Kwedit, an online lending site, lets teens sign a virtual "play now, pay later" contract in exchange for real-world currency for virtual games.
Is this model really valuable for teaching credit responsibility, or does it take advantage of the draw of virtual games to make a profit...or both?
Comments in class sparked me to look this up...it's pretty good, though not the same as what was described. You can also get a different version of the test as an iPhone app...
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