Virtual Native Lands is an educational non-profit corporation that promotes Native American culture through virtual worlds. Visitors learn, experience, and appreciate Native American cultures within this second life world. Three islands represent ten major cultures from Mesoamerica to the Arctic.
This article discusses how Teen Second Life and similar dynamic online tools gives teenagers another way to explore their identity, in a low-risk, no consequences environment, and how teachers can use this environment to explore serious issues.
The interactions and information found on Know How Island in Second Life give students and other visitors a fun and engaging way to learn more about information literacy and the skills necessary to write a successful research paper. Students and visitors explore aspects of research and paper writing via a series of interactive boardwalk carnival games and activities. SLURL: http://slurl.com/secondlife/Know%20How%20Island/128/128/2