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Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
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  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Cathy Arreguin

Exploring Social Issues ~ A Project in Teen Second Life ~ - 0 views

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    Virtual Storytelling Project - 125 Grade 8 students in 5 Regina Public schools were involved in an inquiry learning project integrating English Language Arts, Social Studies and Arts Ed Drama curriculums, as well as cutting edge technology through the use of Teen Second Life and the iLife suite of applications.
Dana Ditman

Through the Virtual Looking Glass - 0 views

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    This is a virtual art exhibit.
Deborah Lawson

Secret Builders: Another virtual world learning environment for tweens - 0 views

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    This award-winning website allows children to: * Interact with dozens of famous historical and fictional characters from the arts, literature and sciences. * Submit creative writings for others to read and comment upon. * Explore famous works of art and play art related games. * Undertake challenging quests that take kids into the world of classic literature, the arts and humanities. * Practice typing with typing-tutor games. * Learn best practices for staying safe on the Internet. The website is not free, and they have a Teachers Console for class management. They recently partnered with the San Francisco Opera to bring classical music to young adults.
Robert Conrad

Museum of Sacred Art - 0 views

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    A well-organized museum of historically significant artwork from around the world, representing different cultures and religions. The museum is carefully divided into topical areas with beautiful reproductions of many types of art. The descriptions are text-driven which calls for good reading skills and some degree of patience; not for young students, it's probably best for postsecondary students studying world religions or art history. There are 45 slide shows available to the user.
Cathy Arreguin

SLurl: Location-Based Linking in Second Life - 0 views

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    Second Life Interactive graffiti art installation by AM Radio. Browser based paint program "appears" on side of box car.
Robert Sevilla

Kidz Connect - 0 views

shared by Robert Sevilla on 19 May 10 - Cached
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    Kidz Connect is a program that helps connect young people from different countries and learn about each other's culture thru the process of music, dance, digital art, and storytelling within Teen Second Life. Kidz Connect holds events during the summer and throughout the year wherein collaboration between various schools and organizations in dance, music, theater, and multimedia art are organized. The collaborations culminate in mixed reality performance combining the various live performances and multimedia art with performance interactions in Teen Second Life.
Rob Reyes

Primtings Art Gallery - 0 views

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    This location on SL presents a nice collection of artwork that could be used for art student to visit. The environment is visually appealing and easy to navigate. There are neighboring islands to visit as well, including a replicated "Old Globe Shakespearean Theater". There are a few neighboring islands in this particular SL map that I am going to go back to and visit.
Catherine Trau

Four Bridges Project: Afghanistan Museum - 0 views

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    An interesting exhibit built by RAWA (Revolutionary Association of Women of Afghanistan) providing a glimpse into the geography, music, art and culture of Afghanistan.
Kelley Hundley

Renaissance Island - 1 views

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    This place was a dream for those who love the Renaissance Era. It is complete with Ren Art, merchant shops, jousting competitions, and friendly people throughout. I found the content to be right in line with the seventh grade HSS standards, however, from and interactive standpoint, there wasn't much. It is a fun place to be to interact with others who love this sort of thing.
Kenny C Miller

USC School of Cinematic Arts - About » News » Virtual Worlds by Thor Valerian - 1 views

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    Here is an article that I found interesting re: Second Life and Cinematography students at USC. They feel that the thing that Second Life does best is facilitate social interaction. So their goal is to design a setting where people from all over the world can come together and talk. Unfortunately, the site is still under construction.
Mechelle Reynolds

EdTech Island - 1 views

This is a great resource for new SL Edtec Professionals. Location: http://maps.secondlife.com/secondlife/EdTech/108/133/24 EDTECH ISLAND, Boise State Our group's overall impressions: This site is...

EdTech Boise State Construction education tools muve

started by Mechelle Reynolds on 01 May 10 no follow-up yet
Catherine Trau

Second Life Destination: The Sistine Chapel - Vassar College - 2 views

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    Vassar has a beautiful island in SL which includes this re-creation of the Sistine Chapel. My colleagues and I were impressed with the beauty of the whole island and especially the loving care lavished on the Sistine Chapel feature. The frescoes were just wonderful and flying to the ceiling to view them up close was a thrill. The Raphael tapestries on the walls were an unexpected bonus. While we enjoyed viewing the works, we all agreed that some kind of docent audio tour would enhance the experience.
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    Edtech in 3D group notes: Site Description: An accurate-to-scale recreation of The Sistine Chapel. Overall impressions: We arrived at Vassar Island, and were immediately in the middle of the experience. We were impressed by the detail in the recreation of the Sistine Chapel, and found it enjoyable to view the paintings and tapestries up close and from different angles. Although the chapel recreation is interesting, we were not very inspired to return. How learning is taking place: Visitors can fly through the Sistine Chapel and view famous pieces of art from angles that would not be possible in real life. Additionally, visitors are unencumbered by crowds or barriers, and some historical information is available. Likes: Painting and floor recreations are very impressive. Access to the artwork from different perspectives is nice (such as flying or changing viewpoints). Clicking on the painting "The Last Judgement" gives a nice history of the painting. Dislikes: Tapestries are hidden, and a sign must be clicked to show them - but the tapestries disappear again in 30 seconds. Unfortunately, most items do not contain historical information. We feel that this location could be greatly improved by giving visitors some information up front, such as the limitations of the experience (mostly the lack of historical information provided), encouraging them to fly up to the artwork for different perspectives, and setting expectations about how much of the artwork in the Sistine Chapel is represented in Second Life. Applications to learning in virtual worlds: We feel that Vassar Island contains both good examples of learning applications in virtual worlds, as well as things that could be improved upon. The detailed recreation of the Sistine Chapel, with the ability to view the artwork from amazing perspectives, can be applied to other learning applications. More historical information or study aids would be very helpful.
Melissa Hughes

Second Life - Great Places to Visit - 1 views

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    Categorized lists include: Beautiful Places | Historical Recreations | Commemorations | Museums | Art | Galleries | Science | Technology | Space | Astronomy | Science Fiction Media | Nature | Public Parks | Education | Schools | Libraries | Religious Places | Health | Medical | Dancing | Really Cool Elsewhere | Linden Lab | Second Life Showcase ... and sidebar jpegs to entice you there.
Stacey Johnson

Atlantis Rising - 4 views

Well, this is a strange and interesting place indeed. One that seems rich with possibilities, and, well, somewhat difficult to navigate. Dubbed as "a sea of inspirational and joyful learning", At...

started by Stacey Johnson on 26 Apr 10 no follow-up yet
Cynthia Jackson

A Sexual Health SIM in Second Life (University of Plymouth) - 0 views

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    This is an excellent site that would be great for educators or business people who want to improve their virtual skills, expand their virtual contacts, or hold meetings. This site was created and is maintained by a university in the UK. I found a place for educators to make appointments to get help for improving their skills in the virtual world, many educational tools such as interactive slide shows and art exhibits, and a group I could join that connected me with other like-minded educators. The site was easy to navigate, well-designed, and loaded with content. Even though I spent nearly two hours here, I felt as though I barely scratched the surface. The only thing that I still find a bit odd is that I do not know why the title is Sexual Health SIM. I did not find anything related to health care. But again, there is so much more that I did not search.
anonymous

Vassar Univ.'s Sistine Chapel Re-Creation - 2 views

shared by anonymous on 03 May 10 - Cached
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    This SLURL drops you right in front of the Sistene Chapel. When you enter there is a reference card to your right that explains how to view the art. It is amazing. You can fly up to the ceiling and actually touch the artwork by Michaelangelo. I would love to take my 7th grade students here or a similar site when we study the Middle Ages and the Renaissance. The tapestries by Rapael come to life when you touch them.
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    I will definitely check this one out. I wow my students with Google Earth's street view and 3D buildings to show them the world. My student population see very little outside of their community, so it comes in handy. I am always looking for news ways to have them "see" the world. Thanks for the links. Now I will continue to pester my IS dept. to loosen up a little and let us have access.
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    Cynthia, we found the Sistine chapel too ... my group just loved this stunning location. I did not try touching the tapestries! I think we'll go back and check that out. Thanks for mentioning this feature we did not explore!
Cynthia Jackson

New Media Consortium Campus - 0 views

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    This is the best site I found. You are greeted by a sign and welcome notecard that describes the origins of the project and how it has grown to over 100 region and explains the vision of the project:"… has been to inspire and influence future development, to expand working knowledge, to showcase creativity and ideas, and to encourage collaboration both inside and outside of Second Life." You can instantly access a map that allows you to teleport to the location of your choice including four different teaching sites, one for the arts a conference center, Learning, and Red Rocks. There are a multitude of resources here for the educator. Everywhere you turn around there are billboard that advertise upcoming events, signs that connect you to groups, and free things to collect. There are many places to hold meetings from small and intimate rooms to large amphitheaters.
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