Jane McGonigal argues that playing games can have a positive real world impact. Colbert says kids will now say, "Just five more minutes, mom... I've almost cured cancer!"
a new study identifies risk factors for "pathological," or obsessive, gamers and says that such children become more depressed and anxious the more they play.
"In the online world you don't need to fill buildings or lecture theatres with people and you don't need to be trapped into a lecture timetable," says Peter Scott, director of the Open University's Knowledge Media Institute.
This post reflects the opinions of the author and not necessarily those of Mashable as a publication. Greg Steen currently serves as a trendspotter for Moxie, discovering and assessing marketing implications for global trends. He has over five years experience in analyzing trends and creating strategic campaigns for brands such as Verizon Wireless, Marriott and the Alzheimer's Association.