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danildintsis

search resources for images, video - 3 views

i usually use the Bing for targeted search for my presentations, and other materials: http://www.bing.com/images http://www.bing.com/videos/ Usually i use integrated search in the MS Office apps-i....

image video module4

started by danildintsis on 27 Sep 14 no follow-up yet
Leticia Lafuente López

Gamification, Learning and World change - 10 views

An interesting video about Second Life being used in Learning: https://www.youtube.com/watch?v=Qj_fKnZRoNI

module3 education learning gamification game

monde3297

Lecture Videos | OpenKnowledge Courseware | Stanford Online - 0 views

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    Utilice la barra de navegación de arriba para moverse a través de los vídeos para el módulo de esta semana . Desplácese hacia abajo para espacios de discusión. Introducción Este video, de Elsevier , una de las editoriales más grandes del mundo, ofrece una breve descripción de la historia de la edición académica, y un vistazo a sus principales funciones de registro, certificación, difusión, preservación y uso.
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    Utilice la barra de navegación de arriba para moverse a través de los vídeos para el módulo de esta semana . Desplácese hacia abajo para espacios de discusión. Introducción Este video, de Elsevier , una de las editoriales más grandes del mundo, ofrece una breve descripción de la historia de la edición académica, y un vistazo a sus principales funciones de registro, certificación, difusión, preservación y uso.
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    Aún no entiendo el proceso de peer assessment en español, es el mismo que en inglés? sólo el link?
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
rlamim

A MOOC sees its greatest impact in the classroom at MIT - 2 views

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    In the classroom, the MOOC material became a new form of textbook. The students found the video lectures easy to follow. They could watch each bite-sized two- to seven-minute video in its entirety and retain the information. The finger exercises following the video further reinforced their learning.
Kevin Stranack

The Library of the Future | Melanie Florencio | TEDxCreativeCoast - YouTube - 9 views

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    A description of the future of libraries being makerspaces - centres of production as well as consumption.
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    Good video! The most similar thing I have experienced in Madrid was in a Public Museum: they had creative software in a file of computers available for kids: They did their own drawings, and those were shown in several screens that were hangging on walls as paintings all around the museum, next by the "real" artists artworks. It is a peatty it was just for children to participate! By the way, it is amazing the way this woman sweats in the video!
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    I can absolutely get behind this movement.
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    More than just making technologies available, the activities here really connect the community, and that is the spirit of "open". I love this.
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    Gracias por compartirlo, esta nueva tendencia de la BIblioteca como espacios de creación y producción es muy enriquecedora.
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    This video shows the possibilities for libraries: Encouraging users to create content in addition to absorbing it. Melanie Florencio provided excellent exemplars, spanning generations (the old and the young) and showing that all can participate.
bsheman

Acknowledging a long and mildly rewarding course. - 1 views

I Initially joined this course as a down time from an Intro to Linux course I was taking. The videos were interesting and short enough not to loose my attention. Since the course only required watc...

started by bsheman on 29 Nov 14 no follow-up yet
kamrannaim

Salman Khan flips the classroom using technology - 7 views

Khan Academy has done some good work, but I certainly do not believe it is the solution to the nation's problems in education. A critique, by Karim Kai Ani, considers the videos to be poor, as well...

https:__www.youtube.com_watch?v=nTFEUsudhfs open access technology video

tlsohn

Universities are Schooling Tech Companies in Video - 0 views

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    Colleges and universities aren't just teaching businesses about the value of technology, they're leading by example. At the core of their lesson is an essential technology: the video content management system. With it, universities are able to use low-cost computers and anything from high-end cameras to consumer webcams to record every lecture in every classroom across campus. Some go beyond recording, broadcasting live courses to remote learners around the world.
eglemarija

New media literacies - 3 views

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    Cool short video describing skills we need to be part of the participatory culture.
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    This video did a great job of illustrating the shift from critical media consumption to more participatory culture. We are no longer just consumers, we are now producers, curators and publishers. We must develop critical digital literacy skills in order to creatively express ourselves online.
monde3297

Africa harnesses the power of the phone - video - 1 views

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    Yousef Eldin explores the impact that new developments in mobile phone technology are having on life in some of Uganda's most isolated communities
mbittman

Learning in snippets - 1 views

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    A successful author on YouTube, Matt Santoro, uses YouTube as a teaching tool, publishing a new video on some aspect of knowledge every Saturday.
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    A successful author on YouTube, Matt Santoro, uses YouTube as a teaching tool, publishing a new video on some aspect of knowledge every Saturday.
giova642

Video introductorio Nuevas Metodologías Pedagógicas - 0 views

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    Hola en este video es una muestra de como los avances tecnológicos infieren en el desarrollo de los aprendizajes de las personas.
c maggard

short video-intellectual property for business - 2 views

While it may not be univeristy-calibre, attached is a down-and-dirty video outlining and defining intellectual property. Again, it's very simplistic, but it gets the point across. There are things ...

open access module 5 publishing open knowledge mooc intellectual property

Kevin Stranack

School of Open Africa to launch in September - Creative Commons - 2 views

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    "School of Open is a global community of volunteers providing free online courses, face-to-face workshops, and innovative training programs on the meaning, application, and impact of "openness" in the digital age. Through School of Open, you can learn how to add a Creative Commons license to your work, find free resources for classroom use, open up your research, remix a music video, and more!"
maxmhm77

Kirby Ferguson: Embrace the remix | Talk Video | TED.com - 0 views

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    Embrace the remix ​https://www.ted.com/talks/kirby_ferguson_embrace_the_remix Nothing is original, says Kirby Ferguson, creator of Everything is a Remix. From Bob Dylan to Steve Jobs, he says our most celebrated creators borrow, steal and transform.
aleksandraxhamo

William Fisher, CopyrightX: Lecture 9.2, Fair Use: Fair Use Today - YouTube - 1 views

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    This video explains in all aspects, deeply and broadly, the fair use doctrine.
thapli64

Lessons Worth Sharing - 2 views

shared by thapli64 on 12 Sep 14 - No Cached
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    Use engaging videos on TED-Ed to create customized lessons. You can use, tweak, or completely redo any lesson featured on TED-Ed, or create lessons from scratch based on any video from YouTube.
educa21

Ruben R. Puentedura's Weblog - 0 views

shared by educa21 on 27 Sep 14 - No Cached
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    The combination of the Vernier Video Physics and the Vernier Graphical Analysis apps works well to digitize and analyze simple video x,y coordinate data on the iPad. However, it is sometimes desirable to digitize more complex data (e.g., changes in the area of an object over time), and other apps work better in this regard.
Amanda Hill

Connected Learning TV - Buffy Hamilton - YouTube - 3 views

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    A video conversation with Howard Rheingold and Buffy Hamilton, a high school librarian. According to Buffy, "The library is the shared story of human experience". She works with students to help them "create the story of their lives".
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