side of the start grid to the other side, -Then pick a train and make sure it has a driver.
  • In the cases of Accipiter777 and Mr_D using the post message and the wait for message and clear commands would eliminate the need for the trigger being set of by another train and would not require Double engined trains to have the AI at the front. These commands dont need to know what engine is being used it has its own tags that the driver sends out and any driver set up to wait for it will then carry out the next task. __________
steve t

VR Reading Room - Idea articles - 0 views

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    Recently I've been having lots of fun doing the run around with my local trains. When you perform a Run Around you bring in a passenger train to a terminal station, load the passengers, then uncouple the locomotive from the train. You pull forward, then take a passing track and reverse past the consist, switch back to the track the consist is on, and re-couple to the consist. After doing this procedure you head back out on the main line going in the opposite direction.
steve t

(Type a title for your page here) - 0 views

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    Midnight Crossing Railroad short fiction by Chuck Brite, ã2005 Rummm. Rummm. Rummm. Billy Thompson gunned the car's engine impatiently as he waited for his friends to come out of the convenience store. It didn't help. Then he leaned on the horn a couple of times, but that didn't help either. Finally, after what seemed an eternity, they came outside, their arms full of snacks.
steve t

Help with AI commands please!!! - Trainz Discussion Forums - 0 views

  • If the invisible signal idea does not work try the command 'couple to vehicle in front/behind signal'. You will have to name/number the signal, so you will have as commands, drive to t/mark/wait for 30 secs,uncouplez vehicle 1or2,drive to t/mark {this is to allow the engine to get to a set of points}, couple to vehicle front/behind signal. I know it's long winded but if your at a station or use it a lot at the same place you can put the set of commands in a schedule library and give the copy commands from library {run round}. one command and all the ones you have saved under that name are followed. __________________
steve t

How to set up drive schedule - Trainz Discussion Forums - 0 views

  • Hi DonVrx, Simple realy when you think about it, a drive command is one off. A drive schedule is a series of drive commands strung together one after the other. When the AI driver completes one command he will look for the next command, if there is no more commands he will stop. If you have a continuous track i.e. a loop you can place a repeat after the last command, this will cause a completed command to be added at the end of the list and used again after all the others have been completed. Cheers, Bill69
  • I have used the Schedule Library and the Copy Schedule command to build a schedule for my AI drivers. The Schedule Library lets you setup a schedule of commands all at once and then share the set of command with more than one driver using the Copy Schedule command. This is easier than setting up each command again for multiple drivers. The schedule command its self is more work. I've used that for passenger trains once, but it was hard to calculate how long a train would take to get between stations because the AI are so unpredictable. John
  • Having a schedule is great for passenger service. Trains leave and arrive at particular times day and night on a consistent basis in real life. By doing this in Trainz, we can make the running more realistic, and have to work the freights in between the scheduled passenger trains as the freights can't get in the way of the highballers. John
steve t

Shunt signals - Trainz Discussion Forums - 0 views

  • For Trainz AI control of shunting moves it's no so much the signalling as the use of Trackmarks and Driver commands such as "Drive to Trackmark" and "Couple at Trackmark" that you need to look at. You may also need to use invisible signals to help the AI.
steve t

Switching to Surveyer from driver - Trainz Discussion Forums - 0 views

  • If you open the route using QuickDrive Mode in Driver and place your consists using both the Global Consist Library and the QuickDrive panel you can save a driver session and then re-open it again and make changes using GCL and QuickDrive to the saved session. You can do this over and over again. You don't have to make changes in surveyor to rolling stock if you have upgraded to a version that has QuickDrive available. Sorry I don't remember where it was added but it is in SP2. There are only a couple of gotchas: 1. You should stop all trains before saving a Driver session. 2. Interactive industries may not work correctly after opening a saved Driver session
steve t

Splitting a train automatically - Trainz Discussion Forums - 0 views

  • If you have your train drive to a trackmark and uncouple. The first section then departs via a trigger. A spare engine is parked in a siding and when the trigger is activated its driver moves to the remaining part of your train and then drives it in accordance with the instructions you have already input for him. i.e Main train has instructions similar to.. Drive to trackmark, Uncouple from, Drive to London. Spare engine has instructions similar to ... On trigger move to unit x. Drive to Bristol.. This should also work in reverse so that you can re-couple the two sections of your train and return the spare driver to the spare loco.
  • Ive been doing this for years, dont use a trigger as another train can sometimes set it off. You need a spare driveable asset (I use a car parked in the station car park), it will need a driver which you set up with all the commands for the tasks he will do as the second train. You need two trackmarks at each end of station named say P1 Dn and P1 Up. You will need the commands Post Message and Wait for Message and clear also the move to train at trackmark. Dont use move to train as the commands dont go with the driver. Add to the start of spare drive the command Wait for Message.
steve t

can you multiply a layout by 2 (make larger) - Trainz Discussion Forums - 0 views

  • I have extended by breaking into modules &then merging with added boards in the middle.You could give it a try & see what happens. First save the route under a new name a couple of times. eg original / originala / originalb / originalc
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