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The Silent History - 1 views

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    A novel released in 1500 word segments each day through an iphone application. Part of the work can only be read if physically in the geolocation which coordinates with the text. These optional side stories, called "field reports", are tied back into the larger narrative. They are written in relation to the surroundings which they are placed, so the reader is getting visual cues by the setting. By Matthew Derby. He is also the senior interface designer for Harmonix. 
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    This is pretty cool! Another Emerson VMA student, Frank Horton, had a start up company that was attempting to do something similar to this idea.
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Twine: a tool for creating interactive stories - 0 views

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    This could be another option for your next/second project....
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"Deep Media," Transmedia, What's the Difference?: An Interview with Frank Rose (Part One) - 0 views

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    Thanks to Amy D. for this reference...
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Gamasutra - News - Shade, and the future of interactive fiction on the App Store - 1 views

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    about Plotkin's recent iOS app for SHADE...
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Expressive Processing: On Process-Intensive Literature and Digital Media - 0 views

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    dissertation by Noah Wardrip-Fruin
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IndieGames.com - The Weblog Experimental Narrative: 18 Cadence - 0 views

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    Andrew Plotkin review
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    about Aaron Reed's latest work--a review by Andrew Plotkin
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Massive Crowds Converge On South Boston For PAX East Convention « CBS Boston - 0 views

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    "muzzy lane"
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    This is the company that the fellow we'll be interviewing this Thursday works for...
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defiance - 0 views

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    relevant to transmedia
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Why I'll Never Work on First-Person Shooters Again // Charles N. Cox Dot Com - 0 views

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    "There's an amazing amount of innovation just waiting under the surface for us to tackle - and yes, perhaps violence will be some part of it; we are no simple beings. But we as a self-aware species of gamer - and game developer - can evolve to a more varied diet as a start; a one-course feast of blood and shell casings can perhaps sing its last with this generation and never return, a relic, discarded as the cyanide trappings of our adolescent industry and its hopefully brief era of strip mining for the social soul."
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May 10th - The Future of Interactive Storytelling - 0 views

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    Another discovery from my PLN: this one from Noah Wardrip-Fruin, editor of books that are on our reserve list as well as one of the dissertation directors for Aaron A. Reed, author of Sand-dancer and CREATING INTERACTIVE FICTION WITH INFORM 7
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Writing for Interaction, Part 2 | DMLcentral - 0 views

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    got to this link via a tweet from Will Richardson, an important member of my Personal Learning Network: a published library media specialist who often is keynote speaker at lectures etc.
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Elegy for Theory | PopMatters - 0 views

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    a friend (who was a former student of Ulmer's) posted this to me and said that "it reminds me of elementary Ulmer pedagogy"
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'Kickending' Spellirium, an adventure game 'for hardcore word nerds' | Polygon - 0 views

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    Genre bending going nuts, in the best way possible. Makes me think about how to successfully incorporate poetry into game mechanics.
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    Might be of interest!
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German Words of the Day: Favorite Most Beautiful German Words - die schoensten deutsche... - 0 views

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    Augenblick (p. 22 of Ulmer "Florida Measure (Chora)" essay) = one of "most beautiful German words" (4th place)
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