Thanks for sharing this site I really enjoyed it. In 8th grade science we teach a unit on Astronomy. I liked being able to travel and see the Earth from space.
When we visited here, we also ended up visiting the adjacent Builder's Brewery, which is a rich resource for those who enjoy building in Second Life. We thought it was fitting that such a place would be located so close to a museum dedicated to the work of a famous architect.
Forgotton City - fantasy ... "A once-great, clockpunck-ish city where the prosperous Residents were served by the miraculous mechanical automatons. The people have long since disa ppeared, but the automatons remained and still take care of the crumbling stone walls, abandoned halls, and rusty fences.
Edtech in 3D group notes:
Site Description:
Imperial College's virtual hospital where professionals can train and rehearse and patients can learn about healthcare facilities and procedures that they might need to use.
Overall impressions:
We were immediately impressed with the Medical School. The grounds were beautiful, and the buildings were designed with learning in mind. We liked the patient rooms, and the introductory podcast was a useful start to the experience. Unlike Vassar Island, we felt that we wanted to spend more time in this location - and we were left with a desire to return and learn more.
How learning is taking place:
Tour guides give visitors a wide range of ways to discover the island. Visitors can visit patients and learn about various medical conditions. From what we could see, lectures and demonstrations are also a large part of learning at the medical school.
Likes:
We liked the podcast that started playing as soon as we arrived. There were numerous tours and visitor aids, making it easy to get started. We also liked the immediate access to information. This set expectations up front, helping us to enjoy the experience.
Dislikes:
Because the island is full of information and is very immersive, the user has to go through several layers (tours, walking around, searching) to get to things.
Applications to learning in virtual worlds:
The patient rooms take advantage of the virtual world to create an experience that can't easily be created in the real world. They are a great example of how Second Life allows deeper learning than can be found by simply reading a book or listening to a lecture - without endangering an actual patient. Other learning experiences could apply this same tactic to become more immersive.
Edtech in 3D group notes:
Site Description:
Visitors experience the exhibit through the mind of a schizophrenic.
Overall impressions:
This was a fairly intense exhibit in some ways. But, the virtual world made it possible to learn and experience the subject matter in a very interesting way. We had a more emotional reaction to the experience than could have otherwise occurred, due to the immersion level involved.
How learning is taking place:
The schizophrenia exhibit immerses the visitor in an experience that would be difficult to reproduce in the real world. Visitors hear audio clips playing throughout the exhibit that show what it is like to suffer from schizophrenia, and shares examples of people who have suffered from this disease. It is an intense exhibit, and it is very effective at teaching about schizophrenia.
Likes:
The warnings are a good idea, and the badge system (while cumbersome) keeps people from accidentally entering the exhibit. The audio that accompanies the experience is very effective. In this case, expectations were not clearly defined up front, which made it more effective. The impact of the exhibit could have been diminished by telling visitors too much about what they were about to experience.
Dislikes:
The exhibit required a badging system to enter, and the process of gaining access was a little confusing. It was difficult to take a picture, because the visuals aren't very sophisticated. However, the experience may have been too intense if the visuals had been more in-depth.
Applications to learning in virtual worlds:
The immersion that occurred in this exhibit was very effective, and we feel that this type of learning could be used in other learning applications.
This is a simulation of an archeaological dig in Turkey. The site represents a Neolithic village where many generations lived, one building on top of another for over a 1000 years. The textures are appealing and realistic, and there's a lot of information on the patient and reverential process of uncovering bones (generations of families buried under each house) and artifacts of this ancient Neolithic people. "Team OKAPI and Berkeley archaeologists mirror the prehistoric village, museum and archaeology in action at Catalhoyuk, Turkey. Take a guided video walk, visit the museum, explore reconstruction of Catalhoyuk, build your own Neolithic reconstruction and remixes, and much more."
The volunteer librarians of Info Island provide actual reference service for people's questions both inside and beyond Second Life. "Ask the Librarian" is a virtual reference service where you can chat with a librarian to get assistance. The multi-lingual service is international in scope. There is a very useful library of free Second Life scripts and educational tools. This is a great resource for educators.
This site's purpose is to "promote an active dialogue concerning aging, the elderly, seniors, health care, policy issues, caregivers, decision makers, educators, and getting older." When you arrive at Gerontology Education Island, you can take a quick tour in a virtual wheel chair. There are also "holodeck" rooms (shades of Star Trek) where you can experience being a health care practitioner working with the aging.
This simulation focuses on a different subject matter and demographic than one would generally expect in Second Life, and it demonstrates how adaptable and useful the educational tools of Second Life can be.
What is Second Life:
Second Life is a free online virtual world imagined and created by its Residents. From the moment you enter Second Life, you'll discover a fast-growing digital world filled with people, entertainment, experiences and opportunity.
FINALLY - an entry level explanation and portal into SL.
Ready to create a new digital you?
Learn more about avatars ››
enables first-time visitors to arrive directly at a location within Second Life, as their first location, by clicking on a Second Life URL from the Web, email, etc
Direct SLurl extension
ability to create and brand their own page within slurl.com.
This SLURL has potential for any U.S. or World History classroom if teachers want to show students what trench warfare might have been like. Students can see a simulation of a trench with rats crawling around, mustard gas being deployed, explosions, rain, etc. Users can click on various sound boxes and video links to learn poetry of soldiers and historians who have researched trench warfare. You can also transport to a camp where you can change clothing to a soldier or a nurse--and it's free! Very educational and highly recommended for history teachers.