Skip to main content

Home/ HGSET545/ Group items tagged Technology

Rss Feed Group items tagged

Tracy Cordner

Why we can't stop playing computer solitaire. - By Josh Levin - Slate Magazine - 0 views

  • Solitaire proved particularly useful in teaching neophytes how to use the mouse. When Microsoft first preloaded solitaire as part of 1990's Windows 3.0, clicking and pointing weren't yet second nature. By dragging and dropping cards, newbies developed the mousing fluency required to use every other Windows program.
  • In the pre-Internet era, much of solitaire's allure came because it was the only game in town. Moving a black two onto a red three may not have seemed particularly enticing on its own terms, but compared with the visual stimuli provided by an Excel spreadsheet, a post-victory card cascade was an unimaginably rousing spectacle.
  •  
    This article is really bad, but it makes a couple good points, which I highlighted for you. You're welcome!
Soomi Hong

Online Game, Made in U.S., Seizes the Globe - 1 views

  •  
    This aricle introduces "World of Warcraft", a fantasy game that has become a worldwide hit.
Jennifer Jocz

Not Just Fun and Games -- Campus Technology - 0 views

  • He said playing the games allows students to dig down into the layers of information being put in front of them while playing, and in "real life," where students regularly partake in exercises like determining the reliability of scholarly journals and Web sites.
  •  
    An example of how video games are being used in higher education
Tracy Cordner

.:CivWorld:. - 0 views

  •  
    Application of popular game "Civilization" to educational context. A good mashup of motivation and education!
Parisa Rouhani

Virtually addicted: Weaning Koreans off their wired world - CNN.com - 1 views

  • Cheong is down to playing two or three hours on "Starcraft" and "World of Warcraft" three times a week,
  • The South Korean government estimates that the country has 2 million citizens addicted to the Internet
  • Earlier this month a three-month-old baby girl succumbed to malnutrition while her parents spent 12-hour stretches in an Internet cafĂ© playing the role-playing game Prius Online
  • ...6 more annotations...
  • 22-year-old man returned to an Internet cafe to continue playing immediately after he murdered his mother, who had complained about his gaming habits. Physical exhaustion after long computer sessions has also caused deaths.
  • Internet addicts will also be offered free software with a timer that shuts down their computers or a "fatigue system" that bores players by making games slower and more difficult
  • Some of the suggested new measures to curb Internet addiction could collide with a gaming market that is expected to be worth $5.5 billion this year with a 17 percent growth rate
  • The companies make their money selling add-ons such as weapons, outfits and special abilities for the online characters.
  • Another novel idea to curb addiction is to punish excessive playing by confiscating gamers' virtual wealth.
  • We are examining various technological directions to prevent excessively continuous game play even for adults, and we are also discussing a special system that will allow children and teenagers to learn a healthy gaming habit,
  •  
    This is an interesting article that speaks to the result of over-engagement. I wonder if this problem is specific to Korea and less so in other countries (if so, what is it about that environment that makes video games so addictive) or if it's only been studied in Korea but could be a similar problem in other parts of the world.
Uche Amaechi

FT.com / UK - A fight over freedom at Apple's core - 0 views

  •  
    Zittrain on Apple's war against creativity
Nick Siewert

Pro Athletes Bring Video Games Into the Regimen - NYTimes.com - 1 views

  •  
    Professional athletes are using video games to study strategy and "preset" their brains for game time.
Uly Lalunio

For hospitals, practice in the virtual world can have major benefits - WSJ.com - 0 views

  •  
    Healthcare facilities are discovering that practicing in the virtual world can have major benefits in real life. Doctors, nurses and students are using online community to learn how to cope with crises, boost clinical skills and make their facilities more efficient.
Chris Dede

Students soon could learn with handheld 3-D devices | Mobile and Handheld Technologies ... - 0 views

  •  
    Can 3-D devices help students learn?
Kelsey Voigt

Dollars and Sense: Kids, Credit, and Kwedit - 0 views

  •  
    Kwedit, an online lending site, lets teens sign a virtual "play now, pay later" contract in exchange for real-world currency for virtual games. Is this model really valuable for teaching credit responsibility, or does it take advantage of the draw of virtual games to make a profit...or both?
Xavier Rozas

College Students Feel Isolated Without Social Media, Study Says - 0 views

  •  
    I was in a NYC subway this weekend nd noticed that 100% of riders in my section were buried in their phones...not even sure they had a connection...
Xavier Rozas

Education Week: District Innovates to Address Dropout Problem - 0 views

  •  
    Good article and a series of links from main page about pros and cons of latest e-learning and student engagement efforts in failing districts.
Yang Jiang

Do Video Games Cause Depression in Teenagers? - NYTimes.com - 0 views

  •  
    There's been a lot of buzz about whether video games are habit-forming, and whether parents are exaggerating when they say their teenagers are "addicted" to game playing. Now new research on children who are heavy gamers suggests parents may have something else to worry about: depression.
Cailean Cooke

Revolution in the Classroom - The Atlantic - 2 views

  •  
    States looking to win education stimulus funds and offer truly student-centric, customizable learning experiences, need to get their classrooms online.
Yang Jiang

Teen girls may benefit more from playing video games with their parents than boys, a st... - 0 views

  • a new study finds that when adolescent girls play age-appropriate games with their parents there may be some benefits, such as feeling closer to family members and having better mental health.
  •  
    A new study finds that when adolescent girls play age-appropriate games with their parents there may be some benefits, such as feeling closer to family members and having better mental health.
« First ‹ Previous 441 - 460 of 484 Next › Last »
Showing 20 items per page