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Cathy Arreguin

IBM's principles of virtual design - Hypergrid Business - 0 views

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    GREAT 3D instructional design principles: affordances open layout customizeable interactive consistent ... many principles that parallel good website design
Cathy Arreguin

JoelFoner.com » Three Simple Steps to see if Your 3D Virtual World Scene is a... - 0 views

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    This post details possible causes of low performance for those accessing virtual worlds with low end computers. This is just one of many design considerations when designing a virtual environment for a specific learning audience. Short story: The more graphics a computer needs to "see" (ie: load), the slower it is going to run.
Cathy Arreguin

Congratulations to the "Virtual Oaxaca" Project! « NMC Virtual Worlds - 4 views

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    Stellar design! A detailed and fantastic virtual world educational environment/activity design now being developed by U of Oregon for K12 teachers attending a summer program. Virtual Oaxaca will combine a virtual world space with a journey to the real Oaxaca. Please read for a great example of blending "real", online and virtual world spaces into a comprehensive, collaborative, CREATIVE! and reflective learning experience.
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    Wow this is great. I just recently visited Oaxaca and was fascinated by the culture. I was only able to stay in the city for a couple of days and I felt I really wanted to learn more about the indigenous population and it's effect on the Oaxacan culture. This is a great way to learn more and interact for those who cannot visit. It is definitely a rich and magical place.
Cathy Arreguin

YouTube - Inclusive Leadership - 0 views

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    video IBM: Inclusive Leadership training via Second Life Demonstrates some of the 3D Instructional Design strategies mentioned in http://www.hypergridbusiness.com/2010/12/ibms-principles-of-virtual-design/
Cathy Arreguin

Second Life Blogs: Learning Inworld: Prototyping Real World Museum Exhibits in Second ... - 2 views

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    Interview highlighting the Tech Museum's use of Second Life in prototyping effective museum exhibit design
Cathy Arreguin

Textures R Us - 0 views

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    Now with permissions for use in other virtual world platforms (Note individual designer permissions!) Many high quality sets. Not free but well worth it.
Cathy Arreguin

Studio Skye | Texture Sets - 0 views

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    Textures for sale to ALL virtual worlds and 3D designs
Cathy Arreguin

Let-Us-Learn: Home - 0 views

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    Let-Us-Learn is an international project that aims to investigate the potential of a 3D virtual learning environment (3DVLE) designed to engage learners in collaborative, creative problem solving activities in which numeracy, literacy, life skills and creative activities are embedded in a motivating game-like environment.   Australia/South Africa
Cathy Arreguin

play think learn » Blog Archive » Making learning engaging - 1 views

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    Games: Six engagement elements, examples and applications. Community, Competition, Completion, Creativity, Puzzle-solving, Narrative EDTEC700: What elements make sense for YOUR 3-D learning design? Any of them? Something other?
Cathy Arreguin

EDTECH Island Two Years Later: Training Teachers in Virtual Worlds - 0 views

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    EDTECH Island Two Years Later: Training Teachers in Virtual Worlds Lisa Dawley of Boise State Implications for design of space, activities and social support to serve learners in virtual worlds
Cathy Arreguin

The Virtual Worlds Story Project - 0 views

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    The Virtual Worlds Story Project (TVWSP) utilizes "Questing" to develop interactive, immersive, and educational journeys designed to explore specific ideas/themes, teach vital 21st century learning skills, and generate Narrative Synergy™ through story.    The goal of every Quest is to help each individual experience and express his or her Narrative Thread™ - that special spark of spirit that makes each of us unique.  Once identified and articulated, these threads or "strands of story" form the warp and weave of larger communities of practice*.
Cathy Arreguin

Instructional Design in a Virtual World | DJ's Reflections -Digital Pedagogy - 0 views

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    Good beginning of a list of ISD considerations before implementing VW instructional projects.
Kenny C Miller

USC School of Cinematic Arts - About » News » Virtual Worlds by Thor Valerian - 1 views

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    Here is an article that I found interesting re: Second Life and Cinematography students at USC. They feel that the thing that Second Life does best is facilitate social interaction. So their goal is to design a setting where people from all over the world can come together and talk. Unfortunately, the site is still under construction.
Cathy Arreguin

YouTube - Science Through Second Life Overview - 0 views

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    Overview of Science through Second Life - a Motorola grant funded science curriculum implemented in a 9th grade Brooklyn science class, Spring 2008. (Full disclosure - Co-designed by Cathy) A practical example of using a virtual world to supplement and support standards based high school science. Note the environments NPIRL (not possible in real life).
Cathy Arreguin

Global Kids' Online Leadership Program - 2 views

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    Systems Thinking and Game Design through the eyes of a 4 year old. Interesting observations about the value of games in understanding problem solving and social interactions. Not directly related to virtual worlds - although good for understanding WHY virtual worlds and online games might be valuable student learning experiences.
Cathy Arreguin

Quest Atlantis - 1 views

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    Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. Does this interest you? They offer extensive educator training and support. Really an exemplary project. HIGHLY recommended.
John Miller

Svarga - 0 views

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    Svarga is a mythical concept world designed to be an interactive and evolving ecosystem. It reminds me very much of one of my favorite games - Myst. You can take a tour of the island via a flying wasp and learn of the many intriguing design elements. This type of world would be a great addition to my developing unit on descriptive writing. It is beautifully rendered despite using proto-prim technology from 2006. A beautiful and inspiring place to visit.
Cathy Arreguin

Virtual reality can improve design skills in younger generation - 1 views

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    students working within the 3D virtual reality environment tended to improve spatial skills, including kinesthetic and logical abilities.
Cathy Arreguin

Building Textures | inSight Designs' eStore - 0 views

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    Illustrative textures for virtual worlds. Dreamy, shabby chic, retro, - good for atmospheric work. Nice sets.
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