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Jordan Pailthorpe

The Silent History - 1 views

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    A novel released in 1500 word segments each day through an iphone application. Part of the work can only be read if physically in the geolocation which coordinates with the text. These optional side stories, called "field reports", are tied back into the larger narrative. They are written in relation to the surroundings which they are placed, so the reader is getting visual cues by the setting. By Matthew Derby. He is also the senior interface designer for Harmonix. 
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    This is pretty cool! Another Emerson VMA student, Frank Horton, had a start up company that was attempting to do something similar to this idea.
Richard Smyth

How to engage girls with gaming | eSchool News - 0 views

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    subtitle: "Interactive educational games that are collaborative and focus on 'social good' can boost girls' participation, experts say"
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    This is a good follow-up to our discussion last night regarding how schools are trying to incorporate gaming to make them more relevant/engaging... subtitle of article is "Interactive educational games that are collaborative and focus on 'social good' can boost girls' participation, experts say."
loudon stearns

Why play is vital - no matter your age: Stuart Brown on TED.com - 0 views

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    Hard science on the importance of play for human development. How are games and play different? What are the categories of play? Can video games give us the same result as play? Should we have a category of "video toys" separate from "video games"? If we move toward video game education we need to make sure play is a portion of that education.
Richard Smyth

Online gamers crack AIDS enzyme puzzle | Games Blog - Yahoo! Games - 1 views

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    I just read about this recently, really fascinating. It turns out the same group Foldit, is working in a similar format to develop better methods of teaching math and science in schools. And because these digital solutions are available in a virtual world, they are able to use tools like the internet to bring together gamers all over the world and really "hive mind" solutions to these scientific problems. In the article I read, the scientists talk about the flexibility the gamers have in working with 3D puzzles, and how it doesn't take long at all to solve these visual puzzles because it's just a game, and with a little bit of guidance it doesn't take long at all to catch the gamers up to speed with how proteins and enzymes 'should' fit together. Obviously there are some flexible rules, otherwise the computer would have figured it out earlier. So I just thought this application was really fantastic, especially when networked to include potentially more of the public sphere. Makes me scientifically endlessly optimistic!
Jordan Pailthorpe

Why I'll Never Work on First-Person Shooters Again // Charles N. Cox Dot Com - 0 views

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    "There's an amazing amount of innovation just waiting under the surface for us to tackle - and yes, perhaps violence will be some part of it; we are no simple beings. But we as a self-aware species of gamer - and game developer - can evolve to a more varied diet as a start; a one-course feast of blood and shell casings can perhaps sing its last with this generation and never return, a relic, discarded as the cyanide trappings of our adolescent industry and its hopefully brief era of strip mining for the social soul."
Richard Smyth

How mainstream video games are being used as teaching tools | eSchool News - 1 views

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    What do you think will be the WAAAAAY OF THE FUUUUTUUURREEE: educational games or creating lesson plans around mainstream games (the better question may be, how these things will manifest)?
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    Schooling is already a game. Point systems, frequent feedback, rewards. The first step is to recognize that. Second step is to use technology to implement on smaller scales, by which I mean minute to minute instead of week to week or semester to semester(which we see here). Honestly it is done already in kindergarden with the stars on the board acting as a leaderboard. I am confused as to why that is abandoned after graduating to 3rd or 4th grade(we "grow out" of one of the best forms of motivation?!). Gamifying schools is a matter of refinement not overhaul. The question to me is what should be rewarded.
Amy DePaola

Exclusive: 'Catching Fire' Victory Tour poster immortalizes Jennifer Lawrence and Josh ... - 1 views

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    My first semester thesis in Jane's theory class was focused on Transmedia storytelling and how The Hunger Games was poised to be a successful transmedia campaign. Often mistaken for marketing ploys (which yes, some are) I predicted that this was going to happen. Needless to say Jane didn't really agree and gave me a B - however, here we are moving forward in the Hunger Game's series and oh - what's this? Immortalizing the characters and making the Hunger Games' actually come to life. I know we aren't up to Transmedia yet but I wanted to share this because transmedia storytelling is a huge topic and one that I will continuously aim to explore here at Emerson.
Richard Smyth

May 10th - The Future of Interactive Storytelling - 0 views

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    Another discovery from my PLN: this one from Noah Wardrip-Fruin, editor of books that are on our reserve list as well as one of the dissertation directors for Aaron A. Reed, author of Sand-dancer and CREATING INTERACTIVE FICTION WITH INFORM 7
Amy DePaola

For the Comic lovers (Brandon!) - 1 views

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    Henry Jenkins, the father of convergence culture, writes about visual linguistics of comics and graphic storytelling. Comics are a great gateway into Transmedia storytelling.
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    Mazzuchelli is one of my favorite artists in comics; not only because of Batman: Year One or Daredevil: Born Again (both amazing works), but also the City of Glass comic in the article. What's so powerful about this piece is how it talks about comics bringing the picture plane and language together, what McCloud in "Making Comics" refers to as "montage." Thank you!
Amy DePaola

How People Use Mobile! - 0 views

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    Entertainment and casual engagement/interactivity tops the charts!
loudon stearns

Am I an Argo? - 0 views

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    An Argo, in an article we read, is a boat that was completely replaced: "Argo is an object with no other cause than its name, with no other identity than its form." I have been told that the human body is an Argo, that it replaces all its cells every 7 years, we are only structure, pattern. Current evidence says this is not true, some matter remains: "About the only pieces of the body that last a lifetime, on present evidence, seem to be the neurons of the cerebral cortex, the inner lens cells of the eye and perhaps the muscle cells of the heart."
Amy DePaola

Storytelling as a weapon - 3 views

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    I thought this was a great write up and relevant to our program as a whole. Fast Company's Co.Create is also a great outlet to keep up with Interactive in terms of it meeting art and commerce
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    Brandon - you are one of my favorite people - for so many reasons, this is one of them.
Richard Smyth

This is Your Brain on eBooks « Agnostic, Maybe - 0 views

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    This blog post mentions the "method of loci" which is another name for the "Memory Palace" tradition that we are exploring. There's also a link to a TED talk about spatial processing in the brain.
Richard Smyth

Google Heads-Up Display Glasses Are Coming by the End of 2012 - 0 views

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    why we should all drop everything and learn how to create content for augmented reality...
Jeremy Latour

Teaching computers how to forget. - 0 views

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    Computers have turned "remembering" into a default state, but one professor argues that this has horrible consequences-and he has a proposal for training machines how to forget.
Richard Smyth

Sven Birkerts: The Gutenberg Elegies - 0 views

  • To him [Havelock] the basic shift from oral to literate culture was a slow process; for centuries, despite the existence of writing, Greece remained essentially an oral culture. This culture was one which depended heavily on the encoding of information in poetic texts, to be learned by rote and to provide a cultural encyclopedia of conduct. It was not until the age of Plato in the fourth century that the dominance of poetry in an oral culture was challenged in the final triumph of literacy. That challenge came in the form of philosophy, among other things, and poetry has never recovered its cultural primacy. What oral poetry was for the Greeks, printed books in general are for us. But our historical moment, which we might call "proto-electronic," will not require a transition period of two centuries. The very essence of electronic transmissions is to surmount impedances and to hasten transitions. Fifty years, I'm sure, will suffice.
    • Richard Smyth
       
      Notice the Ulmer-like analogy comparing oral poetry to books...Also the note of how long these transitions can take....
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