Skip to main content

Home/ trainz/ Group items tagged signals

Rss Feed Group items tagged

steve t

the White Pebble Rapids Rail Road, Narrow gauge railroad in Ontario, Canada. [howto page] - 0 views

shared by steve t on 24 Feb 09 - Cached
  •  
    How to use Topo Maps in Trainz by colorado71 A. USING OF GLOBAL MAPPER 1. Configuration of Global Mapper Install Global Mapper on your computer. Download custom_shaders rar from http://trainz.uv.ro/tutorial/files/custom_shaders.rar Unpack the archive and copy the file custom_shaders.txt in the installation folder of Global Mapper. Run Global Mapper and select the option spectrum_trainz from "shader" bar on the program's tool bar. 2. Georeference your topo map Select the map (scanned map, satellite image, topo map etc.) you want to reproduce in trainz. You must know the geographical coordinates (latitude and longitude) of two points on it, so you can georeference it with Global Mapper. From the File Menu of Global Mapper select "Rectify (Georeference) Imagery" click OK and select your image. Open it and the dialog box "Image Rectifier" will appear. Zoom the image over the first point of which coordinates you know, select it, insert its latitudinal and longitudinal position as __/__/___ (for example 21/38/45) and press "add GCP to list." Proceed in the same manner with the second point. Save the image as GeoTIFF. 3. Select your future trainz map a) Open the map thus created with GlobalMapper. From the File Menu select "Export Raster and Elevation Data" - "Export GeoTIFF." In the dialog box which appear select "Export Bounds" and press "Draw a Box." Select the area of your future trainz map and save it as GeoTIFF. b) From the File Menu select "Download Online Imagery/Topo/Terrain Maps" (or simple open the DEM map for the area of your image map). Select the server from which you want to download the digital elevation map (http://seamless.usgs.gov/ or http://srtm.csi.cgiar.org/ for example) and then press OK. From the File Menu select "Export Raster and Elevation Data" - "Export DEM," then select "Export Bounds" in the dialog box, and finally, press "Reset to Last Exported Bounds." B. USING OF MICRODEM 1.
steve t

Single line running token rule?? - Trainz Discussion Forums - 0 views

  •  
    This is an old request. On the old forum i did a single route with twenty trains running around and around without conflicts. The easiest rule is not to put signals on the single track. Put a signal at the end of the loop before the train re-enters the single line. Set the junctions for trains to enter the loop in the direction of travel. UK Sample train drives along single track (no signals) the junction lever was set left at default so train enters left loop and encounters signal at end of loop. If another train is between that signal and the next, the signal will remain red until the train ahead clears the next signal or an oncoming train enters the other loop. __________________ http://www.auran.com/TRS2004/DLS.php...textsearchID=1
steve t

A Busy Day at Union Station - 0 views

  •  
    I normally create these routes for Virtual Railroader without any custom material so that you will not need to download additional material. For this route there are three items that are custom made, and which are available from the Trainz Download Station (DLS). I have added them to this route to enhance your enjoyment. They are all parts of one unit called a "Signal Box with Interior View." I wrote an article in the 1 May 04 issue of VMRJ entitled "Thinking Inside the Box" that details the use of the Signal Box. It might help to read that article and get an understating on how the Signal Box is installed and used. The Signal Box was first created by Jetstreamsky and then updated for TRS2006 by Alex23. The KUID numbers below are for the updated unit. Signal Box With Interior View kuid:193148:1198 SignalBox Interior kuid:193148:1196 Signal Box Telegraph Office Clock kuid:193148:1197
steve t

Signals? - Trainz Discussion Forums - 0 views

  •  
    You don"t appear to be listening Lengo if I can say so without being rude.If you have a piece of track from A to B you need 1) a red trackmark at B to tell the AI driver where to drive to.Past the trackmark you need Buffers/Railends to define the physical limits of the track and reassure the driver it is safe to drive to Tackmark B.Between A and B you need at least 3 signals (any type) to let the driver know he can do more than 18 MPH.Less than 3 signals and he will stick to 18.An AI driver (like a real train driver) needs to know a) where the line ends b) what signalling system is in use c) where those signals are d) what the speed limit is.
steve t

Need help with understanding signalling. - Page 2 - Trainz Discussion Forums - 0 views

  •  
    I think you can define blocks as between signals, as Frosty90 does in her/his reply. But the turnouts do have some sort of overriding function if they have, as they should, a signal protecting the opposite direction of travel. This feature sometimes, but not with all consists, holds following trains at a red until the consist in front has cleared the "opposite direction" signal at the next turnout, even if that is miles down the track. I have found the only reliable solution is to take away the "opposite direction" signal. But, of course, you can't do that if you have a loop, as in this query, or you want two-way working. Somebody, somewhere, must know the rules that are programmed in (TRS04). I am going only from reading the manual, the forum and experimenting.
steve t

Need help with understanding signalling. - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Mick, Stop thinking of how to signal a layout. Erase everything you ever knew or read about signaling. Forget everything! Now, all Auran did was let us signal one section of track. This piece of track may be 3 miles long or 10 miles long. SO WHAT! It doesn't matter, just plop one signal down and you have what Auran calls a block. It's that simple. I'm not kiddin'. (It's really two blocks with one signal, the track before the signal and the track after the signal would be two blocks.) Take this 3 miles of track and plop 3 signals down and you now have 4 blocks. That's all there is to
  •  
    OK, folks, I found this set up to WORK after a year of experimenting. I don't know the proper terms to use so bare with me and if anybody tried to explain this to me earlier, I'm sorry for not understanding it. Here goes,
steve t

[Creations] Additional "Signal USA" signals - Trainz Discussion Forums - 0 views

  • [Creations] Additional "Signal USA" signals Hi everybody, You of course know the basic, non-scripted "Signal USA" series... well here are the additional elements we always needed These are the different signal types you will find:
steve t

AI and switches - Trainz Discussion Forums - 0 views

  •  
    Two important things you need to do are A) Decide which is the busiest line or at least the one you are most likely to drive manually on.Set the points so that the AI doesn"t have to change them when a train goes from A to B.This is known on the real railways as the points "lying NORMAL" for the Main Line.B) When the AI has a problem driving over a piece of track hover your cursor over the signal before the problem and it'll tell you whats wrong, e.g. "The line ahead is unsignalled".What you have to do here is tinsert a signal before the next signal and that should sort it...
steve t

Linking signals [Archive] - Trainz Discussion Forums - 0 views

  • i have one that works exactly like the junction controller. you drop the cube down in surveyor and tell it what signals to link together. one as a parent and the other as a child. there are two ways of doing this. one way the child signal will display exactly what the parent signal does, and the other way is that it only clones the danger state, under any other aspect they are automatic (normal). it was a small side project that never really got developed fully but it would be worth a try. get it here (http://www.jointedrail.com/content/Freeware/Trackside/SignalLink.cdp) and let me know how it goes. i also have a token block controller that is very similar but is more complex to set up, you can have multiple triggers and signals. Mordachai
steve t

Signal issues - Trainz Discussion Forums - 0 views

  • the correct way to signal your setup there would be to 04 absolute signals guarding the singe track entries at CP22 and CP10 and 05s anywhere in between. 08 or 06s would guard entry into the sidings. thats proto, and should work just fine. but like i said, the 08s share the properties of 04s and 06s in that they are absolute signals so its should still work.
steve t

Shunt signals - Trainz Discussion Forums - 0 views

  • For Trainz AI control of shunting moves it's no so much the signalling as the use of Trackmarks and Driver commands such as "Drive to Trackmark" and "Couple at Trackmark" that you need to look at. You may also need to use invisible signals to help the AI.
steve t

Trains don't slow for approach signals - Page 2 - Trainz Discussion Forums - 0 views

  • The signals are all safetran's. The interlocking signals are 08, and the automatics are 05.
steve t

Trigger Multiple Signals - How? - Trainz Discussion Forums - 0 views

  • You only need one rule and can set up multiple signals on one trigger in a single set up. In a session set up all the rules etc place a single engine and save the session as map rules. everytime you want to do a new session with the same rules you just open map rules place your consists and save as a different name. This means you wont have to keep setting up the rules everytime. __________________
  •  
    "You only need one rule and can set up multiple signals on one trigger in a single set up. In a session set up all the rules etc place a single engine and save the session as map rules. everytime you want to do a new session with the same rules you just open map rules place your consists and save as a different name. This means you wont have to keep setting up the rules everytime. __________________"
steve t

Tips and Tricks-Surveyor - Trainz Discussion Forums - 0 views

  •  
    Here's a tutorial for those new to the TRS2004/2006 Surveyor module. It deals with many aspects of getting your new route off to a good start. It covers such things as: Working with track and switches Making your turnouts look nice Controlling train speed through a switch An introduction to signalling Working with signals
steve t

Best process for creating routes - Trainz Discussion Forums - 0 views

  • 1. Baseboard Layout 2. Track 3. Texture 4. Topolgy 5. Detailing (roads, cities, etc)
  • here's an infinite number of ways to do it, but I generally do it the same way as previously mentioned. I try to work on no more than 3 or 4 boards at a time although I have worked on 10 or 12 at a time. If you get too many boards out there, the task can seem overwhelming and you can easily become discouraged. I usually work in this order: 1. track (fixing spline point elevations as I go) 2. terrain (bringing terrain to track) 3. adjust remaining terrain to my liking 4. add buildings and roads. sometimes bldgs first and sometimes roads first 5. a base texture, usually copied and pasted 6. signals 7. foilage 8. details I find it important not to work in your signalling and test the route out as you work. If you get the route too big before testing, then it can become a daunting task to find problems with your layout.
  • Well, I remeber an old article, but I don't know where it is. This is how I would do it. 1. Terrain 2. Trackwork 3. Roads 4. Buildings 5. Landscaping 6. Textures This is how I would do it. I look forward to pics
  •  
    My 2.1 cents worth - I like to use existing terain and put on my civil engineering and surveyors hat to find the best locations for tracks and roads. I leave the grey with yellow grid during this process as it helps me to visualize the nuances of the terain. Once track and roads are down, I texture the roadbeds. (And don't forget all the foreign roads that cross your railroad and provide interchange traffic.) Next I place depots, terminal faciilities and industries. Next comes signalling At this point I have an operational railroad. I can choose to run trains or work in adding details. __________________
steve t

Anyone got a copy of the UK signalling tutorial? - Trainz Discussion Forums - 0 views

  •  
    if you search the forums for signal tutorial you will get a lot of posts http://forums.auran.com/trainz/searc...earchid=403204 have a look at this site http://www.signalbox.org/index.php
steve t

Help with AI commands please!!! - Trainz Discussion Forums - 0 views

  • If the invisible signal idea does not work try the command 'couple to vehicle in front/behind signal'. You will have to name/number the signal, so you will have as commands, drive to t/mark/wait for 30 secs,uncouplez vehicle 1or2,drive to t/mark {this is to allow the engine to get to a set of points}, couple to vehicle front/behind signal. I know it's long winded but if your at a station or use it a lot at the same place you can put the set of commands in a schedule library and give the copy commands from library {run round}. one command and all the ones you have saved under that name are followed. __________________
steve t

Trainz Signaling Guide - 0 views

  •  
    signals
steve t

TC Signaling Document - Trainz Discussion Forums - 0 views

  •  
    Here is the link to the New Trainz Classics Signalling Guide TC_USA1SignallingSystem.pdf Size: 9.16MB File Type: .pdf http://www.auran.com/TRS2006/uploads...lingSystem.pdf Cheers.
1 - 20 of 38 Next ›
Showing 20 items per page