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Cathy Arreguin

Congratulations to the "Virtual Oaxaca" Project! « NMC Virtual Worlds - 4 views

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    Stellar design! A detailed and fantastic virtual world educational environment/activity design now being developed by U of Oregon for K12 teachers attending a summer program. Virtual Oaxaca will combine a virtual world space with a journey to the real Oaxaca. Please read for a great example of blending "real", online and virtual world spaces into a comprehensive, collaborative, CREATIVE! and reflective learning experience.
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    Wow this is great. I just recently visited Oaxaca and was fascinated by the culture. I was only able to stay in the city for a couple of days and I felt I really wanted to learn more about the indigenous population and it's effect on the Oaxacan culture. This is a great way to learn more and interact for those who cannot visit. It is definitely a rich and magical place.
Cathy Arreguin

Google Map of Second Life World Heritage Sites With SLurls | Second Life Update - 1 views

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    link to a very cool map of World Heritage Sites created in the virtual world of Second Life. The map is viewable in Google Maps and includes SLurls to teleport to each of the locations. The information was gathered by New Mexico State University Professory Pete Eidenbach and imported into Google Maps. If you combine this with Virtual Flags and Anthems of the World and our list of 35 Virtual Countries in Second Life then you receive quite a world history or geography lesson.
Cathy Arreguin

How your brain sees virtual you - life - 06 November 2009 - New Scientist - 0 views

  • players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when som
  • eone is thinking about their virtual self as when they think about their real one.
  • or intelligent Previously, researchers have observed that people easily adopt the persona of their virtual selves,
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  • t about themselves and their avatars compared with real and virtual others, two regions stood out: the medial prefrontal cortex and the posterior cingulate cortex. That makes sense as prior research has linked the medial prefrontal cortex to self-reflection and judgement.
  • "next to no difference" in the activity in these regions when people thought of themselves and of their avatar
  • Caudle's team also noticed key differences between how people thought about the virtual and real worlds, which must be a necessity for preserving your sense of reality.
  • implicated in imagination.
  • precuneus
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    Brain scans of avid players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when someone is thinking about their virtual self as when they think about their real one.
Cathy Arreguin

http://www.ftc.gov/opa/2009/12/virtualworlds.shtm - 0 views

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    The Federal Trade Commission today issued a report that examines the incidence of sexually and violently explicit content in online virtual worlds. The congressionally mandated report, "Virtual Worlds and Kids: Mapping the Risks," urges operators of virtual worlds to take a number of steps to keep explicit content away from children and teens, and recommends that parents familiarize themselves with the virtual worlds their kids visit.
Cathy Arreguin

The reverse argument for virtual worlds in the enterprise : The Metaverse Journal - Vir... - 0 views

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    Satirical video promoting real life meetings over virtual meetings. Good video to use to introduce discussion of affordances of virtual meetings.
Cathy Arreguin

EDTECH Island Two Years Later: Training Teachers in Virtual Worlds - 0 views

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    EDTECH Island Two Years Later: Training Teachers in Virtual Worlds Lisa Dawley of Boise State Implications for design of space, activities and social support to serve learners in virtual worlds
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
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  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Cathy Arreguin

Greenbush Labs Blog » Blog Archive » State Curriculum Content Standards and V... - 0 views

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    State Curriculum Content Standards and Virtual Worlds New Jersey becomes the first state to incorporate virtual worlds (and the ability to use them) into their "Core Curriculum Content" state standards…. Via New Jersey State Dept. of Ed. web site at http://www.nj.gov/education/aps/cccs/2009/tech/index.html Particularly "….. collaborate adeptly in virtual environments and incorporate global perspectives into problem solving at home, school and in structured learning experiences with the growing realization that people in the 21st century are interconnected economically, socially and environmentally and have a shared future."
Cathy Arreguin

Online Homeschooling - Accredited Homeschool - Virtual Worlds for Education - WiloStar3D - 1 views

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    Accredited 3D homeschool (middle and high school) This page features a video overview. Looks like they mash up their virtual worlds with a Moodle CMS. What do you think of how they use the virtual world component? Good, bad? other? Not sure what virtual world platform they're using.
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    This looks very interesting...I don't know how effective it would be. The student would have to be very self motivated to be successful. It does look like a type of Moodle they are using. I think this could be a good alternative for homeschool students though.
Cathy Arreguin

JoelFoner.com » Three Simple Steps to see if Your 3D Virtual World Scene is a... - 0 views

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    This post details possible causes of low performance for those accessing virtual worlds with low end computers. This is just one of many design considerations when designing a virtual environment for a specific learning audience. Short story: The more graphics a computer needs to "see" (ie: load), the slower it is going to run.
Nate Aldworth

Can people actually 'own' virtual land? - CNN.com - 0 views

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    Potential legal issues dealing with "land" ownership in SL. Not sure what this means for the future, but as the article states, vitrual world are basically lawless. It compares the legality of virtual world to the 16th century. The only problem with this comparison, is that in the 1500s people were being murdered for only being suspected of wrongdoing (or in the case of Muslims and Jews, "wrongbeing"). SL does seem like an anything goes type of place... I wonder how this pending legislation will affect SL. I'm not sure a federal, state or local government has any rights over a virtual space. have to wait to see the results of this legislation.
Kim Grewe

Former Education Ambassador for Second Life Discusses New Role With Competing Virtual W... - 0 views

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    This short article is an interview with John Lester, the former Education Ambassador for Second Life. Most noteworthy is the link within the article to ReactionGrid, the open source Second Life alternative. In the comments section there is a link to Indiana Wesleyan University's virtual world for its MBA students -- done virtually and completely online. Cool!
Cathy Arreguin

YouTube - Virtual Hawaii Overview Video - 0 views

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    Welcome to "Virtual Hawaii." An ongoing project sponsored by NOAA. Not everyone will have a chance to experience the wonders of early celestial navigation on the open ocean, but here, visitors can experience life as it might have been centuries ago in the Hawaiian Islands. Video of "Virtual Hawaii" - Second Life based learning environment
Catherine Trau

Second Life Destination: Virtual Hallucinations - 0 views

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    Edtech in 3D group notes: Site Description: Visitors experience the exhibit through the mind of a schizophrenic. Overall impressions: This was a fairly intense exhibit in some ways. But, the virtual world made it possible to learn and experience the subject matter in a very interesting way. We had a more emotional reaction to the experience than could have otherwise occurred, due to the immersion level involved. How learning is taking place: The schizophrenia exhibit immerses the visitor in an experience that would be difficult to reproduce in the real world. Visitors hear audio clips playing throughout the exhibit that show what it is like to suffer from schizophrenia, and shares examples of people who have suffered from this disease. It is an intense exhibit, and it is very effective at teaching about schizophrenia. Likes: The warnings are a good idea, and the badge system (while cumbersome) keeps people from accidentally entering the exhibit. The audio that accompanies the experience is very effective. In this case, expectations were not clearly defined up front, which made it more effective. The impact of the exhibit could have been diminished by telling visitors too much about what they were about to experience. Dislikes: The exhibit required a badging system to enter, and the process of gaining access was a little confusing. It was difficult to take a picture, because the visuals aren't very sophisticated. However, the experience may have been too intense if the visuals had been more in-depth. Applications to learning in virtual worlds: The immersion that occurred in this exhibit was very effective, and we feel that this type of learning could be used in other learning applications.
Jared Frisby

The Exploratorium in Second Life - 1 views

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    Continuing my theme of visiting virtual versions of Bay Area museums, I really enjoyed the virtual Exploratorium. In flatland, the Exploratorium is famous for their hands-on displays. It is very kid-friendly, and is a fun place to visit for all ages. I was interested to see how they would transfer this hands-on approach to learning into Second Life. I was not disappointed. The exhibits are very original and very interactive, and I had a lot of fun exploring. I will definitely be returning to the virtual Exploratorium. A previous Diigo post talks about the virtual Exploratorium, so I found this great video that shows off a number of the exhibits. Hopefully it will inspire you to visit it yourself!
Jared Frisby

Virtual Tech Museum - 0 views

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    I was excited to see that The Tech, a wonderful museum in San Jose, CA, has a virtual exhibit. I found it interesting that they have very few traditional exhibits on display. Instead, they share free materials and teach visitors how to make virtual exhibits and display some user-generated exhibits - and there is the possibility that your user-generated exhibit could be displayed in museums in flatland. It's an interesting approach to a virtual museum, and I enjoyed the visit.
Cathy Arreguin

Learning from the Virtual You : NPR - 0 views

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    How you appear in the virtual world could affect your behavior in real life, according to researchers at Stanford University. Andrea Seabrook speaks with Stanford's Jeremy Bailenson about his research into how people interact psychologically with their virtual-reality representations.
Cathy Arreguin

3d Travel to 35 Virtual Countries in Second Life | Second Life Update - 0 views

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    a list of 35 different virtual countries that you can travel to in Second Life. A Teleport SLurl link is next to each name
Dana Ditman

RezED - 0 views

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    RezEd (BETA), an online hub providing practitioners using virtual worlds with access to the highest quality resources and research in the field to establish a strong network of those using virtual worlds for learning.
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    Welcome to RezEd (BETA), an online hub providing practitioners using virtual worlds with access to the highest quality resources and research in the field to establish a strong network of those using virtual worlds for learning.
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    Here is another community for educators using virtual worlds for learning. I just submitted an application ... we'll see whether or not they accept me! It appears to be a Ning network with many resources. I think joining these communities is important ... reducing the learning curve by listening to those who have already learned things the hard way is a skill I'm trying hard to cultivate! Dana
Dana Ditman

Through the Virtual Looking Glass - 0 views

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    This is a virtual art exhibit.
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