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Parisa Rouhani

Virtually addicted: Weaning Koreans off their wired world - CNN.com - 1 views

  • Cheong is down to playing two or three hours on "Starcraft" and "World of Warcraft" three times a week,
  • The South Korean government estimates that the country has 2 million citizens addicted to the Internet
  • Earlier this month a three-month-old baby girl succumbed to malnutrition while her parents spent 12-hour stretches in an Internet café playing the role-playing game Prius Online
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  • 22-year-old man returned to an Internet cafe to continue playing immediately after he murdered his mother, who had complained about his gaming habits. Physical exhaustion after long computer sessions has also caused deaths.
  • Internet addicts will also be offered free software with a timer that shuts down their computers or a "fatigue system" that bores players by making games slower and more difficult
  • Some of the suggested new measures to curb Internet addiction could collide with a gaming market that is expected to be worth $5.5 billion this year with a 17 percent growth rate
  • The companies make their money selling add-ons such as weapons, outfits and special abilities for the online characters.
  • Another novel idea to curb addiction is to punish excessive playing by confiscating gamers' virtual wealth.
  • We are examining various technological directions to prevent excessively continuous game play even for adults, and we are also discussing a special system that will allow children and teenagers to learn a healthy gaming habit,
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    This is an interesting article that speaks to the result of over-engagement. I wonder if this problem is specific to Korea and less so in other countries (if so, what is it about that environment that makes video games so addictive) or if it's only been studied in Korea but could be a similar problem in other parts of the world.
Jing Jing Tan

iPhones, Games and the Addictive Experience | Psychology Today - 0 views

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    The author talks about society's addiction to "stupid" mini-games (e.g. Angry Birds), which have minimal learning objectives but help us compartmentalize our lives.
Xavier Rozas

AddictingGames!...Come get your fix. - 0 views

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    Touting how addictive a video game can become for players is an interesting selling point. I am thinking it means, fast highs, quick death (of avatar, etc) and replayability. I would describe THE MORON TEST available on iTunes as having those addictive qualities.
Yang Jiang

A Parent's Struggle With a Child's iPad Addiction - NYTimes.com - 5 views

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    A Parent's Struggle With a Child's iPad Addiction
Ryan Brown

A Parent's Struggle With a Child's iPad Addiction - 1 views

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    This is a blog about a mother's concern for her 6-year-old child's iPad addiction. I saw a similar experience when I visited my 3-year-old and 1-year-old nieces over break. They constantly asked for their mother's iPad and iPhone. It was shocking to see how they could navigate, select songs/videos, and yes, download apps! Moreover, they would spend hours playing with them. It's simply amazing to see how quickly a child can learn a particular piece of technology if they are engaged and motivated to use it.
Jennifer Jocz

University World News - US: Women gain in science while video games hold back boys - 0 views

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  • Last year, Iowa State University researcher Douglas Gentile published a survey of American 8-to-18 year-olds which found 12% of boys were video-game addicted, having at least six symptoms out of 11, similar to a scale for gambling addiction. Yet only 3% of girls were video game addicts.
  • Robert Weis and Brittany C Cerankosky of Denison University measured a group of boys' academic baseline achievement and surveyed their parents and teachers as well. They then gave half the boys video-game units. Boys receiving the video-game stations experienced an academic nosedive. The control group of boys without video games continued with solid schoolwork.
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    Although this study is just correlative, it still poses some interesting questions about video games and academic achievement.
Chris Dede

Prolonged Play of Video Games Raises Children's Depression, Anxiety Risks - Bloomberg - 1 views

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    Potential Risks of Videogame Addiction
Brandon Pousley

Winter Bells - 0 views

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    On a study break, I rediscovered this quite addictive, simple game that I think captures the ideas of flow quite nicely. I think the simple design, exponential scoring, soothing music, great art, and realistic physics make it quite immersive (for better or for worse!)
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    The music, the challenge of hitting the bells, the fact that the bells actually add some 'harmony' to the music, the high score at the end of the game. Simply brilliant. Thanks for sharing it!
Stephanie Fitzgerald

Designing engagement: The secret of Game Dev Story - 0 views

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    Here's another perspective on engagement: how to make games more addictive (or compulsive?) by creating "smarter game loops" with fewer exit points. The example discussed is "Game Dev Story," a management simulation for a game development studio.
Stephanie Fitzgerald

My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft | digita... - 1 views

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    Here is an ethnographer's in-depth look into World of Warcraft. From this site you can read the full book online, read an interview with the author, or listen to a podcast. The author "introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience."
Kelsey Voigt

Top 10 Most Addictive Sounds - 1 views

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    No game noises made the list, but still an interesting thing to think about when it comes to design, marketing, and even possibly engagement
Yang Jiang

Do Video Games Cause Depression in Teenagers? - NYTimes.com - 0 views

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    There's been a lot of buzz about whether video games are habit-forming, and whether parents are exaggerating when they say their teenagers are "addicted" to game playing. Now new research on children who are heavy gamers suggests parents may have something else to worry about: depression.
kshapton

Gaming the system - EYE WEEKLY - 0 views

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    A book that argues video games are the key to human happiness?
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