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steve t

the White Pebble Rapids Rail Road, Narrow gauge railroad in Ontario, Canada. [howto page] - 0 views

shared by steve t on 24 Feb 09 - Cached
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    How to use Topo Maps in Trainz by colorado71 A. USING OF GLOBAL MAPPER 1. Configuration of Global Mapper Install Global Mapper on your computer. Download custom_shaders rar from http://trainz.uv.ro/tutorial/files/custom_shaders.rar Unpack the archive and copy the file custom_shaders.txt in the installation folder of Global Mapper. Run Global Mapper and select the option spectrum_trainz from "shader" bar on the program's tool bar. 2. Georeference your topo map Select the map (scanned map, satellite image, topo map etc.) you want to reproduce in trainz. You must know the geographical coordinates (latitude and longitude) of two points on it, so you can georeference it with Global Mapper. From the File Menu of Global Mapper select "Rectify (Georeference) Imagery" click OK and select your image. Open it and the dialog box "Image Rectifier" will appear. Zoom the image over the first point of which coordinates you know, select it, insert its latitudinal and longitudinal position as __/__/___ (for example 21/38/45) and press "add GCP to list." Proceed in the same manner with the second point. Save the image as GeoTIFF. 3. Select your future trainz map a) Open the map thus created with GlobalMapper. From the File Menu select "Export Raster and Elevation Data" - "Export GeoTIFF." In the dialog box which appear select "Export Bounds" and press "Draw a Box." Select the area of your future trainz map and save it as GeoTIFF. b) From the File Menu select "Download Online Imagery/Topo/Terrain Maps" (or simple open the DEM map for the area of your image map). Select the server from which you want to download the digital elevation map (http://seamless.usgs.gov/ or http://srtm.csi.cgiar.org/ for example) and then press OK. From the File Menu select "Export Raster and Elevation Data" - "Export DEM," then select "Export Bounds" in the dialog box, and finally, press "Reset to Last Exported Bounds." B. USING OF MICRODEM 1.
steve t

more realistic AI-driver attitude - Trainz Discussion Forums - 0 views

  • more realistic AI-driver attitude I would like to see (as an update to all Trainz-Versions or at least as part of any new Trainz-Version) more realistic artifical inteligenced drivers in Trainz.
  • As for the "Ball and Flag" system given in this and another thread, we have the "Wait for Trigger..." driver command, which, I admit, is hidden by default. Go into the driver commands rule to make it visible. With enough forethought, it behaves in exactly the same way, Just on triggers and has to be inserted for every driver using that single track. Though that only works with AI. Us humans have the layout map. Having these automated systems would be a help, but there are already driver commands that work the same way.
  • I agree that the shortest route thing is annoying as well. I've gotten around it by by placing a trackmark on the main track, and I use that when I'm programming the drivers. Another thing I've done is to place a freight car or two on the sidings to force the AI to take the mainline instead of driving through the yard. I agree with Stefan. The routing should be based on locale rather than built-in short-distance seeking algorithms, which I think cause a lot of overhead on the program because the AI system is constantly seeking for an open path. John
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  • Similarly the idea of operating a train through a series of switch backs, switching industries, or turning a locomotive on a Wye (all referred to in item 4 in Stefan's original post) can be handled by way of trackmarks. In the case of a switchbacks, simply put a trackmark at each deadend point, so that setting up an AI driver on route with switchbacks becomes "drive to trackmarK 1" followed by "Drive to Trackmark 2", &c. Same way for industry switching and turning trains: assigning trackmarks allows for the dispatcher to provide directions to AI drivers to Drive to the Trackmark for Stefan's Warehouse and uncouple car 123456" then Driver to Trackmark for JCitron's warehouse via trackmark 3, and uncouple car 125789."
  • That remote control system (changing a junction from three miles away) can already be done with triggers or trackmarks (depending on which rule you use).
steve t

Signals? - Trainz Discussion Forums - 0 views

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    You don"t appear to be listening Lengo if I can say so without being rude.If you have a piece of track from A to B you need 1) a red trackmark at B to tell the AI driver where to drive to.Past the trackmark you need Buffers/Railends to define the physical limits of the track and reassure the driver it is safe to drive to Tackmark B.Between A and B you need at least 3 signals (any type) to let the driver know he can do more than 18 MPH.Less than 3 signals and he will stick to 18.An AI driver (like a real train driver) needs to know a) where the line ends b) what signalling system is in use c) where those signals are d) what the speed limit is.
steve t

Trainz : Trainz Resources Directory, Everything For The Railroad Modeller - 0 views

  • Trainz Content Creation Content Manager Driver Installation/Patches Paint Shed Rail Yard Registering Trainz Scripting Surveyor Trains General Video Cards
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    Trainz Content Creation Content Creation Content Manager Content Manager Driver Driver Installation/Patches Installation/Patches Paint Shed Paint Shed Rail Yard Rail Yard Registering Trainz Registering Trainz Scripting Scripting Surveyor Surveyor Trains General Trains General Video Cards Video Cards
steve t

Help on driver setup please (basic 101?) - Trainz Discussion Forums - 0 views

  • I finally got back to this one. Here's what I did, you can adapt it to your requirements. BTW this is in TRS2004 but all later versions should be identical or very similar. Layout: One baseboard, one straight track. In order: Where the loco starts Trigger TR1 Trackmark TM1 Trackmark TM2 Trackmark TM3 (It helps to put a building alongside each trigger/trackmark so you know where they are when driving) Place a loco at the starting position The objective is to make the loco drive to TM1, then drive back and forth between TM2 and TM3 forever. Rules (where each > represents one level of indent): Startup options - as normal Driver Setup - Drive to TM1 Driver Command - as normal Trigger Rule - Trigger TR1 > Ordered List - This process will be repeated 1 time > > Driver Setup - Drive to TM2, Drive to TM3, Repeat I hope you can copy this and get it going, and that it's of some help to you. I find one of the trickiest things is to keep the difference between Rules and Driver Commands clear in my head. John
steve t

Switching to Surveyer from driver - Trainz Discussion Forums - 0 views

  • If you open the route using QuickDrive Mode in Driver and place your consists using both the Global Consist Library and the QuickDrive panel you can save a driver session and then re-open it again and make changes using GCL and QuickDrive to the saved session. You can do this over and over again. You don't have to make changes in surveyor to rolling stock if you have upgraded to a version that has QuickDrive available. Sorry I don't remember where it was added but it is in SP2. There are only a couple of gotchas: 1. You should stop all trains before saving a Driver session. 2. Interactive industries may not work correctly after opening a saved Driver session
steve t

Adding Driver actions - Trainz Discussion Forums - 0 views

  • go to edit sessions click on the driver icon,then click on the drivers name then you can put the drivers commands in there and they will be sdaved
steve t

how do i print out drivers orders? - Trainz Discussion Forums - 0 views

  • Unfortunately there is no way to print a list of drivers orders. The best way for a session you want to re-use is to use the driver schedule library. Put your driver's orders in the library, give it a name you will recognise and save. Then in surveyor call up the saved schedule for a driver, allocate him to a train, then when you go into driver he will carry out the given schedule.
steve t

How to set up drive schedule - Trainz Discussion Forums - 0 views

  • Simple realy when you think about it, a drive command is one off. A drive schedule is a series of drive commands strung together one after the other. When the AI driver completes one command he will look for the next command, if there is no more commands he will stop. If you have a continuous track i.e. a loop you can place a repeat after the last command, this will cause a completed command to be added at the end of the list and used again after all the others have been completed. Cheers,
  • Have you told a driver to move to the loco or given the loco a driver in surveyor? The usual problem if a schedule does not start is because there is no driver in the loco. The repeat command cannot cause the loco to go in reverse unless the fist command destination is behind the train. But if you have a loop track you will require at least three trackmarks spaced around the loop to keep the train going in the right direction.
steve t

How to set up drive schedule - Trainz Discussion Forums - 0 views

  • Hi DonVrx, Simple realy when you think about it, a drive command is one off. A drive schedule is a series of drive commands strung together one after the other. When the AI driver completes one command he will look for the next command, if there is no more commands he will stop. If you have a continuous track i.e. a loop you can place a repeat after the last command, this will cause a completed command to be added at the end of the list and used again after all the others have been completed. Cheers, Bill69
  • I have used the Schedule Library and the Copy Schedule command to build a schedule for my AI drivers. The Schedule Library lets you setup a schedule of commands all at once and then share the set of command with more than one driver using the Copy Schedule command. This is easier than setting up each command again for multiple drivers. The schedule command its self is more work. I've used that for passenger trains once, but it was hard to calculate how long a train would take to get between stations because the AI are so unpredictable. John
  • Having a schedule is great for passenger service. Trains leave and arrive at particular times day and night on a consistent basis in real life. By doing this in Trainz, we can make the running more realistic, and have to work the freights in between the scheduled passenger trains as the freights can't get in the way of the highballers. John
steve t

Splitting a train automatically - Trainz Discussion Forums - 0 views

  • If you have your train drive to a trackmark and uncouple. The first section then departs via a trigger. A spare engine is parked in a siding and when the trigger is activated its driver moves to the remaining part of your train and then drives it in accordance with the instructions you have already input for him. i.e Main train has instructions similar to.. Drive to trackmark, Uncouple from, Drive to London. Spare engine has instructions similar to ... On trigger move to unit x. Drive to Bristol.. This should also work in reverse so that you can re-couple the two sections of your train and return the spare driver to the spare loco.
  • Ive been doing this for years, dont use a trigger as another train can sometimes set it off. You need a spare driveable asset (I use a car parked in the station car park), it will need a driver which you set up with all the commands for the tasks he will do as the second train. You need two trackmarks at each end of station named say P1 Dn and P1 Up. You will need the commands Post Message and Wait for Message and clear also the move to train at trackmark. Dont use move to train as the commands dont go with the driver. Add to the start of spare drive the command Wait for Message.
steve t

Saving trackmark sequences? - Trainz Discussion Forums - 0 views

  • In the schedule Library rule you give a name to the first schedule then place all the driver commands for that section of the route you want it to take. This includes all industry or stations plus trackmarks. (Make sure you have the drive via or drive to trackmark commands ticked in the driver command rule) Select the next/add schedule give it another name etc etc. One of the driver commands is copy commands from. Place this in your selected train, even ones created in a portal, and you will get a second menu appear with amend or insert. Highlight one and another screen appears which you select to copy from another train or from the library. Pick Library and you get a list of all the routes you put into it. When AI gets this command he will then follow the route in the library.
steve t

Copy Driver Commands to another Consist - Trainz Discussion Forums - 0 views

  • I have these commands and I use them on one route, as the basic concept should have been "default built-in" in my view. Yes, you only get the single icon - until it is used, and then it expands to the commands you are copying. But any command you have that are "specialised" like, I use "movetoloco" - these are kept to the original, so you'd have to change to what you need. Hope you understand what I'm saying as I'm not sure that I do!!! Chris
  • If you use Move to train at trackmark the commands will go with the driver. Ive used this a lot for placing the driver from one task to another with a different train. __
steve t

Trigger Help - Trainz Discussion Forums - 0 views

  • I have two sw engines. Each one operates on a trigger. The first goes into the yard, couples to a consist and then takes the consist to a factory and loads. It returns the cars to another spur and uncouples and returns to the stall and waits for the trigger. A portal train brings empties and leaves them on the first track and then goes to the spur and picks up the fulls and takes them to the portal. On the exit it trips the trigger and the process starts over. The second sw operates much the same with a 10 minute wait before it begins. This system works great but you have to state in the trigger rule the name of the loco. You might call the trigger train "Chem-Train" or "Milk-Train" and then that is the only loco that can trip the trigger.
  • The best way to learn about triggers is het up a new track and draw a line of track that goes from one side of the start grid to the other side, -Then pick a train and make sure it has a driver.
  • In the cases of Accipiter777 and Mr_D using the post message and the wait for message and clear commands would eliminate the need for the trigger being set of by another train and would not require Double engined trains to have the AI at the front. These commands dont need to know what engine is being used it has its own tags that the driver sends out and any driver set up to wait for it will then carry out the next task. __________
steve t

Switching to Surveyer from driver - Trainz Discussion Forums - 0 views

  • If you open the route using QuickDrive Mode in Driver and place your consists using both the Global Consist Library and the QuickDrive panel you can save a driver session and then re-open it again and make changes using GCL and QuickDrive to the saved session. You can do this over and over again. You don't have to make changes in surveyor to rolling stock if you have upgraded to a version that has QuickDrive available. Sorry I don't remember where it was added but it is in SP2.
steve t

How to use invisible track with driveable objects? - Trainz Discussion Forums - 0 views

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    Place the track on the ground, and use the "Adjust Spline Height" button in advanced tab to raise it to the height(s) you require for an airplane, helicopter, ship or drivable car or truck. Place your intended locomotive object (any drivable object) on the track in Surveyor. In driver, the track will be invisible. I suggest adding invisible speed limits and/or signals as well.
steve t

Trainz The Complete Collection-SKIDROW | SceneSource - 0 views

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    Trainz The Complete Collection-SKIDROW Published by derron1 on Jun 20th, 2008, at 11:45 pm in Games, ISO Group SKIDROW pred this average Train Simulation game. The most comprehensive railroad simulation compels you to take on the role of driver aboard coal, electric, diesel or Maglev propelled trains. Experience a myriad of scenic routes from around globe. Create, customize and define all route elements from: mission objectives, tracks layouts, scenery, train deployments, consist configurations, automated train journeys and much, much more.
steve t

PLEASE HELP, MANY QUESTIONS!!! - Trainz Discussion Forums - 0 views

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    Go into the rules for your session, and in the driver commands rule, tick the "Uncouplez From" order. This allows you to specify how many vehicles back from the loco to make the cut, and doesn't require that the order is given when the train is in the relevant formation, unlike "uncouple".
steve t

PLEASE HELP, MANY QUESTIONS!!! - Trainz Discussion Forums - 0 views

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    Go into the rules for your session, and in the driver commands rule, tick the "Uncouplez From" order. This allows you to specify how many vehicles back from the loco to make the cut, and doesn't require that the order is given when the train is in the relevant formation, unlike "uncouple". HTH
steve t

Editing the Driver schedule while in session - Trainz Discussion Forums - 0 views

  • I have setup one of my AI drivers to drive a schedule which consists on "coupling" to freight car and then driving to the freight car then hauling to to unload and then i have it set to repeat. My question: Is there away or a rule to remove the "couple" command from the schedule during the session., besides doing it manually?
  • I would set up in the schedule library two sets of commands: the first with the couple/uncouple command and the second one omitting it. Use the 'copy commands from' and insert the first library command, then 'enable repeat' and then finally the second library command. What this does is the first time the train will perform the couple/uncouple action and then in the future repeats of the route this action will not be performed.
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