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Erin Wasson

Interesting Research Article - Transformative Learning Experience: Aim Higher, Gain More - 1 views

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    This research article provides an overview of how transformative learning experiences can be created through instructional design.  The aim is to use instruction to make learning more experiential, personally relevant and transformative to students.  The authors explain a framework for providing transformative learning experiences, including several indicators that fall into the categories of developing personal meaning, competence with the subject and relationships.  The authors also present guidelines for designing these experiences, including applying design fundamentals, crafting the learning experience and teaching and facilitating to inspire learning. A quick, but worth while read! Wilson, B. G., & Parrish, P. (2011). Transformative learning experience: Aim higher, gain more. Educational Technology, 51 (2), 10-15.
Kelvin Thompson

Procedural Literacy: Problem Solving with Programming, Systems, & Play - 3 views

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    This brief article is an early work by Dr. Ian Bogost related to what he would later refer to as "procedural rhetoric." In this piece Dr. Bogost draws parallels between various processes essential to being "literate" at different points in history. With what "processes" do we need to become literate as educators in the 21st century? How can we help others become literate?
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    Through technology, if we can get our kids,and students to engage in a educational video game like they do with the wii, game cube and all the others we will have a better chance at reaching our kids. Most of these children can show you how to get to the highest level in games, why can't we learn how to teach our children to have the same drive in education. I think we can through technology, creating these educational games that get the kids into wanting to play them. First we ourselves need to know how to do it through technology.
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    This sounds a lot like learning by doing. If students can't experience battle re-enactments, or visit musuems and historical sites, or travel to parks, or act out a story, technology might afford those luxuries. Computers, iPads, even smart phones can provide virtual field trips and experiences. Students can further share these experiences through social networking. As an older generation, I feel it necessary to keep learning how today's youth are communicating so I will be able to connect with them and bridge that gap in their education.
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    Not a fan of Diamond, but I did like Guns, Germs, and Steel. As it relates to learning, I do agree that there is great benefit in constructing your learning. I imagine a day when we will be able to choose from a vast assortment of resources that will allow us to illustrate specific terms or concepts and from those resources we can build knowledge, sort of like a Lego model.
Victoria Ahmetaj

Virtual Reality in the Classroom - 1 views

  • With the incorporation of nursing informatics into the curriculum, faculty must be creative in devising methods that include a global perspective on the use of available resources. Added to this changing dynamic is the lack of clinical space for students, while at the same time, nursing professors are being challenged to develop new methods for providing real-life clinical experiences for students.
  • Most students have a desire to expand their universe and use virtual learning.
  • Baker, Wentz, and Woods (2009) investigated the use of SL using a qualitative method with a cohort of students (n = 9) in a psychology class. Results showed that students were generally positive about the experience. Considerations for further implementation would include the fact that these students mentioned convenience of attending class in SL, having the text version of the lecture available, and being able to interact with the instructor and other students in real time. Barriers included a slow response time from their computers, needing time to practice navigating and using the tools in SL, and technical difficulties. Research in this area remains scant and it is an area which needs active investigation.
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  • Billings and Kowalski (2009) report that virtual worlds are authentic and safe for students. They note that the educators can develop standard scenarios and control the learning environment by their own presence. Virtual worlds can also provide clinical experiences without disrupting the work flow of clinical agencies.
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    Virtual Reality and Nursing School
Hasnaa Ameur

Illustrative Mathematics - 0 views

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    "Illustrative Mathematics provides guidance to states, assessment consortia, testing companies, and curriculum developers by illustrating the range and types of mathematical work that students experience in a faithful implementation of the Common Core State Standards, and by publishing other tools that support implementation of the standards."
Ariana Santiago

National Geographic Kids Blogs - 0 views

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    In The National Geographic Kids Blog, a group of kids selected by the National Geographic staff share their thoughts and experiences. This is a great blog for kids to follow and be able to read about things that interest them and what other kids think. Teachers can use this as a resource to introduce kids to safe and educational places on the internet that are interesting to them as well. I found this in the "Online Safety" section of Kids.gov, accessed via the publisher companion site of our textbook.
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    Thanks for the website! It's a great resource for students to use. Im saving it to my Diigo account too. -Lisa
Ariana Santiago

10 Ways to Use Twitter in Your Class - 1 views

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    This lesson plan from Interface Magazine suggests ways to incorporate Twitter in your class. They seem so easy and practical but I never would have thought of some of these methods, and I was even an early Twitter adopter. Make sure to watch the video under "The Twitter Experiment"! I found this in the "Featured Resources" section of The Gateway to Educational Materials, accessed via the publisher's companion site to our textbook.
Melanie Bray

Science for Kids - Fun Experiments, Facts, Games & Projects - 0 views

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    Wide variety of games, experiments, videos, quizzes, facts, and projects for students. Plus lesson plans for teachers
Tameika Fraser

Skype in the Classroom - 0 views

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    Connect your classroom to the world - A free and easy way for teachers to open up their classroom. Meet new people, talk to experts, share ideas and create amazing learning experiences with teachers from around the world.
John Lucyk

ASSIGNMENT - 6 views

Luckytoday Hands on Activity FDOE Educator Certification ________________________________________ Certificate Lookup * Apply and Check Status The purpose of Florida educator certification is t...

started by John Lucyk on 29 Jan 16 no follow-up yet
valtlc11

Middle School Curriculum & Instruction - School District of... - 0 views

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    We believe that all middle school students benefit from rigorous, "real-world", engaging learning experiences that prepare them for successful futures.
valtlc11

Student Services - School District of Osceola County - 0 views

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    The Department of Student Services is comprised of a group of highly skilled, caring professionals who are committed to improving student achievement by enhancing the educational experience of all Osceola County students.
Allison Kibbey

For Teens - 0 views

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    My students love visiting this library since it is online. While they aren't actually checking out books, they are gaining experience with research skills and reading non-fiction texts.
rupes23

SIAM: Moody's Math Challenge: Moving mathematics beyond the classroom: Moody's Mega Math Challenge - 0 views

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    a great way to promote creative thinking and encourage high school students to gain more practical experience with using math out of the classroom to solve realistic situations. After all it's a contest so kids will be able to compete for scholarships and they build teamwork skills at the same time. #Win Win type of scenario
Keith White

Academic Jobs Wiki - 0 views

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    Academic Networking and Job Resources in Academia, including where not to apply, interview experiences, job listings.
Dawn Beard

Serious game-based and nongame-based online courses: Learning experiences a...: UCF Libraries OneSearch - 0 views

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    by Dr. Glenda Gunter, Taryn Hess. When combining the increasing use of online educational environments, the push to use serious video games and the lack of research on the effectiveness of online learning environments and video games, there is a clear need for further investigation into the use of serious video games in an online format (2013)
Amy Sullivan

How to Teach Digital Storytelling in High School | Mediashift | PBS - 1 views

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    Inspiring and enlightening narrative about a high school teacher's experience integrating digital tools and storytelling into his classes (including lots of lessons learned!) and a "how to" guide for aspiring technology integrators.
pbarbur

Digital-Simulation Game on U.S. Slave Experience Sparks Debate - 0 views

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    Interesting article on a well researched program now under fire
Amy Sullivan

How To Teach Critical Thinking Using Bloom's Taxonomy - Edudemic - Edudemic - 2 views

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    An awesome resource to share with students! As a teacher I regularly refer to Bloom's Taxonomy when I am planning or developing questions for my students to ponder and respond to. This resource provides a great explanation of the thinking processes that the learner should experience at each of the levels in the taxonomy. The chart offers sample questions in very student-friendly language. This will be helpful as I encourage my students to stretch their questioning and thinking from the knowledge level through the higher levels. 
Brynn True

Weather Wiz Kids weather information for kids - 0 views

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    Great web-site for teaching weather! Includes games, experiments, and weather safety.
Kelvin Thompson

Fallacy of Digital Natives - 0 views

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    A robust rebuttal of Prensky, Tapscott, et al's assertions that contemporary generations are more technologically proficient than their predecessors. The counter-argument is that our society has become more technological and individuals are more or less well adapted to this change. The author of this rebuttal (Pontefract) makes a case based upon logic, personal experience, and several recent research studies.
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