by Dr. Glenda Gunter, Taryn Hess.
When combining the increasing use of online educational environments, the push to use serious video games and the lack of research on the effectiveness of online learning environments and video games, there is a clear need for further investigation into the use of serious video games in an online format (2013)
delivery systems which include interactive internet,
live video, cable, satellite, computer, CD-ROM, video disk, and
related technologies which address the different learning styles
of students