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Chris Dede

New Webinar | WoW in School: Video Games as Arenas for Quest-Based Learning - 0 views

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    WoW in School: Good idea, or fad?
Jennifer Jocz

News: 'The Warcraft Civilization' - Inside Higher Ed - 0 views

  • Seen as an educational experience, World of Warcraft does not belabor any one perspective, but offers people experiences relating to real social issues in a manner that encourages them to reach their own conclusions.
  • WoW does not indoctrinate people, but it allows people with a diversity of viewpoints to explore realms that are meaningful to them.
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    What one professor learned from playing World of Warcraft for 2,300 plus hours.
Xavier Rozas

Harvard launches on iTunes U | Stories | Harvard Alumni Affairs & Development (AA&D) - 0 views

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    WOW... who knew?!
Jim Cody

Jonah Lehrer on Distractions, ADHD and Creativity - 5 views

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    When I think of engagement and flow I always thought of being focused but need to reconsider how all those stimuli from WOW were really adding to the engagement factor.
Malik Hussain

Intrinsic motivation: "flOw," video games, and participatory culture | Soderman | Trans... - 3 views

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    An interesting article about how games like WoW increase intrinsic motivation by allowing modifications to the game (or mods). The participatory culture also promotes a sense of collaboration and service to other players, hence increasing the sense of value-addedness to the activity.
Chris Dede

BBC News - World of Warcraft hobby sparks US political row - 5 views

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    not clear this will lose votes for her, given how many adults are into fantasy gaming. Shows how bizarre the political process has become
Stephanie Fitzgerald

Motivation - Emerging Perspectives on Learning, Teaching and Technology - 3 views

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    Here is an overview of several theories of motivation, with some tables and simple animations and games illustrating concepts. It addresses a mix of articles and ideas that have come up in class and ones we haven't touched on yet.
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    Wow! Stephanie, what a fantastic resource! Thanks so much for sharing this with us.
Jennifer Jocz

Computer games should be used to assess pupils' ability instead of traditional tests - ... - 1 views

  • games provide information when it is needed, rather than all at once in the beginning, and also provide an environment that is "pleasantly frustrating" because the tasks are challenging but achievable.
  • "We tend to teach science, for example, by telling you a lot of stuff and then letting you do science. Games teach the other way. They have you do stuff, and then as you need to know information, they tell it to you."
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    One professor's take on why computer games should be used to assess students
Jennifer Jocz

Why Everything Is Becoming a Game - 1 views

  • Over the last year, he started grading two of his classes (both involved with game design) using a system based on “experience points,” or XP, similar to the way gamers in World of Warcraft and other massively multiplayer games award points for various tasks. Students started the year at level one, with zero XP, and then gained points — and higher grades — by completing “quests” and “crafting,” which corresponded to giving presentations and doing exams and quizzes. Students also formed “guilds” similar to the gaming groups that rule WoW and other multiplayer games. Sheldon says that his students seemed far more engaged than they had been before.
  • The bottom line is that good games take advantage of people’s innate desire to compete with each other, but balance that with their need to receive rewards, including the approval of their peers — rewards that in some cases can be used to modify their behavior in certain ways. T
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    Interesting article about how certain features of video games (gaining experience points, forming guilds, etc.) are being incorporated in unexpected ways in our lives.
Amanda Comperchio

5 Top Social Games and Why They're So Successful - 2 views

  • 68.7 million Americans will be playing social games by 2012
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    In 3 out of 5 of these games users work on quest-like activities - Wow is #5; Mafia Wars is #4 & Farmville is #1. The other 2 resemble typical socialization when playing a game in person - "bragging rights" and playing a board game. They all seem to touch on at least one of the 3 components from Ryan & Deci - relatedness, competence, and/or autonomy.
Jerusha Saldaña Yanez

KarmaTube: Milky Way Time-Lapse Video Wows The Web - 1 views

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    Norwegian landscape photographer Terje Sorgjerd trekked to the highest mountain in Spain (El Teide), camped outside without a tent or sleeping bag, and slept only 10 hours over the seven days it took to capture this breathtaking time-lapse footage of the Milky Way galaxy. 
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