This web article discusses the competencies required for mobile learning design and provides useful links to further reading on the design of mobile learning.
The Blackboard Exemplary Course Program began in 2000 with the goal of identifying and disseminating best practices for designing engaging online courses. Blackboard have created an exemplary Course Rubric, which they suggest instructors and course designers use to evaluate how well their course conforms to best practices outlined in the rubric.
This blog post shares some concise guidelines for strategies to engage learners using mobile phones. The author makes the valuable point that just making content available on mobile devices through responsive design, does not mean that learners will engage with it. You also have to consider designing learning activities suited to the devices.
This guide describes the standards that designers must achieve when designing a learning object for the NLN. Worth a glance - as pedagogy certainly comes first.
This web resource created by University College Dublin offers guidance on designing or redesigning modules in ways that encourage students to engage in the curriculum and develop deep learning, critical thinking and research skills.
This is a practical guide to creating communities of practice. The guide is broken down into six sections: 1) Inquire 2) Design 3) Protoype 4) Launch 5) Grow 6) Sustain. It also contains a very useful table which gives practical ideas about using different technologies to create a community of practice.
This presentation on slideshare was put together by Glasgow City College and shares the work they have done on making their Moodle user friendly. It is interesting that more often than not FE colleges are more advanced than HE institutions in the design and development of Moodle.
This web article is one of a series on instructional design models. It concisely outlines the The Inquiry-based Learning Model which relies on the idea that individuals are able to learn by investigating scenarios and problems, and through social experiences.
When writing a Final Project my students need to look at previous papers and to learn from that. I wonder whether I will be able to take advantage of this resource to cater for this need.
The paper was written for an academic conference and the proposed storytelling model is underpinned by high quality scholarship and research supporting the premise that digital storytelling can be used effectively in designing online courses.
This link is to a chapter from Volume 1 of "Research-Based Reform of University Physics" which presents the background, design, and impact of Peer Instruction that was popularized by Eric Mazur. Excellent resource for Science, especially Physics teachers.
This link is to a book chapter from Volume 1 of "Research-Based Reform of University Physics" which presents the background, design, and impact of Peer Instruction that was popularized by Eric Mazur. Excellent resource for Science, especially Physics teachers.
Extremely useful article on the content and the design of the online courses. Kolb (1984) identifies four learning styles which work with the learning modes. A short description of the learning styles can be found in original work with much greater detail in this paper Implementing Kolb's Learning Styles into Online Distance Education
Extremely useful article on the content and the design of the online courses. Kolb (1984) identifies four learning styles which work with the learning modes. A short description of the learning styles can be found in original work with much greater detail in this paper Implementing Kolb's Learning Styles into Online Distance Education
This study produced a number of papers, of which the most widely referenced in Mayes and de Freitas' study of relevant theories, frameworks and models. This concluded that existing models can be broadly classified as associative, constructive, or situative; that underlying principles of learning remain much the same regardless of the technologies incorporated into the learning situation; but that cosideration of the technologies available for use is now an essential aspect of educational planning, and constructively aligning the learning situation with the desired outcomes.
The Effective Practice Resource Exchange supports users of the Effective Practice in a Digital Age publication by providing a supplementary suite of online recourses that can be updated and added to over time. These resources explore through different themes and viewpoints the elements that underpin effective designing for learning.
- I can't remember who posted this from our TEAP class or where! :(
I like it's practical stance and it's useful starting points for truly integrating video and media into teaching design.
Robert Gagné proposed a model of nine events which follow a systematic instructional design process. Each of the nine events of instruction is highlighted in a series of infographics. The How to Stimulate Recall of Prior Learning Infographic refers to Gagné's 3rd event of instruction and presents ways teachers can determine students' prior knowledge.
This web and pdf resource from University College Dublin, offers helpful guidance on structuring your modules and considering what the best sequence for when and how students might access resources including the blend of content, activities and resources.
An interesting video showing students views on feedback and assessment. This is a good resource to inform educators of factors to account for when designing these learning elements.