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Catherine Trau

Second Life Destination: Virtual Hallucinations - 0 views

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    Edtech in 3D group notes: Site Description: Visitors experience the exhibit through the mind of a schizophrenic. Overall impressions: This was a fairly intense exhibit in some ways. But, the virtual world made it possible to learn and experience the subject matter in a very interesting way. We had a more emotional reaction to the experience than could have otherwise occurred, due to the immersion level involved. How learning is taking place: The schizophrenia exhibit immerses the visitor in an experience that would be difficult to reproduce in the real world. Visitors hear audio clips playing throughout the exhibit that show what it is like to suffer from schizophrenia, and shares examples of people who have suffered from this disease. It is an intense exhibit, and it is very effective at teaching about schizophrenia. Likes: The warnings are a good idea, and the badge system (while cumbersome) keeps people from accidentally entering the exhibit. The audio that accompanies the experience is very effective. In this case, expectations were not clearly defined up front, which made it more effective. The impact of the exhibit could have been diminished by telling visitors too much about what they were about to experience. Dislikes: The exhibit required a badging system to enter, and the process of gaining access was a little confusing. It was difficult to take a picture, because the visuals aren't very sophisticated. However, the experience may have been too intense if the visuals had been more in-depth. Applications to learning in virtual worlds: The immersion that occurred in this exhibit was very effective, and we feel that this type of learning could be used in other learning applications.
Catherine Trau

Second Life Destination: Postgraduate Medical School - Imperial College - 0 views

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    Edtech in 3D group notes: Site Description: Imperial College's virtual hospital where professionals can train and rehearse and patients can learn about healthcare facilities and procedures that they might need to use. Overall impressions: We were immediately impressed with the Medical School. The grounds were beautiful, and the buildings were designed with learning in mind. We liked the patient rooms, and the introductory podcast was a useful start to the experience. Unlike Vassar Island, we felt that we wanted to spend more time in this location - and we were left with a desire to return and learn more. How learning is taking place: Tour guides give visitors a wide range of ways to discover the island. Visitors can visit patients and learn about various medical conditions. From what we could see, lectures and demonstrations are also a large part of learning at the medical school. Likes: We liked the podcast that started playing as soon as we arrived. There were numerous tours and visitor aids, making it easy to get started. We also liked the immediate access to information. This set expectations up front, helping us to enjoy the experience. Dislikes: Because the island is full of information and is very immersive, the user has to go through several layers (tours, walking around, searching) to get to things. Applications to learning in virtual worlds: The patient rooms take advantage of the virtual world to create an experience that can't easily be created in the real world. They are a great example of how Second Life allows deeper learning than can be found by simply reading a book or listening to a lecture - without endangering an actual patient. Other learning experiences could apply this same tactic to become more immersive.
Cathy Arreguin

YouTube - The 7 Sensibilities of 3D Virtual Worlds for Learning - 1 views

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    A portion of a recorded Webinar discussing the 7 sensibilities that make learning in a 3D Virtual World different from 2D learning. Speakers are Karl M. Kapp (Bloomsburg University) and Tony O'Driscoll (Duke University), co-authors of "Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration".
Robert Sevilla

Lighthouse Learning Island - 0 views

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    I've been following Kathy Schrock since the mid-1990s when I began using computers in the classroom. I have numerous bookmarks of her helpful websites filled with classroom resources as well as her blogs. She is the technology administrator for the Nauset Public Schools in Massachusetts. An earlier YouTube video has Kathy Schrock aka Kathy Dryburgh (in Second Life), gives a brief overview of what Lighthouse Learning Island is all about: http://www.youtube.com/watch?v=a7IC-JeK4Mc&feature=related. In a more recent video, Kathy along with other educators, explain how the Lighthouse Learning Island came to be and what it is currently doing: http://www.youtube.com/watch?v=ZlwsXsTptbs. The original occupants of the Lighthouse Learning Island was the Nauset Public Schools but since then, several other school districts have joined this virtual learning platform. I was really excited how school districts are utilizing Second Life to offer professional learning development for their educators in Web 2.0 for teaching and learning. Additionally, educators from outside the district have attended these sessions. I'll be looking into how I am able to attend some of these professional development workshop sessions. Unfortunately, on August 1, 2010, Lighthouse Learning Island will be closing due to budget constraints. Kathy has rented a small plot of land on Eduisland 6 (SLURL) and will be announcing any upcoming professional development opportunities through the "K-12 Educators" group in SL. Her new spot is called "Kathy Schrock's Kaffeeklatsch".
Cathy Arreguin

YouTube - 3D Virtual World Learning Archetypes - 1 views

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    A portion of a recorded Webinar discussing the basic building blocks for creating a 3D Virtual World learning environment. Speakers are Karl M. Kapp (Bloomsburg University) and Tony O'Driscoll (Duke University), co-authors of "Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration".
Cathy Arreguin

Let-Us-Learn: Home - 0 views

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    Let-Us-Learn is an international project that aims to investigate the potential of a 3D virtual learning environment (3DVLE) designed to engage learners in collaborative, creative problem solving activities in which numeracy, literacy, life skills and creative activities are embedded in a motivating game-like environment.   Australia/South Africa
Cathy Arreguin

Top 100 Learning Game Resources | Upside Learning Blog - 0 views

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    Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. If you are contemplating beginning - it might help to look at links that interest you to get some grounding ideas.
Cathy Arreguin

Teigland 3D Learning Online Education Conference - 0 views

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    Slideshare: Excellent presentation! Learning in 3D: Bringing a new dimension to enterprise learning and collaboration. Glean new examples for EDTEC700
Cathy Arreguin

Five Tips for Engaged Learning in a Virtual Environment (Second Life, OpenSim... - 0 views

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    3d learning environment and activity principles for engaged and effective learning in a virtual 3d environment
Dana Ditman

RezED - 0 views

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    RezEd (BETA), an online hub providing practitioners using virtual worlds with access to the highest quality resources and research in the field to establish a strong network of those using virtual worlds for learning.
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    Welcome to RezEd (BETA), an online hub providing practitioners using virtual worlds with access to the highest quality resources and research in the field to establish a strong network of those using virtual worlds for learning.
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    Here is another community for educators using virtual worlds for learning. I just submitted an application ... we'll see whether or not they accept me! It appears to be a Ning network with many resources. I think joining these communities is important ... reducing the learning curve by listening to those who have already learned things the hard way is a skill I'm trying hard to cultivate! Dana
Cathy Arreguin

3d Instructional Design: First Challenge of the 3d Learning Magician | Ζωνταν... - 0 views

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    Game challenge learning applying Learning in 3D book principles
Cathy Arreguin

» Free stuff for virtual worlds and game based learning Learning Games - 0 views

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    Daniel LIvingstone's post listing  Free stuff for virtual worlds and game based learning good beginning list!
Cathy Arreguin

Teaching in Second Life » Blog Archive » Project Based Learning in Second ... - 0 views

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    Project Based Learning in Second Life. Easily applied to other MUVEs - especially those that offer learner content creation in-world.
Cathy Arreguin

play think learn » Blog Archive » Making learning engaging - 1 views

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    Games: Six engagement elements, examples and applications. Community, Competition, Completion, Creativity, Puzzle-solving, Narrative EDTEC700: What elements make sense for YOUR 3-D learning design? Any of them? Something other?
Cathy Arreguin

Example of an On-line Virtual Environment for Education « Rezzable Productions - 0 views

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    Rezzable created an on-line virtual questing environment to support Ytouring 's Starfish production where students learn through questing in a 3D environment about Scurvy and Clinical Trials. After seeing Starfish audiences are invited to enter Steamfish a specially created world. First they create their own character (avatar). In character they arrive on board the recently 'shipwrecked' Stella Maris. This is where they start their quest to learn more about scurvy and clinical trials. 
Cathy Arreguin

Congratulations to the "Virtual Oaxaca" Project! « NMC Virtual Worlds - 4 views

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    Stellar design! A detailed and fantastic virtual world educational environment/activity design now being developed by U of Oregon for K12 teachers attending a summer program. Virtual Oaxaca will combine a virtual world space with a journey to the real Oaxaca. Please read for a great example of blending "real", online and virtual world spaces into a comprehensive, collaborative, CREATIVE! and reflective learning experience.
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    Wow this is great. I just recently visited Oaxaca and was fascinated by the culture. I was only able to stay in the city for a couple of days and I felt I really wanted to learn more about the indigenous population and it's effect on the Oaxacan culture. This is a great way to learn more and interact for those who cannot visit. It is definitely a rich and magical place.
Leo Hsu

Virtual Learning Communities - 2 views

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    This article discusses students needs in education in the 21st century and the successful emerging virtual learning communities out there in Web 2.0.
Cathy Arreguin

Quest Atlantis - 1 views

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    Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. Does this interest you? They offer extensive educator training and support. Really an exemplary project. HIGHLY recommended.
Dana Ditman

Education Arcade - MIT project - 0 views

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    "The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players." I joined this community and hope to learn a lot!
Deborah Lawson

A Virtual World Designed for Tweens (ages 8-12) - 2 views

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    Dizzywood was developed by the entertainment company Rocket Paper Scissors. It is considered a virtual game, but there are many learning experiences built in. Dizzywood is participating in an elementary school program with the Reed Union School District in Marin County. "The highly interactive workshop uses virtual activities to reinforce the school's character pillars, which include caring, citizenship, fairness, respect, responsibility and trustworthiness. Students also learn about important issues relating to virtual worlds, such as digital citizenship and online safety, as well as complete storytelling and team-building exercises that emphasize creativity, writing and reading skills, and working together to achieve goals." In addition, they have partnered with the YMCA to create a virtual learning program promoting cooperative skills.
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