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Tarmo Toikkanen

Learnlets » Driving formal & informal from the same place - 0 views

  • There’s been such a division between formal and informal; the fight for resources, mindspace, and the ability for people to get their mind around making informal concrete.  However, I’ve been preparing a presentation from another way of looking at it, and I want to suggest that, at core, both are being driven from the same point: how humans learn.
  • Don’t assume self-learning skills, but support both task-oriented behaviors, and the development of self-monitoring, self learning.
  • The goal is to remove the artificial divide between formal and informal, and recognize the continuum of developing skills from foundational abilities into new areas, developing learners from novices to experts in both domains, and in learning.
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    There's been such a division between formal and informal; the fight for resources, mindspace, and the ability for people to get their mind around making informal concrete. However, I've been preparing a presentation from another way of looking at it, and I want to suggest that, at core, both are being driven from the same point: how humans learn.
Tero Toivanen

100 Extensive University Libraries from Around the World that Anyone Can Acce... - 0 views

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    100 Extensive University Libraries from Around the World that Anyone Can Access
Tarmo Toikkanen

Sun Microsytems - Microsoft Office to OpenOffice and StarOffice Migration Overview Sun US - 0 views

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    "Migrating from Microsoft Office to OpenOffice.org or StarOffice can be smooth and straightforward if there is a well thought out migration plan and pilot (or evaluation) strategy. This white paper provides a migration blueprint so customers can create an effective migration plan for moving from Microsoft Office to either OpenOffice.org or StarOffice."
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    Kattava opas organisaation siirtymiseksi Microsoft Officesta Openoffice.orgiin.
Tarmo Toikkanen

What is the Future of Teaching? - 0 views

  • According to the New York Times Bits blog, a recent study funded by the US Department of Education (PDF) found that on the whole, online learning environments actually led to higher tested performance than face-to-face learning environments.
  • “In many of the studies showing an advantage for online learning, the online and classroom conditions differed in terms of time spent, curriculum and pedagogy. It was the combination of elements in the treatment conditions (which was likely to have included additional learning time and materials as well as additional opportunities for collaboration) that produced the observed learning advantages,” writes the authors of the report (emphasis theirs). “At the same time, one should note that online learning is much more conducive to the expansion of learning time than is face-to-face instruction.”
  • We can conclude that those in online learning environments tested better, but not necessarily why.
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  • Researchers warned that “various online learning implementation practices may have differing effectiveness for K–12 learners than they do for older students,” which seems plausible.
  • The word education, after all, comes from the Latin educare, which means, “to lead out.” I.e., think Socrates. Anyone can absorb information from a book or video, but good teachers will always be necessary to draw out that knowledge and help students develop the skills needed to think critically about the information they consume. In other words, online learning tools are just like any other tools in a teacher’s bag of tricks: what matters is how they’re applied. The instruction of good teachers will be made better by the proper application of web tools, while bad teachers won’t necessarily be made better by utilizing online education methods.
  • It comes down to knowing how to best use the tools at your disposal to maximize the impact of education for students, which has always been what separates good teachers from bad ones. The major difference between teachers of today and teachers of the future is that in the future educators will have better online tools and will require better specialized training to learn how to utilize them properly.
    • Tarmo Toikkanen
       
      Exactly. The tools are not the point, it's the learning results that matter. And they stem from the learning activities, which in turn are supported by the tools that are employed.
  • Teachers will certainly need to adapt in order to use new tools and methods, but that’s nothing new. Online education may never completely replace face-to-face learning, though as the Department of Education study shows, with enough time and under the guidance of a good teacher, online learning environments can produce results that are just as good or better than classroom learning. Online learning is likely to be used more often to enhance face-to-face learning in the future, however, and in communities where classroom learning is infeasible due to lack of funds, online learning is an adequate stand-in.
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    Hyvin tiivistettyä ajatusta opetuksen tulevaisuudesta.
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    Good analysis on the impact of new tools, and the need for great teachers.
Tarmo Toikkanen

WordPress Themes - Search 1,000+ Premium Themes from 300+ Designers - 5 views

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    "Search WordPress themes from many sellers and save with the latest coupons. Use WordPress software with a premium theme to get a professionally designed, easy-to-manage website."
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    Ammattimaisesti tehtyjen Wordpress-blogin teemojen haku- ja suodatuskone. Pienellä rahalla ammattimainen ilme blogiin.
Tarmo Toikkanen

What educational question is Second Life the answer to? - 0 views

  • In another session Shailey Minocha and Rita Tingle discussed the importance of a sense of presence and a sense of place which are harder to achieve in a 2D environment. They also suggest from their research that activities in Second Life don’t actually enhance learning in themselves but by creating a sense of community and common purpose they can build motivation in learners which then leads to better learning.
  • it’s amazing how included you feel…I would never have been able to take part in the activities offered by the OU if they hadn’t been in Second Life…everyone joins in and really helps me learn
  • The avatar becomes an extension of the self and people in her Glasgow evening classes call each other by their avatar names. Kath feels that people’s identity is more real in Second Life somehow than in their Facebook presence.
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  • Maggie Savin-Baden from Coventry reports that students think play is important but perceive that staff think it’s a distraction from learning.
  • There is no doubt that virtual worlds are enhancing social contact and quickly become as real to their participants as “real” communication. If you don’t believe this think how much we believe we’re hearing someone’s voice when we pick up the telephone. It’s just a reproduction of their voice transported in multiple ways through complex communication networks but we con ourselves into thinking we’re actually hearing their voice.
  • Edward Castranova quotes Gartner’s prediction that by 2011 80% of web users will use an avatar and have a “second life”.
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    Analyysia Second Lifen hyödyistä opetuksessa.
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    Research shows that activities in Second Life don't actually enhance learning in themselves but by creating a sense of community and common purpose they can build motivation in learners which then leads to better learning.
Tarmo Toikkanen

K-12 Web Archiving - 1 views

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    "If you were a K12 student which websites would you want to save for future generations? What would you want people to look at 50 or even 500 years from now?"
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    USAssa kysytään oppilailta, mitä pitäisi webistä arkistoida tuleville sukupolville ja miksi.
Tarmo Toikkanen

backchan.nl -- Conferences - 0 views

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    "backchan.nl is a tool for involving audiences in presentations by letting them suggest questions and vote on each other's questions. backchan.nl is intended for conference or event organizers who want a new way to solicit questions from the audience and make better use of question and answer time."
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    Taustakanava konferensseihin ja vastaaviin tilaisuuksiin. Soveltunee opetukseenkin.
Tero Toivanen

BBC News - Finland makes broadband a 'legal right' - 0 views

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    Good news from Finland!
Tarmo Toikkanen

Wetoku :: Welcome - 1 views

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    Free service for recording and sharing video interviews from two webcams.
Tarmo Toikkanen

Gartner Says the World of Work Will Witness 10 Changes During the Next 10 Years | Tomor... - 5 views

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    "The world of today is dramatically different from 20 years ago and with the lines between work and non-work already badly frayed, Gartner, Inc. predicts that the nature of work will witness 10 key changes through 2020. Organizations will need to plan for increasingly chaotic environments that are out of their direct control, and adaptation must involve adjusting to all 10 of the trends."
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    10 muutosta työelämään seuraavan 10 vuoden aikana.
Tero Toivanen

Correlator from Yahoo! Research - 3 views

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    Tämä on mahtava idea. Kokeilin "tacit knowledge":lla ja tuli kyllä mielenkiintoisia tuloksia. Kokeilkaa ihmeessä!
Tero Toivanen

Google Releases Official Chrome Extensions for Calendar, Docs, and YouTube - 3 views

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    Google released three official extensions: you can view your Google Calendar, clip web pages to Google Docs, and view your YouTube feed right from Chrome's navigation bar.
Tarmo Toikkanen

50 Useful Google Apps for Writers - Learn-gasm - 0 views

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    50 google-työkalua kirjoittajille.
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    Writers, especially those who work from home or who juggle busy schedules around multiple assignments, have a lot to manage-note pads, sticky notes, brainstorming lists, correspondence with clients and editors, and even personal documents and materials that take up a lot of space and time. With its new applications and tools, Google continues to make it easier to manage all that. Below are some of our top picks for the most useful Google apps for writers.
Tarmo Toikkanen

100 Free and Useful Open Courseware Classes for Web Workers - Learn-gasm - 0 views

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    Good collection of OCW courses for web professionals, mainly from MIT.
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    Täältä voi löytyä hyviä kursseja webiin tutustuville opettajillekin.
Tarmo Toikkanen

Facebook Announces New Homepages: It's All About the Stream - ReadWriteWeb - 0 views

  • One highlight of the new homepages is a new 'publisher' feature which looks almost exactly like a similar feature on FriendFeed. Users can now easily post updates, notes, photos, and videos right from their homepage without having to go to the specific application first.
  • Just like on FriendFeed, users can now easily block updates from others if they turn out to be spammers or are simply posting too few interesting (or too many) updates.
  • Thanks to updates to Facebook's privacy settings, users will now also be able to follow others without having to become actual 'friends.' This is basically the same 'friendship' model that Twitter has implemented on its service.
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  • Facebook is slowly moving towards combining some of the best features of FriendFeed and Twitter on its homepages as it has seen how quickly users latched on to Twitter and its real-time updates.
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    Facebookin uudet ominaisuudet tulevat käyttöön 11.3.2009. Tässä käydään läpi, mitä uutta on tiedossa. Huhut kasvavasta kilpailusta Friendfeedin ja Twitterin kanssa sävyttävät spekulaatiota.
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    New Facebook features revealed
Tero Toivanen

YouTube - Planet Earth (Views From Space) - 0 views

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    Kaunis video maasta avaruudesta katsottuna. Tätä voisi käyttää myös opetuksessa.
Tero Toivanen

Languages smarten up your brain - Guardian Weekly - 1 views

  • Now a study published by the European Commission reveals that learning an additional language such as English may bring benefits that go beyond the ability to use the language itself. This report has implications for why, when and how we teach and learn English as a second or foreign ­language.
  • One of the significant findings for English language teaching is that changes in the brain’s electrical activity may occur much earlier than previously thought.
  • this study suggests that changes in the brain may start even in the earlier stages of language learning.
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  • Another cluster concerns enhanced mental flexibility.
  • The benefits reported include enhanced capacity for learning whereby knowledge of languages can lead to superior memory function, especially short-term “working” memory.
  • Most of the advantages ­described support overall competence-building for life and work in modern, information-rich, internet environments.
  • Enhanced problem-solving capability is also reported.
  • Greater understanding of how language functions and is used to achieve specific goals in life acts as the fourth cluster.
  • Finally the study reports on research that links knowledge of languages to a slowdown of age-related mental diminishment such as certain forms of dementia.
  • The cognitive neurosciences stress the need for powerful learning environments, and yet not enough of our language education is spent encouraging learners to engage in higher-order thinking about meaningful content that fires up the brain.
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    Most people learn languages to help them communicate. Now a study of recent research into brain function reveals that students could be gaining a lot more from their pursuit of linguistic skills, says David Marsh
Tero Toivanen

YouTube - Hyper Island in a Nutshell - 2 views

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    Learning by Failing! The students from Hyper Island Digital Media class of 2010, Stockholm give their view on the world leading school. 
Tarmo Toikkanen

Networked Learning Design - Occasional rants - I was wrong: games ARE an alte... - 0 views

  • E-learning designers believe that people learn through "content". They assume that encountering content will lead people to change their behaviour. Games designers believe that people learn through "experience". They assume that having experiences - doing and feeling things - leads to change in behaviour. E-learning designers believe we must be "nice" to our learners in case they go away. They assume that the relationship between the course and the learner is a weak one so that if there's any significant challenge, the learner will give up. Games designers believe that we can challenge people and they'll stick with it. Indeed, it is progressive challenges that form much of the motivation for gamers. E-learning designers believe that we learn step by step (hence linearity, page-turning etc.). Game designers believe we absorb lots of things all at once (hence HUDs, complex information screens etc.). E-learning designers believe that learning experiences are emotionally neutral (in spite of all that's written about the importance of emotion in learning). Games designers always seek an "angle", an attitude.
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    "games are an utterly different vision of learning, separated from e-learning by a huge and uncrossable chasm"
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    Miten pelit ja eOpetus eroavat toisistaan.
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