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Chris Dede

Student-made Video Games Promote Science Literacy | MiddleWeb - 1 views

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    sixth grades connecting writing and media to science
Jennifer Jocz

Can avatars change the way we think and act? - 4 views

  • "The bottom line is that we have to have more education in society, particularly showing students stereotypes that exist in media and why they exist."
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    One study showing how the use of realistic avatars can influence people to exercise or eat better and can influence they way they view women.
Kasthuri Gopalaratnam

Quest to Learn - Learning through Play - 1 views

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    "Quest supports a dynamic curriculum that uses the underlying design principles of games to create academically challenging, immersive, game-like learning experiences for students. Games and other forms of digital media also model the complexity and promise of "systems." Understanding and accounting for this complexity is a fundamental literacy of the 21st century."
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