Minerva Project Scores $25 Million In Seed Money To Build A New Elite University Online - 0 views
Education Secretary Arne Duncan to Pembroke Pines students: Lead U.S. back to the top -... - 0 views
Kenya's Kids & Kindles: Mobile Technology Brings Education to Rural Africa - EContent M... - 3 views
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has turned the world into a global village
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Africa's version of the great industrial revolution that swept through Europe in the 19th Century and created opportunities and wealth to propel Europe into the success it is today
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. It was Kenya's entrepreneurial and innovative spirit that gave the world the first mobile money transfer platform that has gone on to be replicated in other parts of Africa, India, and Latin America.
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21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views
(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...
Microsoft in education featured video - 0 views
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This ~3min video is a description of how a school integrates the use of games (eg. guitar hero) into their curriculum. It utilizes this game as a starting point for multiple explorations in music. I am very unsure of the value of incorporating the game. Any thoughts ?
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I'm not sure how I feel about the commercial aspect of this... it feels a bit like a marketing tool for Guitar Hero. But, I do think that it sounds like they're doing interesting things with the surrounding curriculum. When I was in grade school I remember participating in a special unit on the Oregon Trail where we did related activities in every subject: managing our money and supplies in math class, learning about atmospheric conditions/obstacles in science class, and negotiating through historically-situated group decisions in social studies. I found this particular unit so much more engaging than everyday coursework, as I was able to both employ my imagination and see real-world application for skills that I was building. The Microsoft program stuck me as a 21st century adaptation of this (albeit grounded in a commercial product), where students were building various skill sets across subjects that were all tied together by a common narrative.
Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views
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hopefully
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engagement
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engaged
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Pearson-Incubated Startup Alleyoop Launches To Gamify Adaptive Learning - 1 views
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Students earn virtual currency by completing math "missions" with third party content. This is a start-up incubated by Pearson. To unlock premium content, students would pay real money (this portion is modeled on Zynga's facebook games)
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Nice to see the customization revolution well underway. Makes sense to focus on the upper teen segment who might be inspired to try something new to NOT dropout of HS or college. I wonder if their preliminary studies find changes in performance in traditional classes?
School leavers given 'de-text' lessons to speak the language business needs; Social med... - 2 views
I've been reading a lot about this trend - I think it's equally prevalent in the US. I wonder how much of it is caused by our move away from school as preparation for career to school as a place fo...
A Story About Motivation - Peter Bregman - Harvard Business Review - 0 views
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Some participants received five dollars, some fifty cents, and some were asked to do it as a favor. How hard did each group work? The five dollar group dragged, on average, 159 circles. The fifty cents group dragged 101 circles. And the group that was paid nothing but asked to do it as a favor? They dragged 168 circles.
Italy convicts 3 Google execs for privacy violations - Feb. 24, 2010 - 0 views
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A judge in Milan found three Google executives guilty Wednesday of violating Italy's privacy code
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Sucherman said a public prosecutor in Milan then indicted four Google executives
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for criminal defamation and violation of the country's privacy code.
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No fair! Why your brain hates inequities - Behavior- msnbc.com - 0 views
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people prefer a level playing field,
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Our study shows that the brain doesn’t just reflect self-interested goals, but instead, these basic reward processing regions of the brain seem to be affected by social information
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humans are attuned to inequality, and we just don't like it.
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Apple - iPad - The best way to experience the web, email, and photos - 3 views
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Apple iPad
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First thing I think is K-12 education. The schools, like where I work, that give each kid a laptop could make their money go so much further with these. Kids rarely do more than research online and word process. This could take care of that for $500
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oooh....Would be pretty cool to have these! - just thinking of all the "on-the-go" activities you could have the kids doing!... and if you're really smart you could remotely track their learning/progress/engagement..... a tool that could really help teeachers take learning out of the classroom & into the world, and still manage the tedious recording & assesment requriements!
iPad apps likely to be bigger, pricier - CNN.com - 1 views
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the iPad isn't capable of anything fundamentally different from the iPhone and iPod.
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I don't think imagination can override the true limits of what's offered.
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iPad screen may also make new advertising schemes possible,
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Cisco unveils ultra-fast Internet technology - Mar. 9, 2010 - 1 views
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I find the arguement that there is no practical need for a network connection this robust ridiculous. You would think that at this stage in the revolution the experts would be aware that the old adage 'if you build it they will come' rings quite true for tech innovation. Perhaps at present 322 terabytes per second is a overkill, but think that we are still going to be surfing the web in the same ways we currently do in 5-10 years is very shortsighted.
Virtually addicted: Weaning Koreans off their wired world - CNN.com - 1 views
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Cheong is down to playing two or three hours on "Starcraft" and "World of Warcraft" three times a week,
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The South Korean government estimates that the country has 2 million citizens addicted to the Internet
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Earlier this month a three-month-old baby girl succumbed to malnutrition while her parents spent 12-hour stretches in an Internet café playing the role-playing game Prius Online
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This is an interesting article that speaks to the result of over-engagement. I wonder if this problem is specific to Korea and less so in other countries (if so, what is it about that environment that makes video games so addictive) or if it's only been studied in Korea but could be a similar problem in other parts of the world.