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Jordan Pailthorpe

What is DiGRA? - Digital Games Research Association (DiGRA) - 0 views

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    holds a digital library of essays and conference papers within the field of game studies. Super useful! 
Richard Smyth

Digital Humanities Awards | Recognising Excellence in Digital Humanities - 2 views

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    You can vote on the DH 2012 awards now!
Richard Smyth

Expressive Processing: On Process-Intensive Literature and Digital Media - 0 views

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    dissertation by Noah Wardrip-Fruin
Richard Smyth

My Son The Dragon Slayer: The Risks And Rewards Of Growing Up Gaming | WBUR - 0 views

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    This is airing now every Thursday morning. This episode is part two of the "Digital Lives" series.
Richard Smyth

Interactive Fiction Communities: From Preservation through Promotion and Beyond - 0 views

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    article by Nick Montfort, MIT Professor and If author, and Emily Short, author of Galatea and other noted works of IF.
William Lee

Exclusive: Valve working on 'Steam Box' gaming console with hardware partners, could an... - 0 views

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    Recently there's been chatter that Valve - the company behind the massively popular gaming service Steam - has been considering getting into the hardware business. Specifically, there have been rumors that the company has been toying with the idea of creating a proper set-top console which could potentially pose a threat to the Xbox 360 and PlayStation 3.
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    This is an interesting development. Console games have been the domain of the "Big Three" for years (XBox, Playstation, and Nintendo). Now, another player is threatening to break into the market. Steam is a digital distribution service with over 40 million active users. Users install the Steam software and then purchase and play various computer games through the Steam interface. When I was helping to develop an indie game a few years ago, it was considered a huge accomplishment to be listed on Steam. It boosted the game's exposure and user base significantly. It will be interesting to see if the console is released and how it fairs in the difficult-to-enter market.
Richard Smyth

The City Is A Battlesuit For Surviving The Future - 0 views

  • We can't see how the street is immersed in a twitching, pulsing cloud of data. This is over and above the well-established electromagnetic radiation, crackles of static, radio waves conveying radio and television broadcasts in digital and analogue forms, police voice traffic. This is a new kind of data, collective and individual, aggregated and discrete, open and closed, constantly logging impossibly detailed patterns of behaviour. The behaviour of the street.
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    "the street is immersed in data..." see also reference to Adam Greenfield, author of EVERYWARE (one of the readings for the panel presentations).
Richard Smyth

A look at how digital gaming may provide lessons for improving ourselves and the world ... - 0 views

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    about book by Jane McGonigal, creator of the Urgent Evoke ARG
Richard Smyth

Online gamers crack AIDS enzyme puzzle | Games Blog - Yahoo! Games - 1 views

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    I just read about this recently, really fascinating. It turns out the same group Foldit, is working in a similar format to develop better methods of teaching math and science in schools. And because these digital solutions are available in a virtual world, they are able to use tools like the internet to bring together gamers all over the world and really "hive mind" solutions to these scientific problems. In the article I read, the scientists talk about the flexibility the gamers have in working with 3D puzzles, and how it doesn't take long at all to solve these visual puzzles because it's just a game, and with a little bit of guidance it doesn't take long at all to catch the gamers up to speed with how proteins and enzymes 'should' fit together. Obviously there are some flexible rules, otherwise the computer would have figured it out earlier. So I just thought this application was really fantastic, especially when networked to include potentially more of the public sphere. Makes me scientifically endlessly optimistic!
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