Video Lectures Cada semana, se le pedirá a ver un juego de video conferencias que cubren diferentes aspectos de los temas de los módulos. Reflexionar críticamente sobre lo que ves, y considerar la publicación de sus pensamientos en el cuadro Discusión debajo del video.
Video Lectures Cada semana, se le pedirá a ver un juego de video conferencias que cubren diferentes aspectos de los temas de los módulos. Reflexionar críticamente sobre lo que ves, y considerar la publicación de sus pensamientos en el cuadro Discusión debajo del video.
Very recent video that has gone viral - two indian girls fight back after being sexually harassed on the bus. This video has brought a lot of media attention from all over the world to the mistreatment of women. As a form of citizen journalism, this video went viral through social media and has since stirred up political and social debates online, creating a movement for change.
Interesting for several reasons: A MOOC with due dates, and yet only 15% get a certificate of accomplishment. Nearly half of the students watched less than a video a week, that is less than 60 minutes in ten week. Any class with this kind of record would be considered a failure in a traditional setting. Yet it seems, the "teachers" were more interested in the data they gathered on student interaction than on the success of their students.
But it is good that you can glean this kind of information from the video - therefore: Good post.
I found this video really interesting. The attempt to emulate a one-on-one learning interaction through the structure of the videos was an interesting, emotionally engaging, concept. The actual completion rate of the particular MOOC discussed wasn't very high, but it would be interesting to look at it in the context of other similar MOOCs. Even though this video was interesting it went the way that many TED talks go. Very emotionally engaging, but left me with lots of questions and wanting more.
I liked how Ted explains the way students access to Open Courses and how right he is when he says that if there are no due dates, even if the topic is very interesting, there are always other things to do first, therefore, you end up not doing it. I am also with him in not doing moocs to long that can get you bored and end up losing all your attention.
Hi buddies, I recommend watching this video, and if does not tell us nothing new though, help us to remember the history, and the video is really nice and easy to see and understand.
hope you like it a lot.
Julia Echeverria
yes, it's really nice video and story starts from being entrepreneur in those times. The concept of printing never existed till Gutenberg invented printing machine. As we watch video, inquisitiveness makes us to think beyond video like how did Gutenberg ever prepared ink and how did Gutenberg established printing process.
"Logan Laplante is a 13 year-old boy who was taken out of the education system to be home schooled instead. Not only was he home schooled, but Logan had the ability to tailor his education to his interests and also his style of learning, something traditional education does not offer."
I realise this article (and the video on which the article is based) does not fall neatly into any category we've studied yet, though I hope many of you may find it as interesting and inspiring as I have.
At core, this is about "hacking" the educational system. As Logan explains, his methods can be applied in mainstream schooling (or indeed for anyone interested in lifelong/lifewide education). There's also the element of "participatory culture" embedded in the production of this video: Logan is sharing his experiences, allowing others to comment and contribute so that he might learn as others are learning from him.
This is a truly amazing talk, I was especially pleased to discover your post since I was just about to share a talk that speaks to many of the same issues!
My shared video talks about how schools simply aren't made for boys - for many reasons - and what should be done to reengage them in education. (You can check it out here, if you're interested - https://groups.diigo.com/group/okmooc/content/gaming-could-the-ultimate-tools-to-re-engage-boys-in-education-12782090)
The part about "writing about butterflies and rainbows" quite literally made me chuckle, here's why: (from my video)
"Boy comes home from school, and he says, "I hate writing." "Why do you hate writing, son? What's wrong with writing?" "Now I have to write what she tells me to write." "Okay, what is she telling you to write?" "Poems. I have to write poems. And little moments in my life. I don't want to write that stuff." :)
The boy then goes on to saying "I want to write about video games. I want to write about leveling-up. I want to write about this really interesting world. I want to write about a tornado that comes into our house and blows all the windows out and ruins all the furniture and kills everybody." ...which is one of the main points of "hackschooling" -writing through experiences & interests.
Also, speaking from personal experience as someone who also left a diploma behind, I can confirm that leaving a rigid non-functional study environment for an open world of possibility can be the best thing you can ever do.
All in all - thumbs up for sharing the talk!
Thanks for sharing - what an inspiring talk. Many of his lessons are just as valuable for adults, who often seem to lose any sense of creativity after settling in to their lives, careers, and relationships. FYI - my wife and I have done some limited homeschooling with one of our kids who really doesn't thrive in traditional school settings. I wish we could have done more, but at the very least I encourage each of our kids to explore other ways to learn to either supplement (or question) what they are learning in school. Traditional education just isn't supportive of creative thinking and creative thinkers.
This video highlights ways in which educators (and parents) can incorporate 21st century skills in their lessons to digital natives. Admittedly, as a teacher, I get overwhelmed by all of the information out there and feel pressure to use technology that I'm still learning to be comfortable with. This is a good video that can show you how to get started, geared more towards middle/upper school.
The video begins with 3 minutes of visuals and - very annoying - piano music. I would have turned it off after 30 seconds because I assumed that there would be 13 minutes of this. But since fraup74 says it was a good video I skipped ahead to see if there was more. Otherwise, I would not have persevered. In terms of content, it is a good basic resource (a woman speaks, using screenshots to show how to use online tools). The video is not very engaging.
Collaborative video editing with different levels for entry-level editors to more advanced. A Chrome plugin allows you to edit video within the browser.
This is the digital project I created for this course. It's an animated video introducing the topic connected learning. I shared the it on Stanford Education with all the details, I just want to also share here to reach large audiences. Hope it's helpful for you guys. :)
Teachers are discovering the value of imparting media-literacy skills, from critical analysis of news programs, commercials, and films to basic design and video-production techniques.
Y mediante el uso de las herramientas que nos da el acceso abierto a la información, enriquece la manera en que los docentes pueden acercar el conocimiento a sus estudiantes.
This is an excellent video summarizing all the skills and necessity of them in a participatory culture. Everyone is spending more and more time in the multimedia world these days, especially the youth, who can be considered the most vulnerable. An ability to perceive all the information we are getting through a critical lens is profound, as is an ability to dissect and understand the logic of multimedia. Learning the tricks of graphics, cinema, music studies (collectively called "communication studies"), young people learn to understand and create media, find new ways to express themselves efficiently in an ever-changing world and supplement the traditional ("written") curriculum, which is behind the needs of today's man. The point is illustrated nicely by George Lucas, founder of The George Lucas Educational Foundation (GLEF): "Everybody is affected by this, and it should be taught in school." I agree 100%.
Re-thinking communication skills is absolutely essential for all educators, since much of the communication students are faced with during a day comes in the shape of different kinds of media. But the result of this is also that we need to address the fact that not all educators are necessarily equipped to teach about media because it's rarely included in teacher's programs (especially if you were trained twenty or thirty years ago). So the video makes a lot of good points about media-literacy and hopefully our educational systems will make sure that educators are given the tools to include this in their classrooms.
These are some cool 'motivational' videos about open education - certainly a valuable resource when talking about the subject.
The attached link has the three best ones (I have looked ahead & the third place winner is actually included in module 7), but this playlist (sorry, could not find one in English, but the videos are in English anyway) has a few more: http://www.youtube.com/playlist?list=PLgmAVOv3Lv3H1q20GUUg9h2koK6hPq4hk (playlist from Virtual educational library from Lithuania).
Es una plataforma en la que colaboran distintas universidades para hacer videos de diferentes materias e incluso posee algunos videos más especializados. El acceso es totalmente gratuito y es un ejemplo de una plataforma que contribuye a que el compartir conocimiento no esté limitado económicamente.
Dear colleagues, I present this video below clarifies various concepts involving the issue at hand in this course places special stress upon the creators of videos and images.
This video can help us fix the knowledge we have studied because it is clear and precise.
Hope you like,
Julia Echeverria
YouTube, Full Sail University, Published on Mar 12, 2014
"Technology has made it easier than ever to publish your own work. This Full Sail University panel discusses how to successfully self-publish your own work, and how to do it without getting lost in the sea of all of the other content that's out there."
A panel of successful self-published authors talk about the flexibility of new technology within the publishing realm to sell books/music: formatting your work, business models, copyright , print on demand options, music aggregators,, marketing, worldwide distribution, etc.
The video length of one+ hour might seem a bit daunting at first, but I ended up watching most of it in one go - this is really an excellent and easy-to-follow overview of all the important aspects of self-publishing. (I was especially pleased that this video listens to well in the background, as opposed to most other videos that I find require more "involvement" and that do not fit well with a busy day schedule.)
What is best about this is that it is all based on actual people experiences - successful self-published authors participating in the panel, and sharing their knowledge & tips in real-time. I was especially curious to find out about the marketing side of of self-publishing a book, and was pleased to discover quite a few helpful ideas and tips.
As someone who is thinking about self-publishing soon, this has answered a lot of questions and definitely sparked confidence in the process as a whole.
Thank you very much for sharing! Hopefully, this will help and encourage many more self-publishers to be.
"...we need to recognize you can't kill the instinct the technology produces. We can only criminalize it. We can't stop our kids from using it. We can only drive it underground. We can't make our kids passive again. We can only make them, quote, "pirates." And is that good?"
- Larry Lessig
This is a great talk about the free use of materials to make something new.
The crux of Mr Lessig's argument is that every time a "kid" remixes a song with a video they are committing a criminal act. By doing this the law is making their free expression criminal. He shows three great examples of this starting at 8:29 in the video.
He suggests that by using Creative Commons materials, we can avoid being criminals, and by doing this we can break the cartel of the RIAA and others. He uses the example of BMI causing the downfall of ASCAP. You can see this at 4:55 in the video. Here is the quote:
"Finally. Before the Internet, the last great terror to rain down on the content industry was a terror created by this technology [Shows a picture of a broadcast radio antenna]. Broadcasting: a new way to spread content, and therefore a new battle over the control of the businesses that would spread content. Now, at that time, the entity, the legal cartel, that controlled the performance rights for most of the music that would be broadcast using these technologies was ASCAP. They had an exclusive license on the most popular content, and they exercised it in a way that tried to demonstrate to the broadcasters who really was in charge. So, between 1931 and 1939, they raised rates by some 448 percent, until the broadcasters finally got together and said, okay, enough of this. And in 1939, a lawyer, Sydney Kaye, started something called Broadcast Music Inc. We know it as BMI. And BMI was much more democratic in the art that it would include within its repertoire, including African American music for the first time in the repertoire. But most important was that BMI took public domain works a
Utilice la barra de navegación de arriba para moverse a través de los vídeos para el módulo de esta semana . Desplácese hacia abajo para espacios de discusión. Introducción Este video, de Elsevier , una de las editoriales más grandes del mundo, ofrece una breve descripción de la historia de la edición académica, y un vistazo a sus principales funciones de registro, certificación, difusión, preservación y uso.
Utilice la barra de navegación de arriba para moverse a través de los vídeos para el módulo de esta semana . Desplácese hacia abajo para espacios de discusión. Introducción Este video, de Elsevier , una de las editoriales más grandes del mundo, ofrece una breve descripción de la historia de la edición académica, y un vistazo a sus principales funciones de registro, certificación, difusión, preservación y uso.
Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world.
I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example.
Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions".
Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments.
In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
In the classroom, the MOOC material became a new form of textbook. The students found the video lectures easy to follow. They could watch each bite-sized two- to seven-minute video in its entirety and retain the information. The finger exercises following the video further reinforced their learning.
Good video! The most similar thing I have experienced in Madrid was in a Public Museum: they had creative software in a file of computers available for kids: They did their own drawings, and those were shown in several screens that were hangging on walls as paintings all around the museum, next by the "real" artists artworks. It is a peatty it was just for children to participate!
By the way, it is amazing the way this woman sweats in the video!
This video shows the possibilities for libraries: Encouraging users to create content in addition to absorbing it. Melanie Florencio provided excellent exemplars, spanning generations (the old and the young) and showing that all can participate.
Colleges and universities aren't just teaching businesses about the value of technology, they're leading by example. At the core of their lesson is an essential technology: the video content management system. With it, universities are able to use low-cost computers and anything from high-end cameras to consumer webcams to record every lecture in every classroom across campus. Some go beyond recording, broadcasting live courses to remote learners around the world.