Skip to main content

Home/ EDTEC700MULE/ Group items tagged collaboration

Rss Feed Group items tagged

Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
  • ...6 more annotations...
  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
  •  
    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Cathy Arreguin

Let-Us-Learn: Home - 0 views

  •  
    Let-Us-Learn is an international project that aims to investigate the potential of a 3D virtual learning environment (3DVLE) designed to engage learners in collaborative, creative problem solving activities in which numeracy, literacy, life skills and creative activities are embedded in a motivating game-like environment.   Australia/South Africa
Cathy Arreguin

YouTube - The 7 Sensibilities of 3D Virtual Worlds for Learning - 1 views

  •  
    A portion of a recorded Webinar discussing the 7 sensibilities that make learning in a 3D Virtual World different from 2D learning. Speakers are Karl M. Kapp (Bloomsburg University) and Tony O'Driscoll (Duke University), co-authors of "Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration".
Cathy Arreguin

YouTube - 3D Virtual World Learning Archetypes - 1 views

  •  
    A portion of a recorded Webinar discussing the basic building blocks for creating a 3D Virtual World learning environment. Speakers are Karl M. Kapp (Bloomsburg University) and Tony O'Driscoll (Duke University), co-authors of "Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration".
Cathy Arreguin

Teigland 3D Learning Online Education Conference - 0 views

  •  
    Slideshare: Excellent presentation! Learning in 3D: Bringing a new dimension to enterprise learning and collaboration. Glean new examples for EDTEC700
Cathy Arreguin

Ocean Science in Second Life: Abyss Observatory Opening January 28 - Betterverse: Nonpr... - 0 views

  •  
    Ocean science museum in SL: the educational sim includes a "Journey into the Deep" 2,000 meter underwater elevator, virtual replicas of the NOAA's research vessel "Okeanos Explorer" and submersible "Cleria", an undersea manned habitat, and lots of other scientific experiences to discover International Japanese/other collaboration
Cathy Arreguin

THEFT, MURDER AS NEW TOULOUSE SINKS INTO SWAMP OF SIN - The New Toulouse Tattler - 0 views

  •  
    SL murder mystery game running February 2010. Example of environment context, role playing, collaboration, problem solving?, fun. How could this strategy be used with educational content?
Cathy Arreguin

Greenbush Labs Blog » Blog Archive » State Curriculum Content Standards and V... - 0 views

  •  
    State Curriculum Content Standards and Virtual Worlds New Jersey becomes the first state to incorporate virtual worlds (and the ability to use them) into their "Core Curriculum Content" state standards…. Via New Jersey State Dept. of Ed. web site at http://www.nj.gov/education/aps/cccs/2009/tech/index.html Particularly "….. collaborate adeptly in virtual environments and incorporate global perspectives into problem solving at home, school and in structured learning experiences with the growing realization that people in the 21st century are interconnected economically, socially and environmentally and have a shared future."
Cathy Arreguin

Congratulations to the "Virtual Oaxaca" Project! « NMC Virtual Worlds - 4 views

  •  
    Stellar design! A detailed and fantastic virtual world educational environment/activity design now being developed by U of Oregon for K12 teachers attending a summer program. Virtual Oaxaca will combine a virtual world space with a journey to the real Oaxaca. Please read for a great example of blending "real", online and virtual world spaces into a comprehensive, collaborative, CREATIVE! and reflective learning experience.
  •  
    Wow this is great. I just recently visited Oaxaca and was fascinated by the culture. I was only able to stay in the city for a couple of days and I felt I really wanted to learn more about the indigenous population and it's effect on the Oaxacan culture. This is a great way to learn more and interact for those who cannot visit. It is definitely a rich and magical place.
Robert Sevilla

Kidz Connect - 0 views

shared by Robert Sevilla on 19 May 10 - Cached
  •  
    Kidz Connect is a program that helps connect young people from different countries and learn about each other's culture thru the process of music, dance, digital art, and storytelling within Teen Second Life. Kidz Connect holds events during the summer and throughout the year wherein collaboration between various schools and organizations in dance, music, theater, and multimedia art are organized. The collaborations culminate in mixed reality performance combining the various live performances and multimedia art with performance interactions in Teen Second Life.
Teresa Richards

Edutopia - 0 views

  •  
    My design document included an idea of connecting my senior students in Multicultural Literature class to students in another part of the country or even another part of the world. The goal of the class is to learn about other cultures and SL allows teachers to collaborate with other teachers to do this--inexpensively. The link above is to an article entitled "Student Exchange, Without the Jet Lag: Educational Collaboration in a Virtual World." The article details how students in Modesto, California connect with students in Kyoto, Japan -- it's called the Pacific Rim Exchange. They meet in Teen Second Life on a group of private islands. Eventually, these students will meet in person, however, they get to know each other virtually before they do.
Cathy Arreguin

tomorrowisland - home - 6 views

  •  
    Great example of middle school student created projects on Teen Second Life. Note how sixth graders hire 8th graders using Lindens and project manage collaborative problem solving. Doable, highly engaging and tied to core content.
Cathy Arreguin

SLurl: Location-Based Linking in Second Life - 0 views

  •  
    Second Life Interactive graffiti art installation by AM Radio. Browser based paint program "appears" on side of box car.
John Miller

Living in the Universe - 0 views

  •  
    This location takes a famous concept from geology of using a spiral timeline to illustrate the history of the Earth. As you walk through the interactive exhibit you get a sense of the passage of time as well as the slow and gradual evolution of life on Earth. I really like the idea of walking through a timeline and interacting with exhibits and can see how this would work with a class. There are many opportunities for discussion and demonstrations along the way. I also think this type of collaborative site would make a really great class project. Constructed by students at the University of Arizona.
Jodi Kohler

The Round Earth Project: Deep Learning in a Collaborative Virtual World - 0 views

  •  
    At a young age, children believe the earth is flat. The simulation allows students to discover the shape of the earth and its implications. For instance, students can see how movement and the relativity of up and down works on the earths surface.
Dylan Perreira

International Society for Technology in Education (ISTE) Island - 0 views

You Tube overview of ISTE Island http://www.youtube.com/watch?v=aP137QgYKvQ&feature=related Second Life landmark to ISTE Island http://maps.secondlife.com/secondlife/ISTE%20Island/91/83/31 I symp...

ISTE edtec_700_mule secondlife virtualworlds education learning k12

started by Dylan Perreira on 08 May 10 no follow-up yet
Cynthia Jackson

New Media Consortium Campus - 0 views

  •  
    This is the best site I found. You are greeted by a sign and welcome notecard that describes the origins of the project and how it has grown to over 100 region and explains the vision of the project:"… has been to inspire and influence future development, to expand working knowledge, to showcase creativity and ideas, and to encourage collaboration both inside and outside of Second Life." You can instantly access a map that allows you to teleport to the location of your choice including four different teaching sites, one for the arts a conference center, Learning, and Red Rocks. There are a multitude of resources here for the educator. Everywhere you turn around there are billboard that advertise upcoming events, signs that connect you to groups, and free things to collect. There are many places to hold meetings from small and intimate rooms to large amphitheaters.
Robert Sevilla

Virtual Morocco - 1 views

  •  
    I have always wanted to visit Morocco because of what I've heard of the outdoor markets, mosques, food, beaches, and the culture from friends who have traveled there. This virtual space was actually constructed by students from Johnson & Wales University who had visited and in collaboration with the Moroccan Ministry of Tourism. When I teleported, I arrived in front of a fez booth. I took and wore one that allowed me to obtain information about my virtual surroundings as well as provide tips; it did warn me of monkeys. As I wandered thru the open markets, it was devoid of avatars but there was a gentle roar of a large crowd when walking in a specific area, and some of the stalls were empty with a couple of them with For Sale signs. Many of the stalls were offering garments, rugs, spices, kabobs, and baskets for sale. There were notecards, photo slideshows, and videos available that included tourism information and website links. I took a walk/fly thru stone-lined streets and walkways around the quaint residential buildings situated by ocean front views and I noticed that all the buildings have satellite dishes. This was a detailed little city with soccer fields, orange tree gardens, beach, outdoor café, and a mosque. I noticed two monkeys on a stand and I was expecting something to happen when I clicked them on and sat next to them; nothing happened.
Grace Reyes

Health Education in SL - 1 views

  •  
    This site is helpful because it guides you to sites that have been explored by others to show their effectiveness in collaborating, engagements with learning and activities done on each site in SL. This is from a student's perspective as well I believe so that makes it even more interesting to see what they think.
1 - 20 of 21 Next ›
Showing 20 items per page