The Silent History - 1 views
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A novel released in 1500 word segments each day through an iphone application. Part of the work can only be read if physically in the geolocation which coordinates with the text. These optional side stories, called "field reports", are tied back into the larger narrative. They are written in relation to the surroundings which they are placed, so the reader is getting visual cues by the setting. By Matthew Derby. He is also the senior interface designer for Harmonix.
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This is pretty cool! Another Emerson VMA student, Frank Horton, had a start up company that was attempting to do something similar to this idea.
Mentira - 1 views
The Gamer Disposition - 0 views
Boston Festival of Indie Games - 0 views
Massive Crowds Converge On South Boston For PAX East Convention « CBS Boston - 0 views
defiance - 0 views
Why I'll Never Work on First-Person Shooters Again // Charles N. Cox Dot Com - 0 views
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"There's an amazing amount of innovation just waiting under the surface for us to tackle - and yes, perhaps violence will be some part of it; we are no simple beings. But we as a self-aware species of gamer - and game developer - can evolve to a more varied diet as a start; a one-course feast of blood and shell casings can perhaps sing its last with this generation and never return, a relic, discarded as the cyanide trappings of our adolescent industry and its hopefully brief era of strip mining for the social soul."
May 10th - The Future of Interactive Storytelling - 0 views
Writing for Interaction | DMLcentral - 0 views
Elegy for Theory | PopMatters - 0 views
'Kickending' Spellirium, an adventure game 'for hardcore word nerds' | Polygon - 0 views
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