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steve t

Moving yor freight with LARS - 0 views

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    At the DLS there are, right now, 60 LARS-compatible freight cars available that were created by Meridious. Look for them under his KUID number (87907) or click on his DLS contributor ticket. All of the LARS-compatible freight cars have the letters LARS at the end of their file name.
steve t

Making the impossible possible. Multiple Multiple Industries. - Trainz Discussion Forums - 0 views

  • Not done it for quite a while but it is fairly easy Best thing is to goto trainzproroutes forum, check lars forum for the protolars manual. It's all to do with the properties i.e ? click on industry then in produce? make it EXTERNAL and link to industry you want to. Manual explains it better than I can . Paul
  • such industries exist for one year ago in Vol4 LaFrance en Trains: there are multiple tracks multi industries with 3 releases : 2, 3 or 4 tracks. On each track you can define "out" or "in" products and between theses queues how and under which rate some products are made... You can also define a "transitionnal" product made by the industry and linked with a first product supplied on one track and this product can be defined as an enter in another queue combined with another product supplied to made a final one ready to load.... Such industries are supllied as "basic"(only tracks are supplied) or as "neutral" with some buildings around each tracks. These industries are compatible with any products even if some of FET are not used...you can make yours...and use them with this system... Name of tracks are editable for scheduling...Ten queues available, Five different process ...on each industry. Here some beer made with water, alcool and hops...
  • On the DLS: "Industry Link" (kuid: 122381:10007) by MiZi. Regards Swordfish PS: There are a lot of other intersting rules made by MiZi on the DLS
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    Not done it for quite a while but it is fairly easy Best thing is to goto trainzproroutes forum, check lars forum for the protolars manual. It's all to do with the properties i.e ? click on industry then in produce? make it EXTERNAL and link to industry you want to. Manual explains it better than I can . Paul
steve t

TPR Forum :: View topic - LARS2 Commodity System (Industries and Tutorials) - 0 views

  • et LARS2 tutorials and Industries from this thread (You must be logged in to be able to download) You need to have TRS2004 and SP1 or later installed to be able to use LARS2. 2004-06-16: New Update. Please download this. Not the same as the one from yesterday. Please note that the products needed are located in a sepparate thread.
steve t

TPR Download Depot » L.A.R.S. - 0 views

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    lars
steve t

World of Trainz - Photoshop Art File Tutorial - 0 views

  • LARS and ProtoLARS Tutorial for TRS2004
steve t

Industry help ! - Trainz Discussion Forums - 0 views

  • Click on this link and download the zip file: http://rapidshare.com/files/18159640...umentation.zip Inside you will find three documents in Adobe Acrobat (pdf) format: 1. Detailed maps for IndustRail 2. 2. How to drive in Cab Mode. 3. Configuring LARS, ProtoLARS, Multiple Industry New and freight cars.
steve t

Two Questions. 1.Sound... 2.LARS - Trainz Discussion Forums - 0 views

  • Your cattle question...the reason you can't send your AI driver to the packing plants is the way the layout is setup for the Class 1 trains that are running. If you look at the layout in Surveyor you will see that there are direction arrows so they keep to their tracks. What I did was save the layout under a different name and do away with the Class 1(remove the portals) and use the tracks for normal dual track setup. Remove the direction arrows and sort out the signals and you have a great railroad freight system that can run from one end of the layout to the other with a number of consists at the same time. I still keep an original version of the layout because I enjoy doing the great sessions that Phil has created. There is a flour hopper on the DLS, VR VPFX kuid 2:1854:1596:1 O So Lite. There is also a plain one, kuid 2:1854:1595:1. Another hopper you might find handy is the VR JX kuid 50567:108979
  • I'll try to work more with that Beth gondola 86311:999116 and looking at the config.txt, although I think I'm not informed enough to understand that stuff yet, BUT maybe I could understand it!
steve t

Two Questions. 1.Sound... 2.LARS - Trainz Discussion Forums - 0 views

  • Your cattle question...the reason you can't send your AI driver to the packing plants is the way the layout is setup for the Class 1 trains that are running. If you look at the layout in Surveyor you will see that there are direction arrows
steve t

where to take lumber - Trainz Discussion Forums - 0 views

  • You could also use the BI Lumber Unload Dock, Kuid 128094:27003, by Rdelinsky. Jkerlee has the Lumber Warehouse, kuid 35815:26206. Tafweb has two versions of Factory_8_Gengoods, one with snow (1942:27029) and one without (1942:27019). These accept lumber and produce general goods. I use them myself. These are all TRS04 assets, so make sure the filter is set to find them. If you do a search for the subject Lumber you'll find several other toys you may find useful. Claude
steve t

Tanker Trouble - Trainz Discussion Forums - 0 views

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    "Try any of these: 60ft Tanker GATX 7497,"
steve t

New technology DEM maps? - Trainz Discussion Forums - 0 views

  • I would direct you to the GAURC forum where you can leave a message to Lars.
  • DEM's with Tiger lines appear to you, the builder, as a grid pattern with blue, red and other colored lines representing where track, roads and rivers are supposed to be.
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    That took just 10 minutes and less than 40 mouse clicks to generate it. It comprised SRTM DEM terrain and Map Tile ground texture overlay.
steve t

LARS, PROTOLARS & MIN - Page 2 - Trainz Discussion Forums - 0 views

  • Bingo! I made a rake of four of them, drove them up to the ProtoLARS, waited the one minute delay and then one by one the cars unloaded. After the last car was unloaded the first car loaded with the tank containers and so on until they were all loaded. It's brilliant. I haven't tried it with other products (yet) but I have no reason to think that they won't work.
steve t

Determining Industry Input/Output - Trainz Discussion Forums - 0 views

  • I figured this one out. I could see the functions, but I just couldn't see how they were to be used - There always seemed to be some information missing. The function use is Industry.GetProcessIOProduct(string processname, bool wantinput, int ioindex) I couldn 't figure out where to get ioindex from. But the code below works in all my tests so far
steve t

Session for Port Ogden & Northern - Euro-style - Trainz Discussion Forums - 0 views

  • Session for Port Ogden & Northern - Euro-style I have uploaded a session for Port Ogden & Northern that uses European rolling stock on a trip working on the north side of the route, between Armour and Sundermeyer.
steve t

Industry Training Session? - Trainz Discussion Forums - 0 views

  • I suggest the first thing you do is to search on the Download Station for "Products". When you do this you will find heaps of different things that can be carried. At the same time you will find a lot of "Industry Tracks" available as well.
  • Another suggestion I would make is that when you are building a route, add a spare baseboard to it. On this place some tracks that you can put your choices on and you can also place buildings etc so that you can just go there and click on the item with the get selection in the flyout and you have your modified unit to place at other spots. I found the best way is to just try things out, if it works ok then keep a noteboke and jot it down for future reference.
  • For example using a built-in industry, the coal mine. I create a consist of different hoppers that can carry coal on a empty track. Then using the Get Consist button in Consist mode, I save the consist as Auran Coal Mine - Coal. This gives me a ready made consist to place on any route
steve t

Session for IndustRail 2a -- "Articulated" - Trainz Discussion Forums - 0 views

  • I have just uploaded a Trainz2009 session for IndustRail 2a called "Articulated". It uses articulated container well cars and articulated TOFC spline cars. The items needed by the session that are not on the Download Station are in the cpd file contained in the zip file here:
steve t

Difference of Scenario v.s. Session ? - Trainz Discussion Forums - 0 views

  • Here is a flow chart from an earlier version that shows some of the normal activities you might want to implement in a scenario. Bob
  • Not always! But I do try to provide all the information needed by the crew. I even went as far as to give an illustrated walk-thru for one session. See here: http://forums.auran.com/trainz/showt...ght=industrail Phil
steve t

Recommended routes? - Page 2 - Trainz Discussion Forums - 0 views

  • Not to sure why the routes you are downloading have so many "missing assets". I rarely have this problem. One solution might be to change your settings in CMP. In CMP go to FILE - SETTINGS - MICELLANEOUS and untick "Suppress Asset Warning in Trainz" Make sure "Automatically commit" is ticked also. Next time you try an run a route that you know has missing assets, make sure you are connected to the internet. Before the route loads you should get a screen that give you the opportunity to "find missing assets". Click on that and your system will open CMD and try and find the missing assets. If those missing assets are on the download station it should find them, and you should be able to download them. If they not on the download station/CMP you will then have to try and find them on third party sites. Which can be very frustrating.............. Cheers, Mac.
  • The small G&D is mine. I don't remember if I put a run around in Daphetid. I don't think so because the prototype didn't have one, and there's no turntable up there anyway. I assure you, if you put some track there for a runaround, you won't hurt my feelings. Enjoy yourself. If you download a layout and you don't like it, you can delete it in Content Manager. You should also get Trainz Object. It works great for TRS04. I'm not sure how I lived without it. Click on my link below and check out my toys. I also did the Minato Railway, which was the first Japanese prototype on the DLS. We didn't have nearly as much Japanese content back then, but I think it came out okay. I'm also still fond of the Furuya layout and Makatini Junction. (both fictional) Claude
  • c. a centerpiece of all but the Mad River route is the 16 portals and the opportunities they give for introducing plenty of challenge in operations against a steady movement of trains that have priority over yours.
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  • I find the Niddertalbahn one of the best routes made for the simulator.
  • "Ffestiniog Railway." Narrow gauge, very enjoyable to operate.
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    tokkyu40
steve t

A Big Thank you to Phil Skene - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Phil, Port Ogden & Northern works well in TS2009 Both of these are faulty CityScene1,<kuid2:184151:224:2> CityScene2,<kuid2:184151:223:2> And they have the same error; Error: Texture 'maincscape.texture' is missing or could not be loaded for mesh 'hash-7A\content cqs47c18240\CityScene1.im'.
  • It is possible to merge the later versions of "Austral Bay" with "IndustRail". If you go to VanDenH at the extreme top right of the route and go into map view you will see that there is a tunnel with a 90 degree left curve leading out of the locomotive refueling depot. To link the two routes together, remove the building that hides the entrance to the tunnel and the track bumper. Merge the IndustRail to Austral Bay and link the sections of track at the joint. The time consuming part is repairing the disconnects at all interactive industries in IndustRail. You will find that at most, if not all, of the industries the track will be unattached at one end. Remember to also do the stations. It's a bummer of a task.
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