Skip to main content

Home/ trainz/ Group items tagged industrail

Rss Feed Group items tagged

steve t

Session for IndustRail 2a -- "Articulated" - Trainz Discussion Forums - 0 views

  • I have just uploaded a Trainz2009 session for IndustRail 2a called "Articulated". It uses articulated container well cars and articulated TOFC spline cars. The items needed by the session that are not on the Download Station are in the cpd file contained in the zip file here:
steve t

IndustRail 2 for TRS2009 - Page 3 - Trainz Discussion Forums - 0 views

  • IndustRail 2a kuid 69871:100298 Make sure you include TRS2004 in the search - it's actually made in '04 and modified to work in '06 and '09. Phil
  •  
    dnld this
steve t

A Big Thank you to Phil Skene - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Phil, Port Ogden & Northern works well in TS2009 Both of these are faulty CityScene1,<kuid2:184151:224:2> CityScene2,<kuid2:184151:223:2> And they have the same error; Error: Texture 'maincscape.texture' is missing or could not be loaded for mesh 'hash-7A\content cqs47c18240\CityScene1.im'.
  • It is possible to merge the later versions of "Austral Bay" with "IndustRail". If you go to VanDenH at the extreme top right of the route and go into map view you will see that there is a tunnel with a 90 degree left curve leading out of the locomotive refueling depot. To link the two routes together, remove the building that hides the entrance to the tunnel and the track bumper. Merge the IndustRail to Austral Bay and link the sections of track at the joint. The time consuming part is repairing the disconnects at all interactive industries in IndustRail. You will find that at most, if not all, of the industries the track will be unattached at one end. Remember to also do the stations. It's a bummer of a task.
steve t

Recommended routes? - Train-Sim.Com Forums - 0 views

  •  
    I'm a little biased, but if you want routes that look and behave in a reasonably prototypical way, try: Port Ogden & Northern (see the screen shotz in this forum). IndustRail. RiversideRailroadCompany. All are on the Auran Trainz Download Station, all will install without any missing dependencies, and there are sessions for all of them. Phil
steve t

Industry help ! - Trainz Discussion Forums - 0 views

  • Click on this link and download the zip file: http://rapidshare.com/files/18159640...umentation.zip Inside you will find three documents in Adobe Acrobat (pdf) format: 1. Detailed maps for IndustRail 2. 2. How to drive in Cab Mode. 3. Configuring LARS, ProtoLARS, Multiple Industry New and freight cars.
steve t

Difference of Scenario v.s. Session ? - Trainz Discussion Forums - 0 views

  • Here is a flow chart from an earlier version that shows some of the normal activities you might want to implement in a scenario. Bob
  • Not always! But I do try to provide all the information needed by the crew. I even went as far as to give an illustrated walk-thru for one session. See here: http://forums.auran.com/trainz/showt...ght=industrail Phil
steve t

Session for Port Ogden & Northern - Euro-style - Trainz Discussion Forums - 0 views

  • Session for Port Ogden & Northern - Euro-style I have uploaded a session for Port Ogden & Northern that uses European rolling stock on a trip working on the north side of the route, between Armour and Sundermeyer.
steve t

Industry Training Session? - Page 2 - Trainz Discussion Forums - 0 views

  • I've put together a little demo - mouse click on this link and download the file: http://rapidshare.com/files/211284902/KRL_demo.cdp The cdp file contains the test route, a test session and all the dependencies for the freight car. Just drag and drop the cdp file into the main pane of CM2.
  • I downloaded/commited Philskene's KRL 7 pieces for this asset. All show a yellow puzzle piece with ?. View errors & warnings all show the .pm mesh nolonger unsupported statement and #4 also has a missing black.texture statement in its load_mesh folder. The View Dependencies shows missing bogies :128 and :129. I wonder why CM2 didn't automatically download them since they are dependencies. I download/committed the 2 bogies, :128 shows error can't load shadow/shadow.pm. Looked at the :128 bogey file contents but there's no shadow folder or mesh. The easiest correction for this type of error is to add a mesh-table container to the config.txt file to reference the .pm mesh that is there. Also made a small (32x32) black square .jpg and a black.texture.txt file for the load_mesh folder. Saved and committed. Now, all 7 kuids only show the yellow ! because of the .pm meshes but tried them out and all can be place on a track in Surveyor.
steve t

Industry Training Session? - Trainz Discussion Forums - 0 views

  • I suggest the first thing you do is to search on the Download Station for "Products". When you do this you will find heaps of different things that can be carried. At the same time you will find a lot of "Industry Tracks" available as well.
  • Another suggestion I would make is that when you are building a route, add a spare baseboard to it. On this place some tracks that you can put your choices on and you can also place buildings etc so that you can just go there and click on the item with the get selection in the flyout and you have your modified unit to place at other spots. I found the best way is to just try things out, if it works ok then keep a noteboke and jot it down for future reference.
  • For example using a built-in industry, the coal mine. I create a consist of different hoppers that can carry coal on a empty track. Then using the Get Consist button in Consist mode, I save the consist as Auran Coal Mine - Coal. This gives me a ready made consist to place on any route
steve t

Two Questions. 1.Sound... 2.LARS - Trainz Discussion Forums - 0 views

  • Your cattle question...the reason you can't send your AI driver to the packing plants is the way the layout is setup for the Class 1 trains that are running. If you look at the layout in Surveyor you will see that there are direction arrows so they keep to their tracks. What I did was save the layout under a different name and do away with the Class 1(remove the portals) and use the tracks for normal dual track setup. Remove the direction arrows and sort out the signals and you have a great railroad freight system that can run from one end of the layout to the other with a number of consists at the same time. I still keep an original version of the layout because I enjoy doing the great sessions that Phil has created. There is a flour hopper on the DLS, VR VPFX kuid 2:1854:1596:1 O So Lite. There is also a plain one, kuid 2:1854:1595:1. Another hopper you might find handy is the VR JX kuid 50567:108979
  • I'll try to work more with that Beth gondola 86311:999116 and looking at the config.txt, although I think I'm not informed enough to understand that stuff yet, BUT maybe I could understand it!
1 - 10 of 10
Showing 20 items per page